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Advance Server notes

Advance Server 1.8.72

Older than patch 2.1.88

Source page on the wiki

Changes under test

Everything listed here is being tested on the Advance Server: these changes may still evolve, or never reach the Official Server.

At a glance

Defensive Equipment Nerfs, Julian, Harith and Saber Buffs

From the designers

We've noticed that more and more damage dealers are focusing on defensive equipment because of its high value.

To address this, we're planning to lower the defensive stats that heroes get from equipment.

Meanwhile, we're going to compensate by increasing the natural attribute growth of tank heroes, so hopefully they won't be affected too much.

Hero changes

34 heroes changed in Advance Server version 1.8.72.

  • 30Buffs
  • 4Nerfs
  • 0Adjustments

Details by hero

Zhuxin

Nerf

Increased Mana Cost and reduced the damage in the early and mid game.

Crimson ButterfliesPassiveBuff
  • Mana Regen from Each Crimson Butterfly:before:2%after:3%
Lantern FlareSkill 2Nerf
  • Base Damage:before:80-180after:70-170
  • Mana Cost:before:50-75after:60-90
Open the Zhuxin page

Gloo

Buff

Gloo has been on the bench for quite some time. While he shines in the early and mid game, Gloo struggles to deal with back line enemies in the late game (generally, Gloo has to pull their carry back to his allies to have a chance). So we want to increase Gloo's ability to kill enemies solo.

AttributesBuff
  • Physical Defense Growth:before:4.2after:7.2
  • Magic Defense Growth:before:2.5after:4
Split, SplitUltimateBuff
  • Damage when Attached:before:120 +30 MPafter:30-90 +30 MP +3 HP
Open the Gloo page

Masha

Buff

With Control Immunity when she has her last HP bar removed, Masha can be easily controlled constantly, which doesn't feel great. In addition, her high HP cost makes it difficult for her to prepare for late game team fights. To remedy this, we're reverting some of the changes to her base stats.

AttributesNerf
  • Base Attack:before:111after:90 (Reverted)
Ancient StrengthPassiveBuff
  • New: When depleted, each HP bar blocks one instance of damage and removes CC effects for Masha.
Wild PowerSkill 1Buff
  • HP Cost:before:24%after:24%-16%
Howl ShockSkill 2Buff
  • HP Cost:before:24%after:24%-16%
ThunderclapUltimateBuff
  • before:HP Cost 34%after:34%-24%
Open the Masha page

Joy

Nerf

We'll continue to monitor how the damage boost and CC removal affect performance on the Advanced Server and make adjustments as needed.

Ha, Electrifying Beats!UltimateNerf
  • Movement Speed Boost:before:30%after:15%
Open the Joy page

Ling

Nerf

While being able to use Defiant Sword without cost from walls has improved Ling's control experience, casting Defiant Sword twice in a row gives the opponent no room to react.

Defiant SwordSkill 2Nerf
  • Skill 2's normal version and the version used from walls now share a cooldown.
Open the Ling page

Julian

Buff

We want to speed up Julian's jungling and combat before Lv. 3 while allowing him to be more flexible with his basic attacks between skills.

Smith's LegacyPassiveBuff
  • before:Casting the enhanced skill makes his Basic Attacks deal more damage for 5safter:Casting any skills enhances his Basic Attacks for 2s, the effect duration can stack.
Open the Julian page

Saber

Buff

Currently, the distance that Charge moves is a bit too far, which makes it difficult and awkward to follow up with an enhanced basic attack. So we want to improve that and make it more fluent. We're going to reduce the distance travelled with Charge while balancing this nerf with other changes.

ChargeSkill 2Adjustment
  • Dash Distance:before:4 Unitsafter:3 Units
  • Enhanced Basic Attack Distance:before:1.8after:2.5
  • Cooldown:before:12safter:9s
  • Improved the visuals of enhanced basic attacks.
Triple SweepUltimateBuff
  • Range:before:4.9after:5.5
Open the Saber page

Harith

Buff

Improved the smoothness of casting follow-on skills.

Synchro FissionSkill 1Buff
  • Reduced the backswing time of Skill 1 by 40%.
Chrono DashSkill 2Adjustment
  • Harith's shield is now generated before the dash, but no longer receives an increased shield value based on the number of nearby enemy heroes.
  • Shield:before:185-310 +140 MPafter:300-500 +200 MP
Open the Harith page

Khaleed

Buff

Improved the smoothness of casting follow-on skills.

Sand WalkPassiveBuff
  • Reduced the backswing of enhanced basic attacks by 50%.
Open the Khaleed page

Alucard

Buff

Improved the smoothness of casting follow-on skills.

Fission WaveUltimateBuff
  • Reduced the backswing time of the Ultimate's first stage by 50%.
Open the Alucard page

Ruby

Buff

Our previous adjustments severely affected Ruby players with low Emblem levels in the early game. So we've decided to retain some of Ruby's Spell Vamp.

Let's Dance!PassiveBuff
  • Base Spell Vamp:before:0%after:5%
Open the Ruby page

Melissa

Nerf

With our previous adjustments, Melissa was able to deal damage to enemy heroes from afar with bonus attacks against Muddles, simply by attacking without a target. And there's nothing the enemy can do about it.

