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Retribution test

Train the jungler's reflex: the health bar of the Turtle, the Lord or a buff melts under your team's hits, and you strike as soon as it drops below your Retribution damage, before the enemy jungler does.

Training settings

Objective

Difficulty

Real fight pace, a few enemy bursts. Marker and HP still shown.

level 9

1,240

true damage

Your Retribution deals 1,240 true damage: strike when HP drops below that. Suggested level for this objective: 9.

Round 0/5

  1. to play
  2. to play
  3. to play
  4. to play
  5. to play
Score
0
Streak
0

Lord (8:00)

31,743 HP · Normal

31,743 / 31,743 HPGold marker: 1,240 HP

Space or Enter to strike. Strike when HP drops below your Retribution damage.

Your records

Best run (Lord (8:00), Normal)
Current streak
0
Best streak
0

Records and streaks stay on this device: nothing is sent.

How it works

Pick an objective, a difficulty and your hero level. The health bar melts under your team's hits; strike (big button, Space or Enter) as soon as HP drops below your Retribution damage.

Too early, Retribution doesn't kill and takes 35 s to recharge: the objective is lost. Too slow, the enemy jungler strikes first, or the monster dies without you.

A successful strike is worth up to 1,000 points: 700 for precision (the share of below-threshold HP still there when you strike) and 300 for speed, full under 150 ms and zero beyond 1,000 ms.

A run has 5 rounds. Your best total per objective and difficulty, and your longest streak of successes, stay in your browser. Once the page has been opened, the trainer also works offline.

The values used

Retribution deals 520 true damage, plus 80 per hero level, to creeps and minions. By level:

  1. Lv. 1600
  2. Lv. 2680
  3. Lv. 3760
  4. Lv. 4840
  5. Lv. 5920
  6. Lv. 61,000
  7. Lv. 71,080
  8. Lv. 81,160
  9. Lv. 91,240
  10. Lv. 101,320
  11. Lv. 111,400
  12. Lv. 121,480
  13. Lv. 131,560
  14. Lv. 141,640
  15. Lv. 151,720

Objective HP

  • Turtle (2:00)10,367 HP

    HP per bar segment : 2,000Fandom wiki

  • Lord (8:00)31,743 HP

    HP per bar segment : 2,000Fandom wiki

  • Lord (12:00+)42,953 HP

    HP per bar segment : 2,000Fandom wiki

  • Purple buff (12:00+)6,622 HP

    HP per bar segment : 1,000Fandom wiki

  • Orange buff (12:00+)8,111 HP

    HP per bar segment : 1,000Fandom wiki

HP at spawn (Turtle, first Lord) or after 12 minutes (Lord, buffs), from the Fandom wiki pages. Buffs are mostly contested mid-game, hence the 12-minute value. Each bar segment is worth 2,000 HP for the Turtle and the Lord, 1,000 for other creeps.

Difficulty levels

DifficultyEnemy jungler reactionThreshold markerHP shown
Easy
1,2001,500 ms
YesYes
Normal
650900 ms
YesYes
Hard
430600 ms
NoNo
Pro
300420 ms
NoNo

Hit rhythm, team damage, bursts and enemy jungler reaction are training values, tuned to feel like a real fight: the game doesn't publish these numbers. Retribution damage and monster HP, however, come from the wiki.

Sources