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Advance Server notes

Advance Server 1.8.26

Older than patch 2.1.88

Source page on the wiki

Changes under test

Everything listed here is being tested on the Advance Server: these changes may still evolve, or never reach the Official Server.

At a glance

Roger rework, YSS and Harith buffs, Mathilda Fredrinn Mash nerfs, revamped emblem Weakness Finder, gold lane gold income nerf

Hero changes

27 heroes changed in Advance Server version 1.8.26.

  • 13Buffs
  • 13Nerfs
  • 1Adjustments

Details by hero

Roger

Buff

We want to emphasize Roger's tactical significance and performance, as most of the time he just dominates the game in the wolf form when the team is leading in Gold. So, we've balanced the difference in damage output between his human and the wolf forms. Roger's human form is now stronger at lowering enemies' HP while his wolf form is stronger at finishing them off.

Full Moon CursePassiveBuff
  • Revamped Passive: In human form, Roger's Basic Attack and skills deal additional damage equal to 5% of the target's current Hp; in wolf form, Roger's Basic Attack and skills deal additional damage equal to 5% of the target's lost HP.
  • This effect can only deal up to 60 additional damage against Creeps.
Hunter's StepsHuman Form - Skill 2Buff
  • New Effect: Gains 40% Attack Speed for 2.5s
Wolf TransformationHuman Form - UltimateBuff
  • Optimized the control experience: Removed the backswing time after Roger lunges. He can move or attack immediately after he lunges.
Lycan PounceWolf Form - Skill 1Nerf
  • Base Damage:before:300-600after:250-500
  • Total Physical Attack Bonus:before:150%after:125%
Open the Roger page

Yi Sun-shin

Buff

We will continue to make experimental changes with Yi Sun-shin and optimize his gameplay experience.

AttributesNerf
  • Attack Speed Ratio:before:80%after:40%
Heavenly VowPassiveBuff
  • Gain 20% Movement Speed for 1.5s after removing the Battle Scars from a target with his skill.
  • Greatly increased the speed of Yi Sun-shin's longbow attacks.
Blood FloodsSkill 2Buff
  • New Effect: Slow enemies by 50% for 1s.
Open the Yi Sun-shin page

Harith

Buff

Experimental Change: Harith's Passive does not work well against the high level CCs. So, we've changed it to enhance Harith's survivability.

Key InsightPassiveBuff
  • Revamped Effect:before:According to the number of nearby enemy heroes, Harith gains up to 45% Resilienceafter:up to 30% Hybrid Lifesteal.
Zaman ForceUltimateBuff
  • New Effect: Harith gains 15% Resilience within the range of his Ultimate.
Open the Harith page

Wanwan

Buff

We reduced Wanwan's dash speed in the last few patches to make it easier for her opponents. However, since we increased the cooldown of her control removal ability, the dash speed nerf seemed unnecessary, so we're reverting Wanwan's dash speed change to improve her gameplay.

Tiger PacePassiveBuff
  • Increased how much Wanwan's dash speed increases with her Attack Speed to bring it in line with the pre-nerf version.
Open the Wanwan page

Tigreal

Buff

Tigreal is a Tank hero with one of the best chain control combos in the game, so we tried to make it easier for his opponents to deal with his Ultimate. But it seems we made it too easy, so we've adjusted his Ultimate - it can still be interrupted, but only by enemy heroes who are not hit by his Ultimate.

AttributesBuff
  • Base HP:before:2690after:2790
ImplosionUltimateBuff
  • New Effect: The first pull also stuns enemies
Open the Tigreal page

Masha

Nerf

Slightly nerfed the early-game buffs we gave her in the last patch; late-game buffs remain unchanged.

AttributesNerf
  • Basic Attack Speed:before:1.03after:0.96
  • Attack Speed Growth/Level:before:3%after:3.5%
Ancient StrengthPassiveBuff
  • Adjusted how Masha recovers HP at the fountain. Now you don't need to press any buttons to fully recover all her HP bars.
Open the Masha page

Selena

Buff

Selena has become a solid mid lane hero with the adjustments we've made in recent patches. This time around, we've focused on increasing her lane-clearing efficiency, limiting the use of her Skill 2, and increasing her skill cap in the late game.

