Retribution test
Train the jungler's reflex: the health bar of the Turtle, the Lord or a buff melts under your team's hits, and you strike as soon as it drops below your Retribution damage, before the enemy jungler does.
Round 0/5
- to play
- to play
- to play
- to play
- to play
- Score
- 0
- Streak
- 0

Lord (8:00)
31,743 HP · Normal
Space or Enter to strike. Strike when HP drops below your Retribution damage.
Your records
- Best run (Lord (8:00), Normal)
- —
- Current streak
- 0
- Best streak
- 0
Records and streaks stay on this device: nothing is sent.
How it works
Pick an objective, a difficulty and your hero level. The health bar melts under your team's hits; strike (big button, Space or Enter) as soon as HP drops below your Retribution damage.
Too early, Retribution doesn't kill and takes 35 s to recharge: the objective is lost. Too slow, the enemy jungler strikes first, or the monster dies without you.
A successful strike is worth up to 1,000 points: 700 for precision (the share of below-threshold HP still there when you strike) and 300 for speed, full under 150 ms and zero beyond 1,000 ms.
A run has 5 rounds. Your best total per objective and difficulty, and your longest streak of successes, stay in your browser. Once the page has been opened, the trainer also works offline.
The values used
Retribution deals 520 true damage, plus 80 per hero level, to creeps and minions. By level:
- Lv. 1600
- Lv. 2680
- Lv. 3760
- Lv. 4840
- Lv. 5920
- Lv. 61,000
- Lv. 71,080
- Lv. 81,160
- Lv. 91,240
- Lv. 101,320
- Lv. 111,400
- Lv. 121,480
- Lv. 131,560
- Lv. 141,640
- Lv. 151,720
Objective HP

Turtle (2:00)10,367 HP
HP per bar segment : 2,000Fandom wiki

Lord (8:00)31,743 HP
HP per bar segment : 2,000Fandom wiki

Lord (12:00+)42,953 HP
HP per bar segment : 2,000Fandom wiki

Purple buff (12:00+)6,622 HP
HP per bar segment : 1,000Fandom wiki

Orange buff (12:00+)8,111 HP
HP per bar segment : 1,000Fandom wiki
HP at spawn (Turtle, first Lord) or after 12 minutes (Lord, buffs), from the Fandom wiki pages. Buffs are mostly contested mid-game, hence the 12-minute value. Each bar segment is worth 2,000 HP for the Turtle and the Lord, 1,000 for other creeps.
Difficulty levels
| Difficulty | Enemy jungler reaction | Threshold marker | HP shown |
|---|---|---|---|
| Easy | 1,200–1,500 ms | Yes | Yes |
| Normal | 650–900 ms | Yes | Yes |
| Hard | 430–600 ms | No | No |
| Pro | 300–420 ms | No | No |
Hit rhythm, team damage, bursts and enemy jungler reaction are training values, tuned to feel like a real fight: the game doesn't publish these numbers. Retribution damage and monster HP, however, come from the wiki.
Sources
- Fandom wiki, “Retribution” spell: damage by level and cooldown
- Fandom wiki, “Turtle”, “Lord”, “Thunder Fenrir” and “Molten Fiend” pages: initial and 12-minute HP, health bar segments