
- Offense
- 6/ 10
- Durability
- 4/ 10
- Effects
- 1/ 10
- Difficulty
- 4/ 10
- Lane
- Mid Lane, Roam
- Release
- May 18, 2019
- Resource
- Mana
- Damage
- Magic
- Range
- Ranged
- Region
- The Barren Lands
- Skins
- 6
- Tier list
- Tier A
- Win rate
- 50.8 %
- Ban rate
- 0.3 %
Analysis in progress
The data for Faramis is up to date — it comes straight from the wiki. What's missing is the commentary: what the hero actually does, their builds and their counters. That can't be extracted; it has to be written.
Contribute to this analysis →A Necrokeep necromancer determined to find a cure for the Mist.
Story
A Necrokeep necromancer determined to find a cure for the Mist. A gifted doctor who came to Necrokeep to study the mysterious plague. Instead of finding the key to controlling life and death, he met Vexana, the Duchess of the Cursed Earth and the girl who had twice brought sunshine to his dark life. Vowing to find a way to reverse the curse and repay Vexana's kindness, Faramis willingly eroded himself by the Mist and used himself as a specimen for his research. === The Fearless Soul === Faramis comes from a long line of doctors. Using the ancestral staff passed down through the family, his grandfather combined magic and medicine and developed cures for many formerly incurable illnesses. This feat earned the talented physician a title from the Moniyan Empire, and the family had since served the royalty as their personal physicians.
However, none of these proved enough to earn the family's respect from his equals. The other nobles viewed them as simple servants with special medical skills, while young Faramis, for this reason, was often bullied and ridiculed by his peers.
At a banquet the boys knocked again and poor Faramis was left passed out on the garden floor. When he regained consciousness, he saw a high-born girl half-kneeling beside him, giving him medicine. It was the only time young Faramis received kindness from his peers. The meeting, although brief, was like a ray of sunshine in his gloomy life.
Frail and sick since birth, Faramis came close to death on numerous occasions and only survived thanks to the meticulous treatment of his parents. After numerous near-death experiences, he vowed to conquer death and take life into his own hands and was reluctant to serve the royalties as his family did.
He found the little evils of royalties extremely annoying and wanted nothing to do with these hypocritical nobles. He aspired to tackle complex and incurable diseases to take his skills to heights that no other doctor had ever reached before.
With this goal in mind, Faramis left Lumina City and embarked on his journey alone, solving inexplicable illnesses one after another along the way, not under the care of a doctor, but to explore the possibility of going beyond life and death.
Upon learning of the Necrokeep incident, Faramis believed he had found the perfect integration of life and death and immediately headed to the city, searching for the key to controlling both.
Protected by his ancestral staff, Faramis found himself immune to the Mist that was ravaging the city. He passed through a crowd of desolate inhabitants and came upon Duchess Vexana, ruler of the ruined fortress. She prepared and distributed "Moonlight Brew", a moonlight herb remedy that was said to be the "cure" for the erosion of the Mist.
At first, Faramis thought it was all a big lie: she was just playing an ignorant and hypocritical role like the other nobles.
Until that moment, Vexana had put the last "Moonlight Brew" into her hands without hesitation-Faramis was stunned. This was tantamount to abandoning his “hope of living”.
The “hypocrite” really wanted to save everyone.
Looking at the noble lady in a new light, Faramis couldn't help but think of his brief encounter with the kind girl in his childhood...
The Mist was nothing like the incurable illnesses Faramis had encountered before. After many failed attempts, he finally achieved breakthrough by infusing magic into herbs. And with every progress he made, he insisted on testing the effects on himself. Except his fragile body could only handle so much abuse. He soon began to experience the consequences of his experiments, eventually passing out in his laboratory.
Lying on the cold ground, Faramis felt his life draining away quickly. He clenched his fists and tried to get up, only to find that he couldn't even open his eyes, his consciousness gradually fading.
Faramis never thought he would be able to open his eyes again, and when he did, he saw a young woman bending down, parting her lips to let a bitter liquid fall into her mouth. Confused, Faramis discovered that this image overlapped with his memory of the girl in the garden. Looking at the strange but familiar face, Faramis recognized that she was the same noble girl who had helped him back then.
