Roam tier list: the best heroes
The 37 heroes who play Roam, ranked by the same rule as the main tier list: win and ban rates, all ranks combined.Learn more
- 37 heroes ranked
- Patch 2.2.16
How this ranking is calculated
The score is win rate + a quarter of the ban rate.
Win rate measures what a hero delivers once picked. Ban rate measures what players fear: it catches heroes too strong to be left open, whose win rate is misleadingly low because they're rarely available.
Pick rate isn't part of the calculation — it measures popularity, not power. It's only used to mark with an asterisk heroes played too rarely for their numbers to be stable.
The ↑ and ↓ arrows under the win rate show its change over seven days in this rank, when it reaches at least 0.2 points.
Ranking across all ranks. The by-rank lists, for their part, cover every lane and every role.
Tier S+9
Dominates the patch. Pick or ban.
Marcel*Roam- Win
- 58.1 %
- Ban
- 33.8 %
- Pick
- 0.3 %
Among the highest win rates, but in very few games played. Patch 2.1.88 removed immobilization from skill 1; Angela and Floryn remain his worst measured adversaries.
BelerickRoam- Win
- 52.2 %
- Ban
- 56.2 %
- Pick
- 1.7 %
Ranked at the top especially by its bans, among the most frequent in the game; his win rate is good without being exceptional, and both Lesley and Beatrix clearly hinder him.
GlooRoam · EXP Lane- Win
- 54.7 % up 0.4 points in 7 days
- Ban
- 38.9 %
- Pick
- 0.8 %
Banned about every other game and winning when it passes, despite its weakening in patch 2.1.88. Faramis is by far his clearest answer according to the measurements.
EstesRoam- Win
- 52.7 %
- Ban
- 45.0 %
- Pick
- 0.7 %
Dominates compositions without healing reduction; collapses as soon as it arrives.
RafaelaRoam- Win
- 55.2 % down 1.9 points in 7 days
- Ban
- 18.5 %
- Pick
- 1.1 %
Driven by one of the highest win rates in the game since patch 2.1.88 shortened the base recharge of his resurrection; his banishment lasts thirty days.
CarmillaRoam- Win
- 53.9 %
- Ban
- 16.3 %
- Pick
- 1.2 %
Its effectiveness depends on the partner: its measured duos with Diggie, Floryn or Mathilda are among the strongest gaps in the game. Reinforced in patch 2.1.88, with no details published.
FlorynRoam- Win
- 54.1 %
- Ban
- 13.3 %
- Pick
- 1.0 %
Very effective in short games, but his victory rate drops below average after the eighteenth minute: a tempo value more than the end of the game.
MinotaurRoam- Win
- 54.6 % down 0.3 points in 7 days
- Ban
- 8.3 %
- Pick
- 1.0 %
One of the best win rates among roamers, for a low ban: a safe choice, almost always available in selection.
SaberJungle · Roam- Win
- 50.7 % up 0.5 points in 7 days
- Ban
- 23.7 %
- Pick
- 1.0 %
Banished much more often in Mythic than in Mythic Glory for a near-average win rate. Patch 2.1.88 shifted it towards sustained damage and fighter items.
Tier S7
Very strong in most lineups.
KhufraRoam- Win
- 54.6 %
- Ban
- 1.9 %
- Pick
- 0.3 %
Structural response to the entire category of mobile heroes, which dominates the high ranked line.
AtlasRoam- Win
- 52.3 %
- Ban
- 9.9 %
- Pick
- 0.9 %
Group commitment which wins especially with support at its side, Mathilda, Floryn, Estes or Rafaela; Marcel remains by far his worst measured opponent.
Diggie*Roam- Win
- 53.9 % up 0.3 points in 7 days
- Ban
- 3.3 %
- Pick
- 0.2 %
Solid win rate but very little played, so a fragile metric. Patch 2.1.88 revised his attributes and the cost of his skills.
Lolita*Roam- Win
- 54.1 %
- Ban
- 0.2 %
- Pick
- 0.1 %
Almost never played: its level is based on a sample too thin to be taken literally.
