Masha
Experimental Adjustments: The previous adjustments didn't meet our expectations, and we are still trying to make Masha the one who leads the charge and fights bravely in a crowd. While she had high damage, she couldn't get much out of defense equipment, making her very vulnerable when she was strongest on her last HP bar. In this patch, Masha will enhance herself each time she loses an HP bar and reset her Ultimate so she can spam skills. We also optimized her Energy Regen to give her better control over her HP.
Ancient StrengthPassive
- When Masha only has two HP bars left, the duration of control effects on her will be reduced by 50% and skills will only require half of their original HP Cost to cast.
- When Masha only has one HP bar left, she becomes immune to control effects and doesn't need to spend HP to cast skills.
Wild PowerSkill 1
- Passive: Masha gains Power of the Wild which causes her Basic Attacks to deal extra Physical Damage equal to a percentage of the enemy's Max HP.
- Active: Masha spends some HP to increase her Movement and Attack Speed, enhance the next two Basic Attacks, increase the extra damage from Power of the Wild, and gain extra Energy.
Howl ShockSkill 2
- Masha spends some HP to roar at enemies, dealing Physical Damage and reducing their Attack Speed.
ThunderclapUltimate
- Masha spends some HP to lunge at an enemy hero (immune to control effects during the lunge), dealing Physical Damage, slowing them, and knocking back nearby enemies.
- The cooldown of this skill will be reset each time Masha loses an HP bar.
Life RecoverySpecial Skill
- Masha gains Energy when dealing damage and can accumulate up to 100.
- She gains a great amount of Energy when hitting with her Wild Power.
- After leaving combat for 3s, Masha can spend 50 Energy to recover a full HP bar.