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Objective timer

Turtle, Lord and buffs: a timer to keep next to your match. Start it at kick-off or sync it to the in-game clock, tap each kill, and get an alert 30 then 10 seconds before each return.

Game time

0:00

Not started

E.g. 3:45 or 345. The clock carries on from that time.

Objective killed

Start the clock to record kills.

Upcoming spawns

Preview of a match just starting: the countdowns begin with the clock.

  1. Orange buff

    0:20

    at 0:20

  2. Purple buff

    0:25

    at 0:25

  3. Lithowanderer

    0:35

    at 0:35

  4. Cyclone Eyes

    0:40

    at 0:40

  5. Little Crab

    0:42

    at 0:42

  6. Crab

    The wiki's guide says 2:00, the Crab page 3:00.

    2:00

    at 2:00–3:00

  7. Turtle

    2:00

    at 2:00

  8. Last possible Turtle

    A Turtle killed after this time does not return.

    6:00

    at 6:00

  9. Lord

    If the Turtle is still alive, it becomes the Lord between 8:00 and 9:00.

    8:00

    at 8:00–9:00

  10. Faster Lord respawn

    Killed after this time, the Lord comes back sooner.

    18:00

    at 18:00

Alerts and screen

The match stays in this tab, even after a reload.

Objective timings

Turtle
First Turtle at exactly 2:00, next to the EXP lane. It comes back 120 s after it dies, but a Turtle killed after 6:00 does not return: the Lord then appears 2 min later. Still alive at 8:00, it turns into the Lord after 5 s without taking damage, at 9:00 at the latest. At most 4 Turtles per match.
Each hero of the team earns 60, 70 then 80 gold for the first three Turtles, plus a 120 s shield.
Lord
No fixed time for the first one: 2 min after the last Turtle, or from 8:00 if a Turtle is still alive. Killed before 18:00, it returns 180 s later. After 18:00, the wiki contradicts itself: 120 s in the page text, 2:30 in its infobox. The timer counts to the first value and shows the window up to the second.
Purple and orange buffs
Orange buff at 0:20, purple buff at 0:25. Each returns 90 s after it dies and its effect lasts 75 s. Each jungle has its own: the timer tracks your buff and the enemy's separately.
Other camps
Lithowanderer at 0:35 (back 120 s after it dies), Cyclone Eyes at 0:40 (30 s recharge), Little Crab at 0:42 (every 20 s). The Crab arrives at 3:00 according to its page and at 2:00 according to the wiki's guide, then returns 120 s after it dies. The timer lists them at the start of the match, without alerts.

Using it in a match

Put your phone next to the screen and tap “Start at 0:00” at kick-off. Already in a match? Type the time shown in game (345 for 3:45), then “Sync”.

Whenever an objective dies, tap its button: the return is computed from the displayed second. A mistaken tap is undone in one move.

Vibration and beep (off by default) warn you 30 then 10 seconds before each return, and the screen can stay on. Everything runs in the browser: once the page is open, the timer works offline, and the match stays in the tab if you reload.

The timer does not read the match: it only knows what you tell it. Resync it as soon as it drifts by more than a second or two.

Sources

Mobile Legends wiki pages (Fandom), checked on September 11, 2026:

When two wiki values disagree (Lord respawn after 18:00, Crab arrival), the timer shows the window between them instead of picking one.