The girl who had brightened his childhood had once again come to his aid! During his recovery, Faramis found himself falling in love with the young woman who had saved him from the darkness twice. She was the only person who never abandoned him, except for his parents.
However, as soon as Faramis recovered, Vexana urged him to leave the area, saying that it was dangerous for a living person to continue to stay in Necrokeep. The Mist was beginning to master his enchanted staff. If he stayed much longer, he would soon meet a fate like theirs.
Faramis doesn't say a word; his eyes were fixed on the moonlit grass and the withered staff in his hands. His reason told him that it was time to leave, but when he stood in front of the castle door and saw the forced smile on Vexana's face, he found himself unable to leave like that. Memories of the childhood encounter and the meticulous care given to Necrokeep flashed through Faramis' mind. He could not abandon the young woman who had twice brought light and warmth into his life. He had made his choice, he would stay in Necrokeep and complete the task at hand.
Faramis abandoned the protection of his staff, finally plunging into the scourge of the Mist. His skin turned yellowish and pale, and yet he felt no fear. He knew he could defeat this scourge. And to do this, in order to discover the secrets of life and death, he must experience the curse himself.
This time it was her turn to get Vexana out of the misery she found herself in.
=== Wedding in the mist ===
Did you know?
- Faramis was originally released as a pure support hero.
- Faramis finally received a skin ("Royal Magus") on October 24, 2022, which is the longest time for a hero to receive a second skin, in a period of 3 years, 5 months and 6 days or 1,255 days. Currently, Phoveus has then broken the longest time frame for a hero to receive a skin, over a period of 1511 days or 4 years, 1 month and 19 days, until they get their first Starlight skin.
- He is the first hero to receive a mythical skin, Clint being the second and Hylos the third.
- He is a doctor and necromancer.
- He is currently the only support that is not officially in the Roamer roster, but only as a Mid Laner.
- His abilities and aesthetic are similar to those of necromancers in fantasy lore, such as the characters inspired by the Lich King (Warcraft) and Vlad Dracula.
- Its former English voice actor, Cian Hoyne, is known for his voice acting of other heroes in the game such as Martis, Hylos and formerly Gusion and Zhask. His current English voice actor as of 2022, Ryan Colt Levy, is a known voice actor in Japanese anime and video games, such as Denji from The Chainsaw Man, Burnt Cheese Cookie from Cookie Run: Kingdom, and Shisuto Naruse from Komi Can't Communicate.
Tap a skill to see its details.
Combos
The combos recommended by the game, in the order to cast the skills.
Laning
In the laning phase, use Faramis' 1st Skill to get close to the enemy and hit them with his 2nd Skill while applying a Nether Mark with the 1st Skill. Then, use his 1st Skill again to pull the enemy back to him.
Teamfight
In teamfights, use Faramis' Ultimate to protect his allies, then get close to the enemy and apply Nether Marks with his 1st Skill. Activate the 1st Skill again to pull them over and follow up with his 2nd Skill for additional damage.
Based on in-game win rates: the gap in points shows how much Faramis's win rate shifts against each opponent. Baseline win rate: 50.5%.
The allies Faramis wins the most with, in win-rate points above average.
Most played builds
The three most played builds in ranked games for the selected rank, with their win rate and the share of games they appear in.
- Build 159.3% win rate
1.4% of games
Core items
- Build 259.5% win rate
1.1% of games
Core items
- Build 357.4% win rate
1.1% of games
Core items
A player's full build
The full equipment, six items, suggested by a player of this rank — or, failing that, a higher one: the best-rated guide on the game's academy. It is an opinion, not a measurement — it has no win rate.
Author's highest rank: Mythical Immortal · 14 vote(s)
Over the last 30 days, Faramis's win rate went from 50.6% to 50.8% across all ranks (+0.2 pts).
Faramis wins most in 18–20 min games (53.3%) and least in 14–16 min games (52.1%).
By rank, Faramis's win rate ranges from 48.5% in Mythic to 51.0% in Mythical Glory.
Skins for Faramis (6):
- Soul Binder
- Dark Necro
- Royal Magus
- Summer Sparks
- Infernal Magister
- Enigmatic Wayfarer



