KajaRoam- Win
- 50.2 % up 0.3 points in 7 days
- Ban
- 14.8 %
- Pick
- 0.5 %
Ranked high by banning alone, down sharply over thirty days; his win rate remains below average at all ranks.
HildaRoam · EXP Lane- Win
- 51.3 % up 0.5 points in 7 days
- Ban
- 10.4 %
- Pick
- 0.6 %
MinsittharEXP Lane · Roam- Win
- 51.8 % up 0.2 points in 7 days
- Ban
- 4.8 %
- Pick
- 0.6 %
Close to average in victories, classified by a ban which recedes over thirty days; Natalia and Yin are his most difficult opponents by measurement.
Tier A7
Solid, without dictating the pace of the game.
Show the 7 heroes in tier A
EdithEXP Lane · Roam- Win
- 52.6 %
- Ban
- 0.2 %
- Pick
- 0.3 %
AngelaRoam- Win
- 49.4 %
- Ban
- 10.5 %
- Pick
- 1.7 %
Depends on the level of the chosen ally, which makes it irregular in ranked queue.
Natalia*Jungle · Roam- Win
- 51.1 %
- Ban
- 1.8 %
- Pick
- 0.3 %
Faramis*Mid Lane · Roam- Win
- 51.3 % up 0.2 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.1 %
BadangRoam · EXP Lane- Win
- 50.3 %
- Ban
- 4.3 %
- Pick
- 1.4 %
AkaiRoam- Win
- 50.9 %
- Ban
- 1.3 %
- Pick
- 0.4 %
Khaleed*Roam · EXP Lane- Win
- 51.0 % up 0.2 points in 7 days
- Ban
- 0.1 %
- Pick
- 0.1 %
Tier B6
Decent, but depends on the context or the player.
Show the 6 heroes in tier B
SelenaMid Lane · Roam- Win
- 48.3 % down 0.5 points in 7 days
- Ban
- 5.6 %
- Pick
- 1.6 %
KaleaRoam- Win
- 49.3 % up 1.6 points in 7 days
- Ban
- 0.8 %
- Pick
- 0.3 %
JohnsonRoam- Win
- 48.6 %
- Ban
- 2.1 %
- Pick
- 0.8 %
HylosRoam- Win
- 48.8 % down 0.2 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.3 %
HelcurtJungle · Roam- Win
- 47.3 % up 0.2 points in 7 days
- Ban
- 4.9 %
- Pick
- 0.6 %
JawheadRoam · EXP Lane- Win
- 48.0 %
- Ban
- 0.3 %
- Pick
- 0.3 %
Tier C8
Playable, at a real cost compared to the alternatives.
Show the 8 heroes in tier C
Chip*Roam- Win
- 47.6 %
- Ban
- 0.2 %
- Pick
- 0.0 %
GrockRoam- Win
- 47.1 %
- Ban
- 0.7 %
- Pick
- 0.4 %
Baxia*Jungle · Roam- Win
- 47.2 % up 0.2 points in 7 days
- Ban
- 0.1 %
- Pick
- 0.1 %
TigrealRoam- Win
- 44.9 %
- Ban
- 6.7 %
- Pick
- 2.1 %
Constant and readable value; ceiling limited by the predictability of the commitment.
ChouEXP Lane · Roam- Win
- 45.1 %
- Ban
- 3.3 %
- Pick
- 1.1 %
Excellent in a coordinated team, much less so solo where isolation is not followed.
GatotkacaRoam · EXP Lane- Win
- 45.3 % up 0.2 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.6 %
Mathilda*Roam- Win
- 44.8 %
- Ban
- 0.2 %
- Pick
- 0.1 %
Saves a poorly placed ally and makes up for a positioning error, which counts a lot in solo play.
FrancoRoam- Win
- 41.6 %
- Ban
- 3.5 %
- Pick
- 1.0 %
A missed grappling hook costs an entire rotation; too irregular without vocal coordination.
A tier list measures how forgiving a hero is, not how far they can take you. A mastered C-tier hero beats an S+ hero picked up yesterday.