Mythic tier list
The same formula, limited to Mythic games: a hero can dominate at one rank and struggle at another.
132 heroes ranked · · Patch 2.1.88
How this ranking is calculated
The score is win rate + a quarter of the ban rate.
Win rate measures what a hero delivers once picked. Ban rate measures what players fear: it catches heroes too strong to be left open, whose win rate is misleadingly low because they're rarely available.
Pick rate isn't part of the calculation — it measures popularity, not power. It's only used to mark with an asterisk heroes played too rarely for their numbers to be stable.
The ↑ and ↓ arrows under the win rate show its change over seven days in this rank, when it reaches at least 0.2 points.
Tier S+17
Dominates the patch. Pick or ban.
EstesRoam- Win
- 55.1 %
- Ban
- 61.2 %
- Pick
- 0.7 %
Dominates compositions without healing reduction; collapses as soon as it arrives.
GlooRoam · EXP Lane- Win
- 57.1 % up 0.4 points in 7 days
- Ban
- 49.2 %
- Pick
- 0.5 %
BelerickRoam- Win
- 54.6 %
- Ban
- 58.7 %
- Pick
- 1.5 %
SunEXP Lane · Jungle- Win
- 55.4 % up 0.2 points in 7 days
- Ban
- 45.0 %
- Pick
- 1.8 %
EudoraMid Lane- Win
- 51.6 % down 0.2 points in 7 days
- Ban
- 58.7 %
- Pick
- 1.8 %
SaberJungle · Roam- Win
- 50.4 %
- Ban
- 48.2 %
- Pick
- 1.3 %
PaquitoEXP Lane- Win
- 50.6 %
- Ban
- 45.7 %
- Pick
- 1.5 %
Very strong in good hands, worthless if the windows are marred.
RafaelaRoam- Win
- 58.1 % down 0.2 points in 7 days
- Ban
- 11.0 %
- Pick
- 0.9 %
Marcel*Roam- Win
- 57.4 % down 0.8 points in 7 days
- Ban
- 8.6 %
- Pick
- 0.1 %
MiyaGold Lane- Win
- 53.6 %
- Ban
- 23.4 %
- Pick
- 4.0 %
HiraraJungle- Win
- 49.9 %
- Ban
- 36.9 %
- Pick
- 0.5 %
FlorynRoam- Win
- 54.3 % up 0.2 points in 7 days
- Ban
- 19.3 %
- Pick
- 0.8 %
HanabiGold Lane- Win
- 54.2 %
- Ban
- 18.5 %
- Pick
- 4.2 %
HanzoJungle- Win
- 51.2 % up 0.2 points in 7 days
- Ban
- 28.3 %
- Pick
- 0.6 %
MinotaurRoam- Win
- 55.9 % up 0.3 points in 7 days
- Ban
- 5.0 %
- Pick
- 0.5 %
AtlasRoam- Win
- 53.8 % up 0.3 points in 7 days
- Ban
- 12.5 %
- Pick
- 0.7 %
HildaRoam · EXP Lane- Win
- 53.0 % up 0.3 points in 7 days
- Ban
- 13.5 %
- Pick
- 0.8 %
Tier S17
Very strong in most lineups.
Lolita*Roam- Win
- 55.5 %
- Ban
- 0.3 %
- Pick
- 0.1 %
MinsittharEXP Lane · Roam- Win
- 52.4 % up 0.6 points in 7 days
- Ban
- 10.8 %
- Pick
- 0.7 %
Popol and KupaJungle · Gold Lane- Win
- 54.4 % up 0.9 points in 7 days
- Ban
- 0.4 %
- Pick
- 0.4 %
Masha*EXP Lane- Win
- 54.3 % down 0.4 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.1 %
ZetianMid Lane- Win
- 51.8 %
- Ban
- 10.0 %
- Pick
- 1.2 %
ValirMid Lane- Win
- 53.4 % up 0.3 points in 7 days
- Ban
- 3.7 %
- Pick
- 1.1 %
MelissaGold Lane- Win
- 51.5 % down 0.4 points in 7 days
- Ban
- 10.3 %
- Pick
- 1.2 %
The only shooter who solves the diving problem alone, without depending on his support.