Eyes on You!Skill 2Nerf
  • Only basic attacks that have a target will trigger bonus attacks against Muddles, meaning basic attacks that don't have a target will no longer trigger this effect.
Open the Melissa page

Natan

Buff

Reduced the Mana Cost of some skills and simplified the cooldown mechanism of Entropy? to match the purple buff adjustments.

SuperpositionSkill 1Buff
  • Mana Cost:before:65-95after:50-75
Interference!Skill 2Buff
  • Mana Cost:before:80-120after:60-85
Entropy?UltimateNerf
  • Ending the Ultimate early no longer refunds part of the cooldown, instead ending the Ultimate puts it on cooldown.
  • Cooldown:before:34-26safter:24-16s
Open the Natan page

Hylos

Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

AttributesBuff
  • Physical Defense Growth:before:3.8after:6.8
  • Magic Defense Growth:before:2.5after:4
Ring of PunishmentSkill 2Buff
  • Mana Cost:before:30-150after:30-80
Open the Hylos page

Uranus

Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

AttributesBuff
  • Physical Defense Growth:before:3.2after:6.2
  • Magic Defense Growth:before:1.5after:2.5
Ionic EdgeSkill 1Buff
  • Mana Cost:before:60-85after:40-65
Transcendent WardSkill 2Buff
  • Mana Cost:before:80-130after:60-85
Open the Uranus page

Tigreal

Buff
AttributesBuff
  • Physical Defense Growth:before:5.3after:8.3
  • Magic Defense Growth:before:2.5after:4
Open the Tigreal page

Johnson

Buff
AttributesBuff
  • Physical Defense Growth:before:5after:8
  • Magic Defense Growth:before:2.5after:4
Open the Johnson page

Franco

Buff
AttributesBuff
  • Physical Defense Growth:before:4.8after:7.8
  • Magic Defense Growth:before:2.5after:4
Open the Franco page

Terizla

Buff
AttributesBuff
  • Physical Defense Growth:before:4.4after:7.4
  • Magic Defense Growth:before:2.5after:4
Open the Terizla page

Carmilla

Buff
AttributesBuff
  • Physical Defense Growth:before:4.4after:7.4
  • Magic Defense Growth:before:2.5after:4
Open the Carmilla page

Baxia

Buff
AttributesBuff
  • Physical Defense Growth:before:4.3after:7.3
  • Magic Defense Growth:before:2.5after:4
Open the Baxia page

Hilda

Buff
AttributesBuff
  • Physical Defense Growth:before:4.2after:7.2
  • Magic Defense Growth:before:2.5after:4
Open the Hilda page

Grock

Buff
AttributesBuff
  • Physical Defense Growth:before:4.2after:7.2
  • Magic Defense Growth:before:2.5after:4
Open the Grock page

Khufra

Buff
AttributesBuff
  • Physical Defense Growth:before:4.2after:7.2
  • Magic Defense Growth:before:2.5after:4
Open the Khufra page

Atlas

Buff
AttributesBuff
  • Physical Defense Growth:before:4.2after:7.2
  • Magic Defense Growth:before:2.5after:4
Open the Atlas page

Chip

Buff
AttributesBuff
  • Physical Defense Growth:before:4.2after:7.2
  • Magic Defense Growth:before:2.5after:4
Open the Chip page

Edith

Buff
AttributesBuff
  • Physical Defense Growth:before:3.8after:6.8
  • Magic Defense Growth:before:2.5after:4
Open the Edith page

Akai

Buff
AttributesBuff
  • Physical Defense Growth:before:3.7after:6.7
  • Magic Defense Growth:before:2.5after:4
Open the Akai page

Lolita

Buff
AttributesBuff
  • Physical Defense Growth:before:3.7after:6.7
  • Magic Defense Growth:before:2.5after:4
Open the Lolita page

Belerick

Buff
AttributesBuff
  • Physical Defense Growth:before:3.6after:6.6
  • Magic Defense Growth:before:2.5after:4
Open the Belerick page

Gatotkaca

Buff
AttributesBuff
  • Physical Defense Growth:before:3.4after:6.4
  • Magic Defense Growth:before:2.5after:4
Open the Gatotkaca page

Items

Equipment Adjustments

Pandora's Box

Nerf

Renamed to Wishing Lantern. We don't want the Wishing Lantern to deal too much damage against heroes with low defense. [Unique Passive - Seeker

  • Passive Trigger:before:300 Magic Damage dealtafter:500 Magic Damage dealt (calculated before damage reduction)
  • Passive Trigger:before:dealing True Damage equal to 1% of their Max HPafter:dealing Magic Damage equal to 1% of their Max HP

Dominance Ice

Nerf
  • Physical Defense:before:70after:55
  • Attack Speed Slow Duration:before:3safter:1s
  • Reduced Healing & Shield Duration:before:3safter:1s
Open the Dominance Ice page

Emblems and talents

Emblem Adjustments

War Cry

Adjustment

We want more sustained damage heroes that don't rely on basic attacks to be able to use the new War Cry talent, but we also don't want some heroes to trigger its effects too quickly (like Hanabi and Kimmy. So we're changing its activation requirements.

  • You will now need to land 3 consecutive separate Basic Attack hits (multi-damage attacks now only count as 1 attack) or skill damage dealt on enemy heroes to activate War Cry.

Battlefield and system

Bug Fixes

  • Fixed an issue where the Sky Piercer could be triggered by damage that wasn't dealt to heroes.
All Advance Server versions

Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.