Mythical Honor tier list
The same formula, limited to Mythical Honor games: a hero can dominate at one rank and struggle at another.
132 heroes ranked · · Patch 2.1.88
How this ranking is calculated
The score is win rate + a quarter of the ban rate.
Win rate measures what a hero delivers once picked. Ban rate measures what players fear: it catches heroes too strong to be left open, whose win rate is misleadingly low because they're rarely available.
Pick rate isn't part of the calculation — it measures popularity, not power. It's only used to mark with an asterisk heroes played too rarely for their numbers to be stable.
The ↑ and ↓ arrows under the win rate show its change over seven days in this rank, when it reaches at least 0.2 points.
Tier S+19
Dominates the patch. Pick or ban.
GlooRoam · EXP Lane- Win
- 56.6 % up 0.3 points in 7 days
- Ban
- 55.4 %
- Pick
- 0.6 %
BelerickRoam- Win
- 53.2 %
- Ban
- 61.8 %
- Pick
- 1.5 %
EstesRoam- Win
- 54.0 %
- Ban
- 53.7 %
- Pick
- 0.7 %
Dominates compositions without healing reduction; collapses as soon as it arrives.
EudoraMid Lane- Win
- 51.6 % down 0.3 points in 7 days
- Ban
- 60.8 %
- Pick
- 1.8 %
HiraraJungle- Win
- 51.8 %
- Ban
- 50.5 %
- Pick
- 0.6 %
PaquitoEXP Lane- Win
- 50.9 % down 0.2 points in 7 days
- Ban
- 51.5 %
- Pick
- 1.6 %
Very strong in good hands, worthless if the windows are marred.
SunEXP Lane · Jungle- Win
- 53.2 %
- Ban
- 39.2 %
- Pick
- 1.8 %
Marcel*Roam- Win
- 58.6 % down 0.2 points in 7 days
- Ban
- 16.7 %
- Pick
- 0.2 %
RafaelaRoam- Win
- 58.7 %
- Ban
- 14.7 %
- Pick
- 1.0 %
MelissaGold Lane- Win
- 55.8 % up 0.2 points in 7 days
- Ban
- 16.5 %
- Pick
- 1.5 %
The only shooter who solves the diving problem alone, without depending on his support.
SaberJungle · Roam- Win
- 49.6 %
- Ban
- 39.2 %
- Pick
- 1.1 %
MiyaGold Lane- Win
- 53.2 %
- Ban
- 24.7 %
- Pick
- 3.7 %
FlorynRoam- Win
- 53.8 % down 0.2 points in 7 days
- Ban
- 21.6 %
- Pick
- 1.0 %
HanzoJungle- Win
- 50.4 % down 0.3 points in 7 days
- Ban
- 35.4 %
- Pick
- 0.7 %
AtlasRoam- Win
- 53.3 % up 0.4 points in 7 days
- Ban
- 16.8 %
- Pick
- 1.0 %
MinotaurRoam- Win
- 55.6 %
- Ban
- 5.2 %
- Pick
- 0.7 %
HanabiGold Lane- Win
- 52.5 %
- Ban
- 15.4 %
- Pick
- 3.8 %
Lolita*Roam- Win
- 56.0 % up 0.5 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.1 %
KajaRoam- Win
- 48.7 %
- Ban
- 29.3 %
- Pick
- 0.4 %
Tier S16
Very strong in most lineups.
Masha*EXP Lane- Win
- 54.9 % down 0.7 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.1 %
Yi Sun-shinJungle- Win
- 52.4 %
- Ban
- 10.1 %
- Pick
- 1.3 %
Diggie*Roam- Win
- 53.8 % up 0.4 points in 7 days
- Ban
- 4.6 %
- Pick
- 0.2 %
Khufra*Roam- Win
- 54.5 %
- Ban
- 1.5 %
- Pick
- 0.2 %
Structural response to the entire category of mobile heroes, which dominates the high ranked line.
