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Advance Server notes

Advance Server 1.8.84

Older than patch 2.1.88

Source page on the wiki

Changes under test

Everything listed here is being tested on the Advance Server: these changes may still evolve, or never reach the Official Server.

At a glance

Yi-Sun-shin Experimental Adjustments, Aulus & Xavier Nerfs, Atlas & Wanwan Buffs, Malefic Gun Reworked

Hero changes

7 heroes changed in Advance Server version 1.8.84.

  • 5Buffs
  • 2Nerfs
  • 0Adjustments

Details by hero

Yi Sun-shin

Buff

Although Yi Sun-shin has good growth, in the mid to late game, his damage relies on enhanced Basic Attacks from Passive, leading to a lack of a safe damage-dealing environment. In order to win, players must get Gold quickly to gain an economic advantage when playing as Yi Sun-shin. In this case, most Yi Sun-shin players spend a lot of time on repetitive "Gold farming" throughout the match. Experimental Adjustments: We hope to solve this problem by reducing the damage of Yi Sun-shin's enhanced Basic Attacks from Passive in the mid to late game, while also giving him higher damage capabilities in the early game.

Heavenly VowPassiveAdjustment
  • First Enhanced Basic Attack Damage:before:70%-100% Crit Damage (scales with Ult level)after:80% Crit Damage at all levels
  • Second Enhanced Basic Attack Damage:before:55%-70% Crit Damage (scales with Ult level)after:60% Crit Damage at all levels
TracelessSkill 1Buff
  • CD:before:12-7safter:12-9.5s
Blood FloodsSkill 2Buff
  • Slash & Arrow Damage:before:240-340 +80 ADafter:300-425 +100 AD
Open the Yi Sun-shin page

Aulus

Nerf

After last week's adjustments, Aulus' strength has exceeded our expectations. Therefore, we are making further adjustments to him. We will continue to monitor Aulus' performance and ensure his strength remains at a reasonable level.

Fighting SpiritPassiveNerf
  • Attack Speed of Each Stack:before:12%-18%after:9%-15%
Aulus, Charge!Skill 1Nerf
  • Damage Reduction:before:50% at all levelsafter:30%-50%
Undying FuryUltimateNerf
  • Basic Attacks' Physical Damage Increased from Blade Craft at Full Stack:before:80after:50
Open the Aulus page

X.Borg

Buff

We noticed that the nerf to Spell Vamp Ratio had a significant impact on X.Borg, so we decided to revert to the previous nerf and continue to monitor his performance.

Fire MissilesSkill 1Buff
  • Spell Vamp Ratio:before:50%after:100%
Last InsanityUltimateBuff
  • Spell Vamp Ratio:before:50%after:100%
Open the X.Borg page

Atlas

Buff

Currently, Atas' early game power is relatively weak, and he relies heavily on the mobility provided by Skill 2. We hope to see him get picked more often in high-rank matches, so we have strengthened his early game power.

Frigid BreathPassiveBuff
  • Increased Physical & Magic Defense During Frigid Breath:before:11-25after:16-30
Perfect MatchSkill 2Buff
  • Cooldown:before:15-10safter:12-10s
Open the Atlas page

Wanwan

Buff

Due to Wanwan's unique "move after each attack" mechanic, her sustained damage is weaker than most Marksmen. We have increased her Attack Speed to compensate for this.

AttributesBuff
  • Basic Attack Speed:before:0.98after:1.13
  • Attack Speed Growth:before:1%after:2%
Open the Wanwan page

Xavier

Nerf

Reverted some previous adjustments.

TranscendencePassiveNerf
  • Skill Cooldown reduced for Ultimate by Stage III:before:32safter:36s
Dawning LightUltimateNerf
  • Cooldown:before:52-48safter:60-52s
  • Damage:before:600-1200 +200 MPafter:600-1100 +180 MP
Open the Xavier page

Beatrix

Buff

Slightly increased her damage in the late game.

AttributesBuff
  • Physical Attack Growth:before:9.5after:11
Open the Beatrix page

Items

Equipment Adjustments

Malefic Gun

Rework

Experimental Adjustments: In Layla's Workshop, we noticed that the active skill of Malefic Gun can be difficult for some players to master the timing to cast. Players will often struggle with whether to choose Malefic Gun or Wind of Nature. We have changed it to Passive in this patch. In order to compensate for the decrease in the upper limit by increasing the range, we added a simple trigger for this "new" Passive to ensure it is powerful enough and enjoyable to play.

PriceNerf
  • before:1850after:1940
AttributesAdjustment
  • before:+50 Physical Attackafter:45 Physical Attack
  • before:+20% Attack Speedafter:+25% Attack Speed
  • before:+15% Crit Chanceafter:+15% Lifesteal
Unique Passive - Malefic EnergyRework
  • Landing a skill increases Basic Attack range by 15% for 3 seconds (6 seconds cooldown).
Unique Passive - Zeal
  • Basic Attacks grant 15% Movement Speed for 1s.
Open the Malefic Gun page

Wishing Lantern

Adjustment
Unique Passive - SeekerAdjustment
  • Passive Trigger:before:500 Magic Damage dealtafter:800 Magic Damage dealt
  • Magic Damage:before:6% of target's current HPafter:10% of target's current HP
Open the Wishing Lantern page

Battlefield and system

Neutral Lord

  • Some Junglers still prefer to spend their time fighting the Lord. Now the longer you fight the Lord. the higher the "price" you have to pay.
  • New Effect: When the Lord is aggro, increase Physical Penetration by 10% per second up to 10 times. (Reverted the Regen Reduction effect from the last patch.)

Current of the Turtle

  • The issue with Current is that just when players want to step on it to help their teammates, the Movement Speed bonus ends. Therefore, we decided to extend the duration of Current.
  • Duration of Current:before:10safter:15s

Spawn Point

  • Optimized the speed of Spawn Point's HP Regen. The Regen speed is doubled, but the amount of HP recovered each time has been halved (total Regen time remains unchanged).

Bug Fixes

  • Optimized the icons and skill visuals of some new equipment.
  • Optimized the display of the Fighters Stage Avatar Border from the KOF collab event.
All Advance Server versions

Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.