SilvannaEXP Lane- Win
- 52.7 %
- Ban
- 5.2 %
- Pick
- 1.7 %
HelcurtJungle · Roam- Win
- 48.9 % up 0.4 points in 7 days
- Ban
- 20.5 %
- Pick
- 1.0 %
Yi Sun-shinJungle- Win
- 51.3 %
- Ban
- 10.6 %
- Pick
- 1.2 %
BaratsJungle- Win
- 53.0 %
- Ban
- 3.6 %
- Pick
- 0.6 %
Khufra*Roam- Win
- 53.8 %
- Ban
- 0.4 %
- Pick
- 0.1 %
Structural response to the entire category of mobile heroes, which dominates the high ranked line.
CarmillaRoam- Win
- 53.4 % up 0.2 points in 7 days
- Ban
- 1.7 %
- Pick
- 0.6 %
NataliaJungle · Roam- Win
- 52.6 % up 0.2 points in 7 days
- Ban
- 4.4 %
- Pick
- 0.4 %
ZhaskMid Lane- Win
- 53.4 % up 0.5 points in 7 days
- Ban
- 1.0 %
- Pick
- 0.5 %
LingJungle- Win
- 53.2 % up 0.2 points in 7 days
- Ban
- 1.1 %
- Pick
- 0.4 %
Still viable, but each opposing team now has an answer.
AamonJungle- Win
- 51.2 %
- Ban
- 7.7 %
- Pick
- 1.0 %
Tier A32
Solid, without dictating the pace of the game.
Benedetta*EXP Lane- Win
- 52.7 % down 0.3 points in 7 days
- Ban
- 0.7 %
- Pick
- 0.3 %
GordMid Lane- Win
- 52.3 %
- Ban
- 2.0 %
- Pick
- 0.9 %
AngelaRoam- Win
- 48.8 % down 0.5 points in 7 days
- Ban
- 15.5 %
- Pick
- 1.6 %
Depends on the level of the chosen ally, which makes it irregular in ranked queue.
KajaRoam- Win
- 47.8 %
- Ban
- 19.4 %
- Pick
- 0.3 %
BaneJungle · EXP Lane- Win
- 52.6 % up 0.5 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.4 %
X.BorgEXP Lane- Win
- 51.1 %
- Ban
- 5.4 %
- Pick
- 0.7 %
AliceEXP Lane · Jungle- Win
- 50.7 % up 0.4 points in 7 days
- Ban
- 7.2 %
- Pick
- 0.5 %
Khaleed*Roam · EXP Lane- Win
- 52.4 % down 0.3 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.1 %
Diggie*Roam- Win
- 51.6 % down 0.3 points in 7 days
- Ban
- 2.9 %
- Pick
- 0.1 %
GuinevereEXP Lane- Win
- 50.5 %
- Ban
- 7.5 %
- Pick
- 0.9 %
KaditaMid Lane- Win
- 50.7 % up 0.2 points in 7 days
- Ban
- 6.6 %
- Pick
- 0.7 %
TerizlaEXP Lane- Win
- 52.0 % up 0.4 points in 7 days
- Ban
- 0.5 %
- Pick
- 0.4 %
AkaiRoam- Win
- 51.0 % down 0.3 points in 7 days
- Ban
- 4.5 %
- Pick
- 0.4 %
JohnsonRoam- Win
- 51.0 %
- Ban
- 3.8 %
- Pick
- 1.0 %
HarleyJungle · Mid Lane- Win
- 47.4 %
- Ban
- 17.5 %
- Pick
- 1.2 %
ObsidiaGold Lane- Win
- 51.0 %
- Ban
- 2.8 %
- Pick
- 0.7 %
RogerJungle- Win
- 51.7 % up 0.6 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.3 %
CyclopsMid Lane- Win
- 51.6 %
- Ban
- 0.5 %
- Pick
- 0.8 %
NovariaMid Lane- Win
- 49.0 % down 0.3 points in 7 days
- Ban
- 10.6 %
- Pick
- 1.5 %
LesleyGold Lane- Win
- 46.4 %
- Ban
- 20.8 %
- Pick
- 2.0 %
VexanaMid Lane- Win
- 50.7 %
- Ban
- 3.3 %
- Pick
- 2.3 %
UranusEXP Lane- Win
- 51.3 % up 0.3 points in 7 days
- Ban
- 0.8 %
- Pick
- 0.4 %
LukasEXP Lane · Jungle- Win
- 51.0 %
- Ban
- 1.9 %
- Pick
- 0.4 %
JulianJungle · EXP Lane- Win
- 50.7 % up 0.2 points in 7 days
- Ban
- 2.9 %
- Pick
- 1.0 %
KaguraMid Lane- Win
- 51.1 % down 0.5 points in 7 days
- Ban
- 1.3 %
- Pick
- 0.5 %
High ceiling, but punished by assassins as soon as state management slips.
