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Advance Server notes

Advance Server 1.8.86

Older than patch 2.1.88

Source page on the wiki

Changes under test

Everything listed here is being tested on the Advance Server: these changes may still evolve, or never reach the Official Server.

At a glance

Revamped Phoveus, Chou & Yve Buffs, Moskov & Natan Nerfs

New and revamped heroes

Hero changes

24 heroes changed in Advance Server version 1.8.86.

  • 13Buffs
  • 9Nerfs
  • 2Adjustments

Details by hero

Zhuxin

Adjustment

Reduced survivability and increased combat experience when her Ultimate is on cooldown.

AttributesNerf
  • Base Physical Defense:before:25after:20
Crimson ButterfliesPassiveBuff
  • Max Crimson Butterflies:before:20after:30
  • Mana Restored by Crimson Butterflies:before:0.33safter:0.25s
Lantern FlareSkill 2Buff
  • Damage Interval:before:0.33safter:0.25s
Crimson BeaconUltimateNerf
  • Removed Shield Effect
  • Damage Interval:before:0.5safter:1s
Open the Zhuxin page

Yi Sun-shin

Buff

Regarding the changes to Yi Sun-shin, we noticed that some players liked the "Battle Scar" that was previously available on the Advanced Server. However, this mechanic significantly weakens Yi Sun-shin's iconic playstyle of "frequently switching between ranged and melee Basic Attacks". Therefore, we will continue to adjust the damage ratio, reducing the damage percentage of Yi Sun-shin's enhanced Basic Attacks in the mid and late game and increasing the burst potential of his Blood Floods. This week, we will continue to reduce the cooldown on Yi Sun-shin's skills. We hope that Yi Sun-shin's old players can still be able to switch frequently between ranged and melee Basic Attacks, while also having the burst potential similar to the previous "Battle Scar" mechanism in the late game.

TracelessSkill 1Adjustment
  • Cooldown:before:11-9.5safter:9.5-7s
  • Control Immunity Duration:before:1safter:0.4s (match the displacement duration)
Blood FloodsSkill 2Buff
  • Cooldown:before:11s at all levelsafter:11-8.5s
Open the Yi Sun-shin page

Chou

Buff

Now, Chou has gradually lost the ability to directly clash with other Fighters in the Exp Lane and can only seek opportunities to kick enemies into the Turret to gain an advantage. We hope the following adjustments can address this issue.

Only FastPassiveBuff
  • Distance Movement Required to Enhance Basic Attack:before:10after:5
  • New Effect: Enhanced Basic Attack can reduce enemy's defense by 15 for 3s up to 2 stacks.
ShunpoSkill 2Nerf
  • Removed the effect of increasing Physical Penetration on himself.
The Way of DragonUltimateNerf
  • Max Knockback Distance of the First Stage:before:5after:4
Open the Chou page

Yve

Buff

Slightly increased Yve's damage in the late game and partially restored the previous nerfs to her slow ability, making her more competitive in the current version.

Void BlastSkill 1Buff
  • Damage Bonus:before:+140 MPafter:+150 MP
Void CrystalSkill 2Buff
  • Slow:before:25%, up to 50%after:30%, up to 60%
Open the Yve page

Nana

Adjustment

We have optimized the trajectory logic of Nana's Molina Smooch, setting the travel time to 0.5 seconds (previously 0.2 seconds at melee range and nearly 1 second at maximum range). This change allows Molina Smooch to be used as an initiating skill, rather than relying on the slow effect of her Molina Blitz. We increased the importance of Molina Smooch in Nana's combo, while slightly reducing the damage of her Molina Blitz to prevent her from one-shotting enemies with her Molina Blitz alone.