BaratsJungle- Win
- 53.0 %
- Ban
- 6.1 %
- Pick
- 0.7 %
MinsittharEXP Lane · Roam- Win
- 51.2 %
- Ban
- 12.9 %
- Pick
- 0.8 %
ZetianMid Lane- Win
- 51.7 % up 0.2 points in 7 days
- Ban
- 9.5 %
- Pick
- 1.4 %
ValirMid Lane- Win
- 53.2 % up 0.4 points in 7 days
- Ban
- 2.7 %
- Pick
- 0.9 %
Khaleed*Roam · EXP Lane- Win
- 53.7 % up 1.0 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.1 %
LingJungle- Win
- 53.4 %
- Ban
- 1.4 %
- Pick
- 0.6 %
Still viable, but each opposing team now has an answer.
BenedettaEXP Lane- Win
- 53.4 %
- Ban
- 0.7 %
- Pick
- 0.4 %
CarmillaRoam- Win
- 53.0 % up 0.2 points in 7 days
- Ban
- 1.8 %
- Pick
- 0.8 %
GordMid Lane- Win
- 52.8 %
- Ban
- 1.4 %
- Pick
- 0.8 %
Popol and KupaJungle · Gold Lane- Win
- 53.1 % up 0.5 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.3 %
HildaRoam · EXP Lane- Win
- 51.3 %
- Ban
- 7.6 %
- Pick
- 0.7 %
GuinevereEXP Lane- Win
- 51.3 % up 0.3 points in 7 days
- Ban
- 6.6 %
- Pick
- 1.0 %
Tier A35
Solid, without dictating the pace of the game.
HelcurtJungle · Roam- Win
- 48.8 % up 0.5 points in 7 days
- Ban
- 16.4 %
- Pick
- 0.8 %
KaditaMid Lane- Win
- 51.1 %
- Ban
- 6.8 %
- Pick
- 0.8 %
ZhaskMid Lane- Win
- 52.5 %
- Ban
- 0.7 %
- Pick
- 0.4 %
AkaiRoam- Win
- 51.3 % up 0.2 points in 7 days
- Ban
- 5.0 %
- Pick
- 0.5 %
SilvannaEXP Lane- Win
- 51.6 %
- Ban
- 3.8 %
- Pick
- 1.4 %
NataliaJungle · Roam- Win
- 51.6 %
- Ban
- 3.5 %
- Pick
- 0.4 %
LukasEXP Lane · Jungle- Win
- 51.8 %
- Ban
- 2.0 %
- Pick
- 0.4 %
X.BorgEXP Lane- Win
- 51.0 % up 0.3 points in 7 days
- Ban
- 4.5 %
- Pick
- 0.7 %
BaneJungle · EXP Lane- Win
- 52.0 % up 0.2 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.4 %
NovariaMid Lane- Win
- 49.4 % down 0.2 points in 7 days
- Ban
- 10.0 %
- Pick
- 1.6 %
ObsidiaGold Lane- Win
- 51.2 %
- Ban
- 2.5 %
- Pick
- 0.8 %
AngelaRoam- Win
- 48.1 % down 0.6 points in 7 days
- Ban
- 14.4 %
- Pick
- 1.8 %
Depends on the level of the chosen ally, which makes it irregular in ranked queue.
IrithelGold Lane- Win
- 51.6 % down 0.2 points in 7 days
- Ban
- 0.5 %
- Pick
- 0.4 %
KaguraMid Lane- Win
- 51.2 % down 0.7 points in 7 days
- Ban
- 1.7 %
- Pick
- 0.6 %
High ceiling, but punished by assassins as soon as state management slips.