ThamuzEXP Lane- Win
- 50.1 %
- Ban
- 5.0 %
- Pick
- 1.3 %
ValeMid Lane- Win
- 51.1 % down 0.2 points in 7 days
- Ban
- 0.5 %
- Pick
- 0.8 %
Edith*EXP Lane · Roam- Win
- 51.1 % down 0.4 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.2 %
Leomord*Jungle- Win
- 50.7 % up 0.4 points in 7 days
- Ban
- 1.6 %
- Pick
- 0.2 %
FredrinnJungle- Win
- 50.2 % down 0.5 points in 7 days
- Ban
- 3.5 %
- Pick
- 0.4 %
Holds the front line while maintaining real damage: a jungler who forgives mistakes.
IrithelGold Lane- Win
- 50.6 % down 0.5 points in 7 days
- Ban
- 0.6 %
- Pick
- 0.4 %
SoraEXP Lane- Win
- 48.8 %
- Ban
- 7.1 %
- Pick
- 0.4 %
Tier B36
Decent, but depends on the context or the player.
GusionJungle · Mid Lane- Win
- 48.4 %
- Ban
- 8.4 %
- Pick
- 1.6 %
The level depends almost entirely on the player: S+ mastery, C otherwise.
BadangRoam · EXP Lane- Win
- 50.2 % down 0.3 points in 7 days
- Ban
- 0.8 %
- Pick
- 0.9 %
NanaMid Lane- Win
- 48.3 % up 0.2 points in 7 days
- Ban
- 8.2 %
- Pick
- 2.5 %
SelenaMid Lane · Roam- Win
- 48.5 %
- Ban
- 7.1 %
- Pick
- 1.2 %
AldousEXP Lane- Win
- 50.0 %
- Ban
- 0.9 %
- Pick
- 0.5 %
SuyouJungle- Win
- 49.6 % down 0.5 points in 7 days
- Ban
- 2.2 %
- Pick
- 0.7 %
YinJungle · EXP Lane- Win
- 49.1 % down 0.3 points in 7 days
- Ban
- 4.0 %
- Pick
- 0.8 %
HayabusaJungle- Win
- 48.7 %
- Ban
- 5.6 %
- Pick
- 0.8 %
HylosRoam- Win
- 49.8 % up 0.5 points in 7 days
- Ban
- 0.9 %
- Pick
- 0.3 %
LyliaMid Lane- Win
- 49.7 % down 0.2 points in 7 days
- Ban
- 1.2 %
- Pick
- 0.5 %
Aulus*Jungle- Win
- 49.8 % down 0.4 points in 7 days
- Ban
- 0.4 %
- Pick
- 0.2 %
Yve*Mid Lane- Win
- 49.9 % up 0.2 points in 7 days
- Ban
- 0.1 %
- Pick
- 0.0 %
Lapu-LapuEXP Lane- Win
- 49.5 %
- Ban
- 1.4 %
- Pick
- 0.4 %
Chang'eMid Lane- Win
- 49.6 %
- Ban
- 1.0 %
- Pick
- 1.0 %
OdetteMid Lane- Win
- 49.4 % down 0.3 points in 7 days
- Ban
- 0.5 %
- Pick
- 0.6 %
TigrealRoam- Win
- 46.2 %
- Ban
- 13.0 %
- Pick
- 2.4 %
Constant and readable value; ceiling limited by the predictability of the commitment.