Molina SmoochSkill 2Buff
  • Skill Foreswing Time:before:0.2-1safter:0.5s
  • Magic Defense Reduction of Transformed Enemies:before:25%after:25%-35%
  • Slow for Transformed Enemies:before:30%after:50%
  • New Effect: Removes Movement Speed boost on the target.
Molina BlitzUltimateNerf
  • before:Slow Effect 50%after:30%
  • Damage:before:440-660 +160 MPafter:400-600 +140 MP
Open the Nana page

Xavier

Nerf

With the new Temporal Reign emblem and Xavier's Transcendence Temporal Overload, Xavier can cast skills at an extremely high frequency under the double Overload effect. We think this experience of unleashing unlimited firepower is good, but Xavier's damage needs to be slightly reduced accordingly.

Infinite ExtensionSkill 1Nerf
  • Mana Cost:before:70-120after:60-90
  • Damage Bonus:before:+130 MPafter:+100 MP
Open the Xavier page

Aurora

Buff

Aurora's overall damage is relatively weak compared to other Mages. We have decided to enhance her main damage skill.

Hailstone BlastSkill 1Buff
  • Base Damage:before:350-550after:400-700
  • Hailstone Damage:before:40-60after:40
Open the Aurora page

Luo Yi

Nerf

Luo Yi's frequent use of her Diversion makes it difficult for her opponents to predict her actions. Therefore, we have increased the cooldown on her Diversion.

DiversionUltimateNerf
  • Cooldown:before:50-40safter:60s at all levels
Open the Luo Yi page

Alice

Buff

As a ranged hero, Alice's method of stacking the Thunder Belt's stacks was too simple. Therefore, we have adjusted her role and enhanced her early game combat capabilities.

Role
  • before:Tank/Mageafter:Mage/Tank
AttributesBuff
  • Base Mana:before:493after:750
Open the Alice page

Esmeralda

Nerf

Esmeralda's new equipment, the Thunder Belt and the Clock of Destiny, fit her perfectly, which would make her late game defense attributes too high. As a result, we have lowered her defense growth attributes slightly.

AttributesNerf
  • Physical Defense Growth:before:7.3after:5.8
  • Magic Defense Growth:before:4after:2.5
Open the Esmeralda page

Gloo

Buff

The previous adjustment slightly lowered Gloo's sustain against high-mobility enemies and his laning strength, so we decided to buff him.

Slam, SlamSkill 1Buff
  • Effect Adjustment: Recovers 4% of Max HP when the explosion hits a target.
  • Effect Adjustment: Double the amount of HP recovered (from 6% - 8% of Max HP) when the explosion hits a hero.
Open the Gloo page

Jawhead

Buff

After the last adjustment, we increased Jawhead's utility to the team, but his own laning ability was somewhat compromised, so we slightly compensated for his laning strength.

Mecha SuppressionPassiveBuff
  • Max Stacks of Mecha Suppression:before:10after:6
  • Each stack of Mecha Suppression increases all damage taken by enemies:before:1%after:2%
EjectorSkill 2Buff
  • Base Shield:before:375-1000after:500-1000
Open the Jawhead page

Alucard

Nerf

With the impact of new equipment and talents, Alucard's current power has exceeded our expectations. Therefore, we have decided to revert the previous adjustments made to Alucard and continue to monitor his performance.

PursuitPassiveAdjustment
  • Physical Damage:before:80 +125 ADafter:+140 AD
Fission WaveUltimateNerf
  • Hybrid Lifesteal Gained:before:15%-30%after:10%-30%
Open the Alucard page

Leomord

Buff

Slightly improved his power in the mid and late game.

Phantom ChargeSkill 2 (Mounted State)Buff
  • Cooldown:before:7s at all levelsafter:7s-6s
  • Skill Damage:before:300-400 +50 ADafter:300-500 +60 AD
Open the Leomord page

Joy

Buff

Now that Joy's Ultimate no longer grants control immunity, she can cast it more often.

Ha, Electrifying Beats!UltimateBuff
  • Cooldown:before:32safter:24s
Open the Joy page

Fredrinn

Nerf

Fredrinn's control was a little too frequent. We hope to increase the downtime between combos while maintaining the experience of a full combo.

Energy EruptionUltimate 1Nerf
  • Cooldown:before:7-5safter:10-6s
Open the Fredrinn page

Barats

Nerf

Slightly nerfed survivability.