CyclopsMid Lane- Win
- 51.5 %
- Ban
- 0.3 %
- Pick
- 0.7 %
DyrrothEXP Lane · Jungle- Win
- 50.6 % down 0.4 points in 7 days
- Ban
- 3.4 %
- Pick
- 2.1 %
AliceEXP Lane · Jungle- Win
- 50.1 %
- Ban
- 5.1 %
- Pick
- 0.5 %
UranusEXP Lane- Win
- 51.2 % up 0.7 points in 7 days
- Ban
- 0.7 %
- Pick
- 0.4 %
AamonJungle- Win
- 50.1 % down 0.2 points in 7 days
- Ban
- 5.0 %
- Pick
- 0.9 %
CecilionMid Lane- Win
- 51.2 % up 0.4 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.6 %
End of game without ceiling, provided you get through the first fifteen minutes.
Leomord*Jungle- Win
- 51.0 %
- Ban
- 1.0 %
- Pick
- 0.3 %
FredrinnJungle- Win
- 50.5 % down 0.6 points in 7 days
- Ban
- 3.0 %
- Pick
- 0.5 %
Holds the front line while maintaining real damage: a jungler who forgives mistakes.
JulianJungle · EXP Lane- Win
- 50.4 % up 0.2 points in 7 days
- Ban
- 2.5 %
- Pick
- 1.1 %
GusionJungle · Mid Lane- Win
- 48.6 %
- Ban
- 9.4 %
- Pick
- 1.8 %
The level depends almost entirely on the player: S+ mastery, C otherwise.
SoraEXP Lane- Win
- 49.4 %
- Ban
- 6.4 %
- Pick
- 0.5 %
VexanaMid Lane- Win
- 50.4 % up 0.2 points in 7 days
- Ban
- 2.2 %
- Pick
- 2.0 %
TerizlaEXP Lane- Win
- 50.9 % down 0.3 points in 7 days
- Ban
- 0.4 %
- Pick
- 0.4 %
Faramis*Mid Lane · Roam- Win
- 50.8 % up 0.7 points in 7 days
- Ban
- 0.4 %
- Pick
- 0.1 %
SuyouJungle- Win
- 50.4 %
- Ban
- 2.0 %
- Pick
- 0.8 %
Edith*EXP Lane · Roam- Win
- 50.8 % down 0.2 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.3 %
BadangRoam · EXP Lane- Win
- 50.5 %
- Ban
- 1.0 %
- Pick
- 1.0 %
HayabusaJungle- Win
- 49.6 % up 0.3 points in 7 days
- Ban
- 4.3 %
- Pick
- 0.9 %
SelenaMid Lane · Roam- Win
- 49.0 %
- Ban
- 6.2 %
- Pick
- 1.3 %
RogerJungle- Win
- 50.6 % up 0.2 points in 7 days
- Ban
- 0.1 %
- Pick
- 0.4 %
LesleyGold Lane- Win
- 46.4 %
- Ban
- 16.5 %
- Pick
- 1.9 %
Tier B35
Decent, but depends on the context or the player.
JohnsonRoam- Win
- 49.5 %
- Ban
- 3.9 %
- Pick
- 0.9 %
Aulus*Jungle- Win
- 50.3 %
- Ban
- 0.3 %
- Pick
- 0.2 %
ThamuzEXP Lane- Win
- 49.6 %
- Ban
- 2.8 %
- Pick
- 1.0 %
ValeMid Lane- Win
- 50.1 % down 0.5 points in 7 days
- Ban
- 0.4 %
- Pick
- 0.7 %
Yve*Mid Lane- Win
- 50.1 % down 1.2 points in 7 days
- Ban
- 0.1 %
- Pick
- 0.0 %
LyliaMid Lane- Win
- 49.9 %
- Ban
- 0.8 %
- Pick
- 0.5 %
HarleyJungle · Mid Lane- Win
- 47.4 % down 0.2 points in 7 days
- Ban
- 10.4 %
- Pick
- 1.1 %
Lunox*Mid Lane- Win
- 49.8 %
- Ban
- 0.2 %
- Pick
- 0.2 %
BeatrixGold Lane- Win
- 49.7 %
- Ban
- 0.6 %
- Pick
- 0.6 %
Very high power, but the level requires mastering the choice of weapons.