Yu ZhongEXP Lane- Win
- 48.8 %
- Ban
- 2.5 %
- Pick
- 0.6 %
Wins long fights as long as the opponent does not buy healing reduction.
AuroraMid Lane- Win
- 49.2 %
- Ban
- 0.8 %
- Pick
- 0.7 %
Natan*Gold Lane- Win
- 49.4 %
- Ban
- 0.2 %
- Pick
- 0.2 %
DyrrothEXP Lane · Jungle- Win
- 48.6 % down 0.3 points in 7 days
- Ban
- 3.1 %
- Pick
- 2.3 %
AlucardJungle- Win
- 49.0 %
- Ban
- 0.6 %
- Pick
- 0.6 %
CecilionMid Lane- Win
- 49.1 %
- Ban
- 0.3 %
- Pick
- 0.6 %
End of game without ceiling, provided you get through the first fifteen minutes.
RubyEXP Lane- Win
- 48.9 % down 0.2 points in 7 days
- Ban
- 1.0 %
- Pick
- 0.3 %
BrodyGold Lane- Win
- 48.8 % up 0.3 points in 7 days
- Ban
- 1.3 %
- Pick
- 0.5 %
EsmeraldaEXP Lane- Win
- 48.2 % down 0.5 points in 7 days
- Ban
- 3.3 %
- Pick
- 0.8 %
IxiaGold Lane- Win
- 48.3 %
- Ban
- 2.5 %
- Pick
- 0.9 %
JawheadRoam · EXP Lane- Win
- 48.5 %
- Ban
- 0.9 %
- Pick
- 0.6 %
LaylaGold Lane- Win
- 48.1 %
- Ban
- 2.2 %
- Pick
- 1.8 %
BeatrixGold Lane- Win
- 48.4 % down 0.2 points in 7 days
- Ban
- 0.8 %
- Pick
- 0.5 %
Very high power, but the level requires mastering the choice of weapons.
Faramis*Mid Lane · Roam- Win
- 48.5 % down 0.6 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.0 %
GrockRoam- Win
- 48.2 % up 0.9 points in 7 days
- Ban
- 1.3 %
- Pick
- 0.4 %
Cici*EXP Lane- Win
- 47.9 % up 0.2 points in 7 days
- Ban
- 1.9 %
- Pick
- 0.3 %
Luo Yi*Mid Lane- Win
- 48.1 % up 0.5 points in 7 days
- Ban
- 0.1 %
- Pick
- 0.2 %
ClintGold Lane- Win
- 47.9 % up 0.2 points in 7 days
- Ban
- 0.8 %
- Pick
- 0.5 %
BalmondJungle · EXP Lane- Win
- 47.8 %
- Ban
- 1.0 %
- Pick
- 1.1 %
Lunox*Mid Lane- Win
- 47.9 % down 0.9 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.1 %
Tier C30
Playable, at a real cost compared to the alternatives.