SymbiosisPassiveBuff
  • New Effect: Detonating Abyssal Marks now deals double damage to Creeps.
Abyssal ArrowSkill 2Buff
  • Mana Cost:before:70-120after:100-150
Primal DarknessUltimateBuff
  • Cooldown:before:5safter:5.5-4s
Open the Selena page

Lunox

Buff

Improved Lunox's survivability and increased her skill cap in the late game.

Starlight PulseSkill 1 (Order)Buff
  • HP Regen:before:60-90 + 20% Magic Powerafter:70-120 + 30% Magic Power
Power of Order BrillianceUltimateBuff
  • Cooldown:before:30-20safter:25-15s
Open the Lunox page

Julian

Buff

Slightly increased the cast range.

ChainSkill 3Buff
  • Slightly increased the range to match the range of his Skill 1.
  • Increased the cast range of the enhanced Skill 3 to the same as Skill 3.
Open the Julian page

Cecilion

Buff

Cecilion's damage output has decreased since the revamp of Lightning Truncheon. We'll make up for that in this patch.

Bat ImpactSkill 1Buff
  • Path Damage Bonus from Max Mana:before:5%after:8%
  • End Damage Bonus from Max Mana:before:10%after:16%
Open the Cecilion page

Fredrinn

Nerf

Fredrinn seems overly powerful and all-rounded in the high-ranked play and tournaments. So, we'll nerf his survivability.

Crystalline ArmorUltimateNerf
  • Conversion Ratio from Crystal Energy into HP: 25% → 20% (For damage dealt to Minions: 15% → 10%)
Appraiser's WrathUltimateNerf
  • Hybrid Defense:before:30-60after:15-35
Open the Fredrinn page

Sun

Nerf

Sun's burst damage has increased significantly since his Skill 2 can trigger Attack Effects. So, we're slightly nerfing his sustained damage.

Endless VarietySkill 1Nerf
  • Portion of Attack Effects inherited:before:50%after:40%
Open the Sun page

Mathilda

Nerf

The nerf from the last patch didn't work as intended, so we're nerfing her Ultimate even more.

Circling EagleUltimateNerf
  • Base Shield:before:600-900after:400-600
  • Wisp's Base Damage:before:40-60after:40 at all levels
Open the Mathilda page

Rafaela

Adjustment

Slightly reduced the range and speed of the second dash. Reverted the Movement Speed change, but reduced its duration.

Holy HealingSkill 2Adjustment
  • Movement Speed and Slow Immunity Duration:before:1.5safter:1s
  • Base Movement Speed Bonus:before:15%after:30%
  • before:Gains 1% extra Movement Speed for every 15 Magic Powerafter:Gains 1% extra Movement Speed for every 20 Magic Power. Also removed the Movement Speed bonus cap.
Open the Rafaela page

Terizla

Nerf

We want to make Terizla less dominant while keeping him as a powerful EXP Laner during the laning phase.

Execution StrikeSkill 2Nerf
  • Total Physical Attack Bonus for the first two hits:before:180%after:160%-185%
  • Total Physical Attack Bonus for the third hit:before:300%after:220%-320%Speed bonus cap.
Open the Terizla page

Balmond

Nerf

Experimental Change: The changes in the last patch have effectively buffed Balmond. However, the Movement Speed bonus from his Skill 2 and the hit rate of his Ultimate are too powerful, so we'll revert the changes a little bit.

Cyclone SweepSkill 2Nerf
  • Movement Speed Bonus:before:20%after:15%. Decays over time.
Lethal CounterUltimateNerf
  • Cooldown:before:28-18safter:34-24s
Open the Balmond page

Minsitthar

Buff

We want Minsitthar to connect his Spear of Glory to following attacks more consistently. For example, use Spear of Glory + Ultimate as a great control combo; or use Spear of Glory + Shield Assault as a quick stun combo. (Enemy heroes can easily escape after being caught by Spear of Glory.)