RubyEXP Lane- Win
- 49.6 % up 0.2 points in 7 days
- Ban
- 0.6 %
- Pick
- 0.3 %
Yu ZhongEXP Lane- Win
- 49.3 % down 0.2 points in 7 days
- Ban
- 1.7 %
- Pick
- 0.7 %
Wins long fights as long as the opponent does not buy healing reduction.
Lapu-LapuEXP Lane- Win
- 49.2 % down 0.2 points in 7 days
- Ban
- 0.9 %
- Pick
- 0.4 %
Natan*Gold Lane- Win
- 49.3 % down 0.9 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.3 %
AldousEXP Lane- Win
- 49.1 %
- Ban
- 0.7 %
- Pick
- 0.5 %
OdetteMid Lane- Win
- 49.2 % down 0.4 points in 7 days
- Ban
- 0.4 %
- Pick
- 0.6 %
BrodyGold Lane- Win
- 48.9 % down 0.2 points in 7 days
- Ban
- 1.1 %
- Pick
- 0.6 %
EsmeraldaEXP Lane- Win
- 48.2 % down 0.2 points in 7 days
- Ban
- 3.5 %
- Pick
- 0.9 %
ClintGold Lane- Win
- 48.8 %
- Ban
- 0.8 %
- Pick
- 0.6 %
TigrealRoam- Win
- 45.8 % up 0.2 points in 7 days
- Ban
- 13.0 %
- Pick
- 2.4 %
Constant and readable value; ceiling limited by the predictability of the commitment.
YinJungle · EXP Lane- Win
- 48.3 %
- Ban
- 2.8 %
- Pick
- 0.7 %
AlucardJungle- Win
- 48.8 %
- Ban
- 0.5 %
- Pick
- 0.6 %
AuroraMid Lane- Win
- 48.7 % up 0.2 points in 7 days
- Ban
- 0.5 %
- Pick
- 0.6 %
NanaMid Lane- Win
- 47.3 % up 0.4 points in 7 days
- Ban
- 5.7 %
- Pick
- 2.1 %
Chang'eMid Lane- Win
- 48.5 %
- Ban
- 0.7 %
- Pick
- 0.9 %
IxiaGold Lane- Win
- 48.3 %
- Ban
- 1.7 %
- Pick
- 0.9 %
Zhuxin*Mid Lane- Win
- 48.5 % up 0.8 points in 7 days
- Ban
- 0.5 %
- Pick
- 0.1 %
Luo Yi*Mid Lane- Win
- 48.6 % up 0.8 points in 7 days
- Ban
- 0.1 %
- Pick
- 0.2 %
MoskovGold Lane- Win
- 48.5 % down 0.2 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.8 %
Chip*Roam- Win
- 48.4 % up 2.1 points in 7 days
- Ban
- 0.4 %
- Pick
- 0.0 %
HylosRoam- Win
- 48.3 % down 0.2 points in 7 days
- Ban
- 0.6 %
- Pick
- 0.4 %
GrockRoam- Win
- 48.0 % up 0.9 points in 7 days
- Ban
- 1.4 %
- Pick
- 0.4 %
XavierMid Lane- Win
- 48.3 % down 0.4 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.6 %
NolanJungle- Win
- 48.1 % down 0.4 points in 7 days
- Ban
- 1.2 %
- Pick
- 0.5 %
Joy*Jungle- Win
- 48.2 %
- Ban
- 0.3 %
- Pick
- 0.1 %
JawheadRoam · EXP Lane- Win
- 48.0 %
- Ban
- 0.6 %
- Pick
- 0.5 %
Tier C27
Playable, at a real cost compared to the alternatives.
KimmyMid Lane · Gold Lane- Win
- 47.8 %
- Ban
- 0.5 %
- Pick
- 0.5 %
ArlottEXP Lane- Win
- 47.8 %
- Ban
- 0.6 %
- Pick
- 0.3 %
MartisJungle · EXP Lane- Win
- 47.6 % down 0.2 points in 7 days
- Ban
- 0.8 %
- Pick
- 0.6 %
Baxia*Jungle · Roam- Win
- 47.7 % up 1.1 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.1 %
ClaudeGold Lane- Win
- 47.5 % down 0.3 points in 7 days
- Ban
- 0.4 %
- Pick
- 0.6 %
Cici*EXP Lane- Win
- 47.3 % up 0.7 points in 7 days
- Ban
- 1.1 %
- Pick
- 0.3 %
Phoveus*EXP Lane- Win
- 47.1 % down 0.5 points in 7 days
- Ban
- 1.0 %
- Pick
- 0.3 %
KarrieGold Lane- Win
- 47.0 %
- Ban
- 1.3 %
- Pick
- 0.5 %
BalmondJungle · EXP Lane- Win
- 47.0 % up 0.2 points in 7 days
- Ban
- 0.7 %
- Pick
- 0.9 %
ChouEXP Lane · Roam- Win
- 45.8 % up 0.2 points in 7 days
- Ban
- 5.6 %
- Pick
- 1.1 %
Excellent in a coordinated team, much less so solo where isolation is not followed.
FreyaEXP Lane · Jungle- Win
- 46.5 % down 0.3 points in 7 days
- Ban
- 2.3 %
- Pick
- 0.6 %
LaylaGold Lane- Win
- 46.7 % down 0.2 points in 7 days
- Ban
- 1.4 %
- Pick
- 1.4 %
PharsaMid Lane- Win
- 47.0 % up 0.2 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.4 %
Punished by the number of jungle assassins currently playing.
AlphaJungle · EXP Lane- Win
- 46.8 % up 0.6 points in 7 days
- Ban
- 0.7 %
- Pick
- 1.1 %
Bruno*Gold Lane- Win
- 46.7 % down 0.4 points in 7 days
- Ban
- 0.1 %
- Pick
- 0.1 %
Wanwan*Gold Lane- Win
- 46.4 % down 0.3 points in 7 days
- Ban
- 0.2 %
- Pick
- 0.1 %
KarinaJungle- Win
- 45.8 % down 0.3 points in 7 days
- Ban
- 2.2 %
- Pick
- 0.7 %
ZilongEXP Lane- Win
- 46.0 %
- Ban
- 0.6 %
- Pick
- 0.9 %
Harith*Gold Lane · Jungle- Win
- 45.7 % up 0.3 points in 7 days
- Ban
- 0.1 %
- Pick
- 0.1 %
Mathilda*Roam- Win
- 45.5 % up 0.4 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.1 %
Saves a poorly placed ally and makes up for a positioning error, which counts a lot in solo play.
GatotkacaRoam · EXP Lane- Win
- 44.9 %
- Ban
- 0.4 %
- Pick
- 0.6 %
FrancoRoam- Win
- 42.8 %
- Ban
- 6.4 %
- Pick
- 1.1 %
A missed grappling hook costs an entire rotation; too irregular without vocal coordination.
Valentina*Mid Lane- Win
- 43.5 %
- Ban
- 0.1 %
- Pick
- 0.1 %
LancelotJungle- Win
- 43.1 % down 0.3 points in 7 days
- Ban
- 0.6 %
- Pick
- 0.5 %
Solid, but Khufra's widespread presence caps his influence.
Kalea*Roam- Win
- 43.1 % down 0.4 points in 7 days
- Ban
- 0.3 %
- Pick
- 0.1 %
FannyJungle- Win
- 41.9 %
- Ban
- 1.9 %
- Pick
- 0.5 %
GrangerGold Lane- Win
- 40.5 %
- Ban
- 2.2 %
- Pick
- 1.1 %
Excellent early peak, weaker endgame than critical shooters.
A tier list measures how forgiving a hero is, not how far they can take you. A mastered C-tier hero beats an S+ hero picked up yesterday.