
- Offense
- 2/ 10
- Durability
- 8/ 10
- Effects
- 4/ 10
- Difficulty
- 7/ 10
- Lane
- Roam
- Release
- December 12, 2020
- Resource
- Mana
- Damage
- Magic
- Range
- Ranged
- Region
- Los Pecados
- Skins
- 5
- Tier list
- Tier C
- Win rate
- 44.6 %
- Ban rate
- 0.4 %
Mathilda est le soutien le plus polyvalent du jeu actuel. Sa compétence 2 embarque un allié dans son déplacement, ce qui permet aussi bien d'amener un combattant au contact que de sortir un tireur d'une mauvaise position. Son ultime, lui, verrouille une cible et sert d'initiation ciblée.
Elle a aussi des dégâts réels, ce qui la rend jouable en assassin secondaire quand la partie tourne mal. Sa difficulté tient à la lecture : chaque déplacement engage deux joueurs à la fois, et une erreur coûte deux morts au lieu d'une.
Strengths
- Repositionne un allié, en attaque comme en défense
- Dégâts réels pour un soutien
- Rotations de carte très rapides
Weaknesses
- Une erreur de déplacement engage deux joueurs
- Aucun soin
- Fragile si l'ultime est utilisé à vide
A brave girl who stands up and is not afraid of power.
Story
In the vast western desert, on a barren land, with its backs to the mountains, lived an ancient and simple tribe. For generations, they preserved the traditions of their ancestors, guarded their sacred mountains and led a hard but quiet life. Mathilda and her family were members of this tribe.
Mathilda's father, Thasgard, was the leader of the entire tribe. He was courageous, upright and responsible, and firmly carried the burden of the tribe's survival on his shoulders. Under his influence, little Mathilda had developed a personality similar to that of her father and was deeply proud of him.
One day, a group of sand hunters from Los Pecados broke into this closed tribe and disrupted the peace they had maintained for hundreds of years. The group of sand hunters got lost in the desert in pursuit of giant beasts. They were discovered by Mathilda's tribesmen as they were about to die. The tribesmen took them back to the tribe.
However, the expectations of the innocent and kind members of the indigenous tribes were shattered when their good deeds were returned in the form of unforgivable atrocities. These were not ordinary sand hunters, but those from the "Iceberg Sand Hunting Group" led by Waldo Kane, the most powerful boss of Los Pecados. These guys not only sought life in the desert, but also did a lot of dirty work and sinful acts.
Although they were in a near-death state, some veterans of the sandhunting group developed an idea in their minds as soon as they saw the mountains behind the tribe: beneath this seemingly ordinary mountain range, there were countless gold mines that could bring them a steady stream of wealth.
Under the care of the aboriginal tribesmen, the sand hunters quickly recovered and left the tribe under their leadership. Before leaving, they promised to reimburse everyone.
However, Mathilda's tribesmen did not receive the reward they deserved, but were instead subjected to a sinful invasion. The sand hunters who came out of the desert quickly reported the news to Waldo Kane. On Kane's instruction, Kane's nephew Blandy returned to Mathilda's tribe with a large number of thugs, preparing to take the entire mountain range by force.
To the members of Mathilda's tribe, this was the tribe's sacred mountain range, and no one was allowed to walk there. The patriarch of the Thasgard tribe harshly rejected Blandy's coercion and temptation and demanded he and his thugs leave their homeland immediately.
Blandy, who had always passed through Los Pecados without worry, became furious. He pulled out a gun and shot Thasgard, wounding him. He then gave him an ultimatum: either leave the tribe's lands within a month and abandon the gold mine located behind the mountain range, or be wiped out along with his tribe.
Their patriarch now injured, the members of the tribe, having lost their leader, fell into panic and confusion. More and more people began to advocate leaving the village to avoid further losses. Facing the retreating tribe, little Mathilda stood up, denounced their weakness and called on everyone to take up arms and use their own strength to defend their homeland.
On one side was the small and weak Mathilda, and on the other, the powerful group of Sand Hunters and their band of thugs. The tribesmen chose to shut up one after another and began to quietly pack up their things and prepare to leave the tribe.