Big GuyPassiveNerf
  • Physical and Magic Defense Increase:before:4-10after:3-9
Open the Barats page

Chip

Buff

Improves Chip's survivability in multi-hero battles while reducing the distance between the Connecting Portal and allies after Chip activates the Ultimate, making it easier for allies to teleport to the Main Portal.

Crash CourseSkill 1Buff
  • Shield increased when hitting multiple targets:before:25%after:40%
ShortcutUltimateBuff
  • Connecting Portal Spawn Location:before:Beside allies at 4 unitsafter:Beside allies at 2.6 units
Open the Chip page

Moskov

Nerf

Moskov has gradually shown excellent dominance at different stages of the game. In this adjustment, we try to reduce his control frequency without compromising his damage.

Spear of QuiescencePassiveNerf
  • Basic Attacks no longer reduce the cooldown of Spear of Misery.
Open the Moskov page

Natan

Nerf

Reduced his damage during his Entropy?.

Entropy?UltimateNerf
  • Damage Inherited by Shadow:before:35%-40%after:30%-40%
  • Attack Affect Inherited:before:70%after:35%
Open the Natan page

Beatrix

Buff

We hope to make Beatrix's weapon switching in combat smoother, but we have also removed the buff from the last patch.

AttributesNerf
  • Physical Attack Growth:before:11after:9.5
Masterful GunnerSkill 1Buff
  • Reduced the delay between switching weapons by 50%.
Open the Beatrix page

Wanwan

Nerf

Slightly reverted the buff from the previous patch.

AttributesNerf
  • Basic Attack Speed:before:1.13after:1.08
Open the Wanwan page

Rafaela

Buff

Reduced Mana cost.

Light of RetributionSkill 1Buff
  • Mana Cost:before:85-145after:45-70
Holy HealingSkill 2Buff
  • Mana Cost:before:100-150after:80-120
Open the Rafaela page

Items

Equipment Adjustments

Winter Crown

Nerf

As Winter Crown's versatility has been greatly enhanced, we will slightly reduce the attributes it provides.

AttributesNerf
  • Adaptive Attack:before:60after:45
Open the Winter Crown page

Clock of Destiny

Adjustment
Unique Passive - DestinyAdjustment
  • Stack Condition:before:Deal Magic Damageafter:Deal Magic Damage to heroes
  • Duration of Each Stack:before:3safter:5s
Open the Clock of Destiny page

Other Equipment Adjustments

  • Optimized the icons of some new equipment to better match their corresponding tiers.
  • Optimized numerical descriptions of some equipment. Calculated values can now be viewed directly in the match.

Emblems and talents

Emblem Adjustments

Temporal Reign

Nerf

The current effects of the Temporal Reign talent are a bit too strong. We want to keep its feature while reducing its power.

  • Reduce Skill Cooldown by:before:2after:1.5

Battlefield and system

Jungle Area Adjustments

  • We hope to increase the cost for some heroes to invade the enemy jungle in the early game, and provide a safer farming environment for some junglers who are weaker in the early game.
  • Jungle Area Protection in the first 2 minutes of the match:before:Damage taken by the jungler in their own jungle is reduced by 15%after:Damage taken by all our heroes in the enemy jungle is increased by 20%.

AFK Determination Criteria

  • Any in-match AFK behavior will affect the experience of other players in a match. Therefore, we have adjusted the criteria for determining in-match AFK behavior to be stricter. We hope that all players can take every match seriously.

Bug Fixes

  • Removed the indicator that appears on the mini-map when using the Sacred Statue.
  • Fixed an issue where the Temporal Reign talent was incorrectly reducing the cooldown of the Ultimate.
  • Adjusted the effect of the Flicker spell in BRAWL to be consistent with that in the standard mode. Now, some heroes can cast Flicker properly while using mobility skills.
  • Training Camp can now be quickly accessed directly from the Hero interface.
All Advance Server versions

Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.