Phoveus*EXP Lane- Win
- 47.6 % down 0.2 points in 7 days
- Ban
- 1.6 %
- Pick
- 0.3 %
FreyaEXP Lane · Jungle- Win
- 46.9 %
- Ban
- 4.1 %
- Pick
- 0.7 %
XavierMid Lane- Win
- 47.8 %
- Ban
- 0.3 %
- Pick
- 0.5 %
NolanJungle- Win
- 47.3 % up 0.2 points in 7 days
- Ban
- 2.0 %
- Pick
- 0.5 %
MartisJungle · EXP Lane- Win
- 47.5 % down 0.3 points in 7 days
- Ban
- 0.9 %
- Pick
- 0.6 %
ClaudeGold Lane- Win
- 47.2 % down 0.2 points in 7 days
- Ban
- 0.5 %
- Pick
- 0.5 %
MoskovGold Lane- Win
- 47.3 %
- Ban
- 0.5 %
- Pick
- 0.8 %
ZilongEXP Lane- Win
- 47.1 % down 0.2 points in 7 days
- Ban
- 1.0 %
- Pick
- 1.3 %
PharsaMid Lane- Win
- 47.2 %
- Ban
- 0.5 %
- Pick
- 0.5 %
Punished by the number of jungle assassins currently playing.
KarinaJungle- Win
- 46.4 % down 0.4 points in 7 days
- Ban
- 3.4 %
- Pick
- 0.8 %
ArlottEXP Lane- Win
- 46.9 % down 0.2 points in 7 days
- Ban
- 0.5 %
- Pick
- 0.3 %
Baxia*Jungle · Roam- Win
- 46.9 %
- Ban
- 0.2 %
- Pick
- 0.1 %
AlphaJungle · EXP Lane- Win
- 46.7 % up 0.2 points in 7 days
- Ban
- 0.8 %
- Pick
- 1.3 %
Zhuxin*Mid Lane- Win
- 46.8 % up 0.4 points in 7 days
- Ban
- 0.5 %
- Pick
- 0.1 %
KimmyMid Lane · Gold Lane- Win
- 46.7 % down 0.2 points in 7 days
- Ban
- 0.7 %
- Pick
- 0.6 %
Wanwan*Gold Lane- Win
- 46.6 % up 0.6 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.1 %
ChouEXP Lane · Roam- Win
- 45.4 %
- Ban
- 4.4 %
- Pick
- 1.1 %
Excellent in a coordinated team, much less so solo where isolation is not followed.
Joy*Jungle- Win
- 46.4 % up 0.3 points in 7 days
- Ban
- 0.4 %
- Pick
- 0.1 %
KarrieGold Lane- Win
- 45.9 % down 0.2 points in 7 days
- Ban
- 1.6 %
- Pick
- 0.5 %
GatotkacaRoam · EXP Lane- Win
- 46.0 % up 0.3 points in 7 days
- Ban
- 0.7 %
- Pick
- 0.9 %
Bruno*Gold Lane- Win
- 45.9 % up 0.4 points in 7 days
- Ban
- 0.1 %
- Pick
- 0.1 %
Chip*Roam- Win
- 45.7 % down 0.4 points in 7 days
- Ban
- 0.5 %
- Pick
- 0.0 %
Mathilda*Roam- Win
- 44.7 % up 0.2 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.1 %
Saves a poorly placed ally and makes up for a positioning error, which counts a lot in solo play.
Harith*Gold Lane · Jungle- Win
- 44.4 %
- Ban
- 0.1 %
- Pick
- 0.1 %
Kalea*Roam- Win
- 44.3 % up 0.4 points in 7 days
- Ban
- 0.4 %
- Pick
- 0.1 %
FrancoRoam- Win
- 42.8 % down 0.2 points in 7 days
- Ban
- 5.8 %
- Pick
- 1.3 %
A missed grappling hook costs an entire rotation; too irregular without vocal coordination.
LancelotJungle- Win
- 43.2 %
- Ban
- 1.1 %
- Pick
- 0.5 %
Solid, but Khufra's widespread presence caps his influence.
FannyJungle- Win
- 41.5 % up 0.3 points in 7 days
- Ban
- 2.7 %
- Pick
- 0.5 %
GrangerGold Lane- Win
- 39.6 % down 0.2 points in 7 days
- Ban
- 3.6 %
- Pick
- 1.2 %
Excellent early peak, weaker endgame than critical shooters.
Valentina*Mid Lane- Win
- 40.4 % down 1.3 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.1 %
A tier list measures how forgiving a hero is, not how far they can take you. A mastered C-tier hero beats an S+ hero picked up yesterday.