Little Mathilda left the tribe disappointed. She firmly believed that justice should exist in this world. For this reason, she began traveling the vast west, looking for people who could actually help the tribe. While walking towards a small town not far from Los Pecados, Mathilda's sense of justice took over and she found herself in an argument. Mathilda stood up and stood up to the bullies in front of her. Mathilda was outnumbered, but then an old, bald-faced cowboy appeared and fought off the bandits. He then teams up with Mathilda and leaves with her.
It was none other than Clint, an old cowboy who had come looking for Blandy for revenge. After learning what happened to Mathilda and her people, Clint, also with a strong sense of justice, decided to help Mathilda and fought alongside her to defend their homeland.
In the battle to defend her homeland, Mathilda formed a deep relationship with Clint, Claude and others. After a severe ordeal, the brutal Blandy was defeated and the bandits' greedy hopes of conquering the sacred mountain range were shattered.
The tribe restored the peace they once had and Mathilda was summoned by the sacred mountain range. Upon entering the sacred mountain, she inherited a mysterious power that no one had inherited for hundreds of years.
For Mathilda, a great adventure was only just beginning. As the sun set, she said goodbye to her family and chose to go on the road with Clint, because she firmly believed that in this world, there were even more oppressed people waiting for justice, and she would do everything she could to help them get it.
Did you know?
- The name Mathilda has Germanic origins and is derived from the words "maht" (meaning "power" or "strength") and "hild" (meaning "battle" or "fight"). Thus, the name Mathilda can be interpreted to mean "powerful in battle" or "strength in battle".
- Initially, Mathilda was conceptualized as a support hero focused on healing and helping her team. She wasn't originally an assassin support hybrid. His abilities focused on his more traditional support role, providing crowd control and healing.
- When Mathilda was released, it was distributed free for a limited time.
- Mathilda is the first hero designated as support and assassin.
- The appearance of Mathilda and her tribe appear to be based on the indigenous people of North America, particularly the United States.
- Swift Plume is a type of bird found in lowland tropical rainforests. which could be the inspiration for its design. The bird is visible on the icon of its skill 1.
- The most unique feature is that if Mathilda is close to an ally, the bird will take that ally with it, allowing it to quickly reposition its allies on the map.
Tap a skill to see its details.
Combos
The combos recommended by the game, in the order to cast the skills.
Laning
In the laning phase, use Mathilda's 1st Skill in advance and keep moving to gather wisps, then use her 2nd Skill to get close to the enemy and unleash all her wisps at the target before ending with an enhanced Basic Attack. Use her Ultimate to secure the kill if the enemy is low on HP.
Teamfight
In teamfights, first activate Mathilda's 1st skill, then immediately use her 2nd Skill to get to a good position to initiate from and unleash her Ultimate on the primary target. This combo allows Mathilda to quickly CC a key enemy hero, and lets an ally follow up by using Guiding Wind from her 2nd Skill.
Based on in-game win rates: the gap in points shows how much Mathilda's win rate shifts against each opponent. Baseline win rate: 44.5%.
The allies Mathilda wins the most with, in win-rate points above average.
Matchup breakdown
Matchups commented by hand, beyond the numbers.
Most played builds
The three most played builds in ranked games for the selected rank, with their win rate and the share of games they appear in.
- Build 153.3% win rate
7.4% of games
Core items
- Build 249.0% win rate
7.0% of games
Core items
- Build 354.2% win rate
4.1% of games
Core items
A player's full build
The full equipment, six items, suggested by a player of this rank — or, failing that, a higher one: the best-rated guide on the game's academy. It is an opinion, not a measurement — it has no win rate.
Author's highest rank: Mythical Immortal · 8 vote(s)
Annotated builds
Written by hand, with game context.
Roam mobilité
Un peu de dégâts pour rester une menace, le reste en recharge et en résistance.
Compared with the most played build · key items missing here: Flask of the Oasis, Oracle. Most played talents: Agility, Wilderness Blessing, Quantum Charge.
Over the last 30 days, Mathilda's win rate went from 44.6% to 44.6% across all ranks (0.0 pts).
Mathilda wins most in 20+ min games (48.5%) and least in 10–12 min games (39.7%).
By rank, Mathilda's win rate ranges from 44.5% in Mythical Glory to 45.5% in Mythical Honor.
Changes to Mathilda: 3 in the last 12 patches.
Skins for Mathilda (5):
- Swift Plume
- Unrestrained Delight
- Floral Crown
- Dream Groove
- Dreambound Pixie






















