Regarding the changes to Yi Sun-shin, we noticed that some players liked the "Battle Scar" that was previously available on the Advanced Server. However, this mechanic significantly weakens Yi Sun-shin's iconic playstyle of "frequently switching between ranged and melee Basic Attacks". Therefore, we will continue to adjust the damage ratio, reducing the damage percentage of Yi Sun-shin's enhanced Basic Attacks in the mid and late game and increasing the burst potential of his Blood Floods. This week, we will continue to reduce the cooldown on Yi Sun-shin's skills. We hope that Yi Sun-shin's old players can still be able to switch frequently between ranged and melee Basic Attacks, while also having the burst potential similar to the previous "Battle Scar" mechanism in the late game.
TracelessSkill 1Adjustment
Cooldown:before:11-9.5safter:9.5-7s
Control Immunity Duration:before:1safter:0.4s (match the displacement duration)
Now, Chou has gradually lost the ability to directly clash with other Fighters in the Exp Lane and can only seek opportunities to kick enemies into the Turret to gain an advantage. We hope the following adjustments can address this issue.
Only FastPassiveBuff
Distance Movement Required to Enhance Basic Attack:before:10after:5
New Effect: Enhanced Basic Attack can reduce enemy's defense by 15 for 3s up to 2 stacks.
ShunpoSkill 2Nerf
Removed the effect of increasing Physical Penetration on himself.
The Way of DragonUltimateNerf
Max Knockback Distance of the First Stage:before:5after:4
Slightly increased Yve's damage in the late game and partially restored the previous nerfs to her slow ability, making her more competitive in the current version.
We have optimized the trajectory logic of Nana's Molina Smooch, setting the travel time to 0.5 seconds (previously 0.2 seconds at melee range and nearly 1 second at maximum range). This change allows Molina Smooch to be used as an initiating skill, rather than relying on the slow effect of her Molina Blitz. We increased the importance of Molina Smooch in Nana's combo, while slightly reducing the damage of her Molina Blitz to prevent her from one-shotting enemies with her Molina Blitz alone.
Molina SmoochSkill 2Buff
Skill Foreswing Time:before:0.2-1safter:0.5s
Magic Defense Reduction of Transformed Enemies:before:25%after:25%-35%
Slow for Transformed Enemies:before:30%after:50%
New Effect: Removes Movement Speed boost on the target.
With the new Temporal Reign emblem and Xavier's Transcendence Temporal Overload, Xavier can cast skills at an extremely high frequency under the double Overload effect. We think this experience of unleashing unlimited firepower is good, but Xavier's damage needs to be slightly reduced accordingly.
Luo Yi's frequent use of her Diversion makes it difficult for her opponents to predict her actions. Therefore, we have increased the cooldown on her Diversion.
As a ranged hero, Alice's method of stacking the Thunder Belt's stacks was too simple. Therefore, we have adjusted her role and enhanced her early game combat capabilities.
Esmeralda's new equipment, the Thunder Belt and the Clock of Destiny, fit her perfectly, which would make her late game defense attributes too high. As a result, we have lowered her defense growth attributes slightly.
After the last adjustment, we increased Jawhead's utility to the team, but his own laning ability was somewhat compromised, so we slightly compensated for his laning strength.
Mecha SuppressionPassiveBuff
Max Stacks of Mecha Suppression:before:10after:6
Each stack of Mecha Suppression increases all damage taken by enemies:before:1%after:2%
With the impact of new equipment and talents, Alucard's current power has exceeded our expectations. Therefore, we have decided to revert the previous adjustments made to Alucard and continue to monitor his performance.
Improves Chip's survivability in multi-hero battles while reducing the distance between the Connecting Portal and allies after Chip activates the Ultimate, making it easier for allies to teleport to the Main Portal.
Crash CourseSkill 1Buff
Shield increased when hitting multiple targets:before:25%after:40%
ShortcutUltimateBuff
Connecting Portal Spawn Location:before:Beside allies at 4 unitsafter:Beside allies at 2.6 units
Moskov has gradually shown excellent dominance at different stages of the game. In this adjustment, we try to reduce his control frequency without compromising his damage.
Spear of QuiescencePassiveNerf
Basic Attacks no longer reduce the cooldown of Spear of Misery.
Optimized the icons of some new equipment to better match their corresponding tiers.
Optimized numerical descriptions of some equipment. Calculated values can now be viewed directly in the match.
Emblems and talents
Emblem Adjustments
Temporal Reign
Nerf
The current effects of the Temporal Reign talent are a bit too strong. We want to keep its feature while reducing its power.
Reduce Skill Cooldown by:before:2after:1.5
Battlefield and system
Jungle Area Adjustments
We hope to increase the cost for some heroes to invade the enemy jungle in the early game, and provide a safer farming environment for some junglers who are weaker in the early game.
Jungle Area Protection in the first 2 minutes of the match:before:Damage taken by the jungler in their own jungle is reduced by 15%after:Damage taken by all our heroes in the enemy jungle is increased by 20%.
AFK Determination Criteria
Any in-match AFK behavior will affect the experience of other players in a match. Therefore, we have adjusted the criteria for determining in-match AFK behavior to be stricter. We hope that all players can take every match seriously.
Bug Fixes
Removed the indicator that appears on the mini-map when using the Sacred Statue.
Fixed an issue where the Temporal Reign talent was incorrectly reducing the cooldown of the Ultimate.
Adjusted the effect of the Flicker spell in BRAWL to be consistent with that in the standard mode. Now, some heroes can cast Flicker properly while using mobility skills.
Training Camp can now be quickly accessed directly from the Hero interface.