We want to emphasize Roger's tactical significance and performance, as most of the time he just dominates the game in the wolf form when the team is leading in Gold. So, we've balanced the difference in damage output between his human and the wolf forms. Roger's human form is now stronger at lowering enemies' HP while his wolf form is stronger at finishing them off.
Full Moon CursePassiveBuff
Revamped Passive: In human form, Roger's Basic Attack and skills deal additional damage equal to 5% of the target's current Hp; in wolf form, Roger's Basic Attack and skills deal additional damage equal to 5% of the target's lost HP.
This effect can only deal up to 60 additional damage against Creeps.
Hunter's StepsHuman Form - Skill 2Buff
New Effect: Gains 40% Attack Speed for 2.5s
Wolf TransformationHuman Form - UltimateBuff
Optimized the control experience: Removed the backswing time after Roger lunges. He can move or attack immediately after he lunges.
We reduced Wanwan's dash speed in the last few patches to make it easier for her opponents. However, since we increased the cooldown of her control removal ability, the dash speed nerf seemed unnecessary, so we're reverting Wanwan's dash speed change to improve her gameplay.
Tiger PacePassiveBuff
Increased how much Wanwan's dash speed increases with her Attack Speed to bring it in line with the pre-nerf version.
Tigreal is a Tank hero with one of the best chain control combos in the game, so we tried to make it easier for his opponents to deal with his Ultimate. But it seems we made it too easy, so we've adjusted his Ultimate - it can still be interrupted, but only by enemy heroes who are not hit by his Ultimate.
Selena has become a solid mid lane hero with the adjustments we've made in recent patches. This time around, we've focused on increasing her lane-clearing efficiency, limiting the use of her Skill 2, and increasing her skill cap in the late game.
SymbiosisPassiveBuff
New Effect: Detonating Abyssal Marks now deals double damage to Creeps.
Slightly reduced the range and speed of the second dash. Reverted the Movement Speed change, but reduced its duration.
Holy HealingSkill 2Adjustment
Movement Speed and Slow Immunity Duration:before:1.5safter:1s
Base Movement Speed Bonus:before:15%after:30%
before:Gains 1% extra Movement Speed for every 15 Magic Powerafter:Gains 1% extra Movement Speed for every 20 Magic Power. Also removed the Movement Speed bonus cap.
Experimental Change: The changes in the last patch have effectively buffed Balmond. However, the Movement Speed bonus from his Skill 2 and the hit rate of his Ultimate are too powerful, so we'll revert the changes a little bit.
Cyclone SweepSkill 2Nerf
Movement Speed Bonus:before:20%after:15%. Decays over time.
We want Minsitthar to connect his Spear of Glory to following attacks more consistently. For example, use Spear of Glory + Ultimate as a great control combo; or use Spear of Glory + Shield Assault as a quick stun combo. (Enemy heroes can easily escape after being caught by Spear of Glory.)
Spear of GlorySkill 1Buff
New Effect: Minsitthar can cast other skills while retracting the spear.
Junglers with multiple defensive equipment are just too powerful in this patch. So we intend to slow down their jungling speed in the mid-to-late game. Unique Passive: Hunter
Damage Per Second against Creeps:before:Hero Level x 2 + 2% Max HPafter:25 + Hero Level x 3 + 1% Max HP
Berserker's Fury
Nerf
Slightly delayed the dominant phase of heroes that focus on Crit.
Revamped. Basic Attacks slow enemies' Movement Speed by 90% and Attack Speed by 50% for 0.5s. Cooldown: 10s. Each Basic Attack reduces the cooldown by 1s.
Assassin Emblem
Nerf
before:Adaptive Penetration 16after:14
Wilderness Blessing-Talent
Nerf
before:Movement Speed Boost 15%after:10%
Master Assassin-Talent
Buff
before:Damage Increase 5%after:6%
Killing Spree-Talent
Buff
before:Movement Speed Boost 15%after:20%
We'll make some balance changes to the Emblems based on their performance so far. We've also noticed that Weakness Finder doesn't seem to be a good choice for many heroes, and we intend to make it a viable option for heroes who count every Basic Attack for damage.
Battlefield and system
Gold Income
The survivability of Gold Laners has improved significantly because Supports can protect them more effectively, so we've made some changes to the Gold Lane to keep the balance between the different positions.
NerfGold Lane Siege Minion:before:Gold Boost 45%after:25%
Other
Roger now gains shield from his Ultimate at the beginning of the dash instead of during the dash.
Uranus now gains shield from his Skill 2 at the beginning of the dash instead of during the dash.
Vale's skill effects have been reverted to the previous version for now, and will be reintroduced in future patches.
Layla's Workshop
Added the "Featured" page to help you easily find the featured content.
Added "DEV Talk". There will be more opportunities to talk to the developers.