Spear of GlorySkill 1Buff
  • New Effect: Minsitthar can cast other skills while retracting the spear.
Open the Minsitthar page

Aurora

Nerf

We've slightly adjusted her combat experience based on her recent performance.

Pride of IcePassiveAdjustment
  • Invincible Duration:before:1.3safter:1.5s
  • Cooldown:before:150safter:180s
Frost ShockSkill 1Nerf
  • Cooldown:before:6-4safter:6s
Open the Aurora page

Argus

Buff

Improved Argus' damage and his laning ability in the early-to-mid game.

WarmongerPassiveBuff
  • Demonic Slash Damage:before:100% Total Physical Attackafter:160 + 100% Total Physical Attack
  • before:Demonic Slash ignores 50%after:40% of the target's Physical Defense
  • HP Regen:before:65 + 40% Total Physical Attackafter:200 + 10% Total Physical Attack

Aldous

Nerf

Slightly decreased Aldous' stack cap.

Contract Soul StealSkill 1Nerf
  • Soul Steal Upper Limit:before:800after:650
Open the Aldous page

Angela

Nerf

Reduced the Ultimate's shield in the mid-to-late game.

HeartguardSkill 1Nerf
  • Shield:before:1200-2000 + 200%-400% Magic Powerafter:1000-1600 + 300% Magic Power at all levels
Open the Angela page

Edith

Nerf

We nerfed Edith's survivability after she ejects from Phylax.

Primal WrathUltimateNerf
  • Lifesteal Increase:before:10%-30%after:5%-20%
Open the Edith page

Moskov

Nerf
Spear of QuiescencePassiveNerf
  • Skill 1&2 Cooldown Reduction for every Basic Attack:before:0.8safter:0.5s
Open the Moskov page

Floryn

Nerf
DewPassiveNerf
  • Flower of Hope Damage:before:60 + 6% Target's Max HPafter:40 + 4% Target's Max HP
Open the Floryn page

Items

Equipment

Jungling Equipment

Nerf

Junglers with multiple defensive equipment are just too powerful in this patch. So we intend to slow down their jungling speed in the mid-to-late game. Unique Passive: Hunter

  • Damage Per Second against Creeps:before:Hero Level x 2 + 2% Max HPafter:25 + Hero Level x 3 + 1% Max HP

Emblems and talents

Emblems

Weakness Finder-Talent

Adjustment

Revamped. Basic Attacks slow enemies' Movement Speed by 90% and Attack Speed by 50% for 0.5s. Cooldown: 10s. Each Basic Attack reduces the cooldown by 1s.

Assassin Emblem

Nerf
  • before:Adaptive Penetration 16after:14

Wilderness Blessing-Talent

Nerf
  • before:Movement Speed Boost 15%after:10%

Master Assassin-Talent

Buff
  • before:Damage Increase 5%after:6%

Killing Spree-Talent

Buff
  • before:Movement Speed Boost 15%after:20%
  • We'll make some balance changes to the Emblems based on their performance so far. We've also noticed that Weakness Finder doesn't seem to be a good choice for many heroes, and we intend to make it a viable option for heroes who count every Basic Attack for damage.

Battlefield and system

Gold Income

  • The survivability of Gold Laners has improved significantly because Supports can protect them more effectively, so we've made some changes to the Gold Lane to keep the balance between the different positions.
  • NerfGold Lane Siege Minion:before:Gold Boost 45%after:25%

Other

  • Roger now gains shield from his Ultimate at the beginning of the dash instead of during the dash.
  • Uranus now gains shield from his Skill 2 at the beginning of the dash instead of during the dash.
  • Vale's skill effects have been reverted to the previous version for now, and will be reintroduced in future patches.

Layla's Workshop

  • Added the "Featured" page to help you easily find the featured content.
  • Added "DEV Talk". There will be more opportunities to talk to the developers.
All Advance Server versions

Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.