Skip to content
MLBBDex

Map guide

The Land of Dawn in one diagram: bases, lanes, turrets, river, jungle camps, Turtle and Lord. Tap a point to see its role, timing and reward, then follow the rotation for your role.

The map, point by point

Our own diagram, not to scale, seen from your side: your base in the bottom left. The river cuts the map diagonally and each enemy camp mirrors yours. Timings and rewards come from the wiki; exact camp positions are approximate.

Tap a point on the map, or move between points with the arrow keys: its card shows alongside.

  • Your side
  • Enemy side
  • Shared
  • River

Turtle

Shared objective in the river. The first Turtle always spawns next to the EXP lane; the game shows where the next one will appear. The whole team that kills it gains gold and EXP.

First spawn
2:00
Respawn
120 s after it dies, if it dies before 6:00; at most 4 per match
HP
10,367
Reward
60, 70 then 80 gold per hero, EXP and a 120 s team shield; a stronger shield and an attack bonus for the last hit

Source: Turtle

Objectives

Buffs

Camps

Terrain

Lanes

Rotations by role

The first minutes of each role, in a few pointers. Timings come from the wiki; the rest is advice.

  • Jungle

    1. Start with the buff closest to the EXP lane (orange at 0:20, purple at 0:25): the clear leaves you level 4 near the Gold lane, ready to gank.
    2. Chain the other buff and the small camps on that side; the Lithowanderer (0:35, near mid) helps you reach level 4.
    3. Be at the Turtle for 2:00 with Retribution ready. Buffs return 90 s after they die: log them in the timer.
    4. Leave lane minions to your laners early on. Secure at least one of three: buffs, kills or Turtle.
  • Roam

    1. During the first minute, guard your jungler's first buff against an invade.
    2. Head to the Turtle before 2:00: the roamer comes to help take it.
    3. Move from lane to lane to give your team vision.
    4. From 8:00, your minion and creep rewards are shared with the team: stay grouped.
  • Gold lane

    1. For the first 10 waves (until 5:10), your lane's cannon minion is worth 45% more gold: don't miss its last hit.
    2. The Crab, in the river near the side lanes, gives 60 gold over 18 s; the Little Crab shows up from 0:42.
    3. Your jungler does not take your minions: they are yours early on.
    4. Alone in your lane, wait for the next wave in a bush rather than showing yourself.
  • EXP lane

    1. The first Turtle spawns at 2:00 next to your lane: be level 4 and ready to help.
    2. For the first 10 waves, your lane's cannon minion gives 35% extra EXP.
    3. After the Turtle, go back to farming if the fight isn't winnable.
  • Mid lane

    1. The Lithowanderer spawns at 0:35 near mid: mana regen and river speed for whoever finishes it.
    2. The first 10 mid waves have 3 lancers and 1 infantry: clear fast, then rotate to the sides.
    3. Be level 4 for the Turtle at 2:00, and watch for an invade of your jungle in the first minute.

Track Turtle, Lord and buffs in a match with the timer

Sources

Mobile Legends wiki pages (Fandom), checked on September 11, 2026: