An update for Mobile Legends: Bang Bang has been released on the Original Server for the month of September, year 2026. This includes the revamped heroes Masha and Bruno, along with adjustments, battlefield changes and in-game events.
The update was released on 16 September 2026, 00:00 server time.
From The Designers
In this patch, we've improved several underperforming Jungler and Exp Lane heroes to help them perform better.
To celebrate MLBB's 10th anniversary, this patch also features a comprehensive art overhaul for several iconic heroes from different regions, including Masha, Bruno, Paquito, Kadita, Clint, Luo Yi, Brody, and Badang. We've also revamped and optimized the skill mechanics for Masha and Bruno.
I. Revamped Hero
1. 10th Anniversary Revamped Hero: Masha, the Wild-oats Fist
Hero Feature: A Berserker who enters the Feral state by breaking the enemy's wound. Masha's core gameplay has been revamped. We want her to thrive as a high-skill ceiling Berserker capable of sustained combat, rather than an Assassin limited to split-pushing or burst damage.
Passive - Primal Pact Masha has 3 HP bars and dies only when the last one is depleted. Masha gains Feral when dealing damage to heroes or creeps. Feral converts to HP when out of combat. Masha leaves a Wound on the enemy when dealing skill damage to them. Attacking again with a Basic Attack from the direction of the Wound will break it, putting Masha into the Feral state. While in the Feral state, her next 3 Basic Attacks become wide-range claw strikes, and she gains massive Resilience, Attack Speed, and Movement Speed.
Skill 1 - Feral Swipe Masha releases energy forward, dealing Physical Damage to enemies in its path and slowing enemy heroes.
Skill 2 - Claw Strike Masha dashes in the target direction, unleashing a wide-range claw strike upon reaching max range or colliding with a non-minion enemy unit. This skill's cooldown resets each time she loses a life.
Ultimate - Savage Maul Masha charges toward the target hero, dealing Physical Damage and stunning them, while knocking back nearby enemies.
2. 10th Anniversary Revamped Hero: Bruno, The Protector
Hero Feature: A Marksman who deals massive damage to enemies by continuously kicking powerballs.
We've made several optimizations to Bruno. While preserving his core identity, we've improved his controls and made adjustments across his kit. These changes make him a more agile and formidable striker.
Skill 1 - Volley Shot ADJUST ~ We believe the original Volley Shot placed too much burden on players. In the current environment, players might fail to pick up the Powerball even after planning their movement and positioning correctly. Therefore, we've optimized it.
[Controls Optimizations]
- a. The landing distance of Powerball now scales with Bruno's Movement Speed.
- b. The Movement Speed boost is now granted when kicking the Powerball instead of upon dealing damage.
- c. The Movement Speed boost now decays over time.
- d. The landing position of Powerball will no longer cross walls.
- e. Powerball can now be cast even when affected by control effects (except Silence).
- f. Powerball now remains on the ground for 3s, up from 2s. Multiple Powerballs can now be retrieved separately.
- g. Fixed an issue where Bruno would occasionally lose a Powerball while performing his two-Powerball combo.
- h. Now casting the skill no longer interrupts Basic Attacks.
[Stat Adjustments]
- Base Damage: 100-225 → 75-150
- Mana Cost: 60-85 → 50-75
Skill 2 - Slide BUFF ↑ We believe the original skill effect might lead players into relatively dangerous positions. Therefore, we've redesigned the skill to focus more on assisting players with pursuit or escape.
[Controls Optimizations]
- a. Adjusted the default direction of dash effects to the joystick's direction.
- b. Now, when Bruno's Powerball begins to bounce back after dealing damage while he is sliding with Flying Tackle, it will tend to land near his dash destination instead of his starting position.
[Mechanics Optimizations] Removed Powerball's pullback effect. Bruno now gains a Powerball when his slide ends.
[Stat Adjustments]
- Removed the damage effect.
- Stun Duration: 0.5s → 0.1s
- Cooldown: 7s at all levels → 9-7s
- Mana Cost: 60 → 90
Ultimate - Worldie BUFF ↑ We believe the original skill had too many effects, making it difficult to understand and use correctly. Therefore, we've redesigned the skill to focus on initiating team fights from a distance and rapidly gaining Passive stacks.
[Mechanics Optimizations]
- a. It now applies a brief stun and a massive decaying slow effect on the first target hit, and no longer reduces Physical Defense.
- b. Optimized the knockback effect on the first target hit. The target will now be knocked back to Bruno's maximum attack range. Knockback & Stun Duration: 0.1s → 0.5s
- c. Energy Ball now prioritizes enemy heroes when bouncing between enemy units.
[Stat Adjustments]
- Cast Range: 5.6 → 6
- First Hit Damage (Base Damage): 250-450 (+ 83% Total Physical Attack) → 200-400 (+80% Total Physical Attack)
- Bounce Damage (Extra Damage): 150-270 (+50% Total Physical Attack) → 100-200 (+40% Total Physical Attack)
II. Hero Adjustments
Show details of 24 adjustments
III. Battlefield Adjustments
A. In-Match Economy
We've found that matches in the current patch are too fast-paced, making it difficult for teams that fall behind to make a comeback. To address this, we've adjusted battlefield gold income and comeback mechanics for disadvantaged teams.
[Creep] NERF ↓
- Reduced the Base Gold of the Horned Lizard, Fire Beetle, and Lava Golem by 13%
[Team Bounty] ADJUST ~
- Gold Deficit Required to Gain Bonus Gold from Enemy Hero Kills: 2,000 → 1,500
[Minions] NERF ↓
- Slightly reduced minions' Gold reward growth over time.
B. Mythical Honor Battlefield
Edith NERF ↓
- Reverted skill values to match those outside the Mythical Honor Battlefield.
Tigreal BUFF ↑
Skill 2 Skill 2 BUFF ↑- Cooldown: 16-13s → 13-10s
C. Map Changes Update
The 2026 Annual Map Change officially begins on September 28 (Server Time). This update introduces [Revealing Wisps], [Healing Turtle], and [Golden Turret], along with [Flying Cloud], which now features an upgraded art visual effect. Once this goes live, you can check out the full details in the in-game Battlefield Overview tab. Here's a quick overview:
[Revealing Wisps] Pickable Vision Wisps are available across the map. Upon picking one up, the wisp circles around the hero for several seconds. If there are hidden enemy heroes within a large range, the wisp will move to their location and reveal them for several seconds.
[Healing Turtle] Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy's strongest lane to help push it. Allied heroes near the allied Turtle will recover HP rapidly and gain Turtle companions to help push turrets.
[Golden Turret] Greatly increased the Gold shared to the entire team when any Turret is destroyed. Inner Turret and Base Turret HP are also increased.
D. Adjusted Turret Interactions for Enhanced Basic Attacks
[Hero Enhanced Basic Attacks]
- 1. All heroes' Enhanced Basic Attacks triggered by their own skills can now hit Turrets and apply their HP Regen effects.
- 2. Any exceptions will be clearly noted in the corresponding skill description.
- 3. Enhanced Basic Attacks from Sun, Argus, Gusion, Thamuz, Dyrroth, and Masha can now trigger HP Regen effects when attacking Turrets.
[Other Enhanced Basic Attacks]
- 1. Enhanced Basic Attack effects from Emblems, Battle Spells, and Equipment cannot trigger when attacking Turrets.
[Quantum Charge]
- 1. Cannot trigger when attacking Turrets.
- 2. When using Inspire to attack Turrets, the Attack Speed boost and defense-ignoring effect still apply, but the HP Regen effect will not trigger.
E. Control Settings Update
We are now factoring in the attacker's Penetration along with the target's Defense and HP to prioritize locking onto the target that is actually the easiest to kill, rather than just the one with the lowest HP.
As a result, in the Targeting Priority options, "Lowest HP" has been optimized to "Lowest Effective HP".
Special Note: Since a large portion of Karina, Karrie, Lesley, and Thamuz's damage is True Damage, they will continue to use the "Lowest HP" targeting rule even when "Lowest Effective HP" is selected.
The original "Closest Target" and "Lowest HP Percent" options remain unchanged. Heroes using these options will not be affected.
F. Basic Attack Targeting Optimizations
We've optimized the targeting mechanics for Basic Attack pursuit, reducing cases where ranged heroes repeatedly switch targets between minions and enemy heroes when pursuing enemies outside their Basic Attack range.
After a Basic Attack hits a hero, tapping the Basic Attack button repeatedly within a short time will now prioritize pursuing and re-attacking that same target, unless a higher-priority enemy hero is within Basic Attack range.
G. Movement Control Optimizations
Added a landing indicator for all dash skills passing through obstacles.
H. Sanctum Island Map Updates
We've fully revamped the art assets for Sanctum Island's scene, lord, and base. The new map now offers better visuals while keeping performance nearly on par with the original. This update takes effect immediately, so please make sure all resources are downloaded before entering the game for the complete experience.
I. Simplified Hero Skill Descriptions
To reduce the length of hero skill descriptions and improve readability, we've replaced some commonly used attributes (Attack, Defense, and Max HP) with simple and intuitive icons.
J. Other
- 1. Optimized Minsitthar's Skill 1 description.
- 2. Fixed an issue where Nana's Skill 2 sometimes dealt abnormal damage.
- 3. Fixed an issue where the control duration in Gloo's Skill 1 description was incorrect.
- 4. Adjusted the camera height after Layla upgrades her Ultimate, improving visibility at the bottom of the screen.
- 5. Fixed an issue where, in certain situations, Lieh's Hybrid Defense bonus would not trigger after killing an enemy within his domain.
IV. System Adjustments
A. New Custom Setups
To better accommodate player preferences, we've added custom layouts for medium and large buttons in the Custom UI.
B. Career Achievements
Added the [Claim All] feature, allowing you to claim multiple achievement rewards at once.
C. Collection - The MLabel Skin Label
- 1. The brand-new TheMLabel skin label is officially launched.
- 2. The Aspirants series is officially added to TheMLabel.
- 3. Complete the full collection achievement to unlock multiple special privileges and showcase your collector status.
- 4. You can also switch to the series' customization item overview to plan your collection.
- 5. Added the label story feature, allowing you to learn the lore behind the skin series.
D. Adjusted Mode Unlock Condition
We've adjusted the unlock conditions for the following three modes:
- 1. [VS A.I. & Custom]: The unlock condition has been adjusted to reaching Elite rank.
- 2. [Magic Chess]: The unlock condition has been adjusted to reaching Lv.12.
- 3. [1 VS 1]: The unlock condition has been adjusted to reaching Lv.25.
E. Multiplayer Training Camp
Added the Multiplayer Training Camp feature. Access it via [Mode] - [VS A.I. & Custom] - [Multiplayer Training Camp].
F. Ranked Mode Season Settlement
- 1. S41 will end at 21:59:59 on September 15 (Server Time).
- 2. S42 will start from 00:00:00 on September 16 (Server Time). Complete Ranked matches to claim rewards, including S42 Seasonal Skin: Popol and Kupa "Flamehide Thane" and S42 Avatar Border "Starward Decade".
We hope you enjoy the game and wish you the best in your ranked matches!
G. Auction House
- 1. Added a display status for items marked "Temporarily Sold Out" in the Auction House.
- 2. Added the Sale Reminder feature. Add an item to your reminder list, and you'll be notified as soon as it becomes available again, provided you're online and not in a match.
- 3. Adjusted how owned items are prioritized in the Auction House and updated the related purchasing and usage rules.
- 4. Optimized how the Auction House list refreshes after a purchase.
H. Mail Optimizations
- 1. Optimized the red dot notification for unread mail. The red dot will now appear only when you have unread important mail or unread mail with attachments.
- 2. Optimized the display of important system notifications, battlefield reports, and report feedback mail.
- 3. Optimized the visuals for mail with attachments.
I. Namecard Feature Revamp
The Namecard feature has been revamped, giving you more ways to express yourself. Check it out to see what's new!
Tap any player's avatar to view their Namecard and explore its new features.
- 1. Model / Portrait Display: The new Namecard lets you showcase a 3D model or portrait. 3D models feature an entrance animation that showcases your hero in all their glory. Make your Namecard truly yours!
- 2. ID Card Customization: Equip multiple ID cards, such as Mythic Medal, Collector, Achievement Hall, Season Info, Live Legend, and personalized info cards. Arrange them freely to show off your best side!
- 3. Namecard Highlights: Memorable in-game moments—such as earning Legendary or Savage, unlocking skins, and winning tournaments—are automatically added to your Highlights. Other players can give each Highlight a Like or Super Like, and each has its own like count. Show off your best moments!
- 4. Album Namecard Display: The Album module now supports Namecard display. New content is automatically tagged, so your best moments get seen by other players right away!
J. Super Like
To improve the Like experience, we've made comprehensive upgrades to the Like feature:
- 1. Super Like: Show your friends some extra appreciation with effects that shine brighter than a standard like!
- 2. Like Records: Added a new page to your Profile where you can view all your like records in one place. You can also like someone back with a single tap.
- 3. Like Shop: Earning Super Likes lets you build up currency to redeem skins and exclusive banners in the Super Like Shop!
K. Highlights Notification Feature
- 1. Added a new Highlights Notification area, along with exclusive Highlights Notifications that showcase your own unique highlights.
- 2. We've also added several new Highlights Notifications to replace some existing ones, along with new hero-exclusive Highlights Notifications. Check them out in your next match!
L. In-Match Likes
- 1. We've improved the in-match like experience: the like button now shows which player you're liking, with enhanced notification effects as likes accumulate.
- 2. When you trigger certain Highlight Notifications with an ally, you can like each other to activate a series of new teamwork notifications.
M. Battle Achievement Interface
- 1. Added a new match result screen showcasing your team's honor. It is currently only shown in Ranked, Classic, and MLBB Rising Open.
- 2. We've added a new Supreme Medal to reward players with outstanding in-match performance.
- 3. Earning MVP will also grant the corresponding Supreme MVP Medal. To balance this, we've also adjusted the requirements for earning other medals accordingly.
- 4. We also improved the feedback for likes on the match result screen, making it quicker to like back players who liked you.
N. 10-Player Match Result Screen
- 1. We now display Highlights Notifications triggered by players during a match, with each displayed icon counting toward the match score.
- 2. If there are too many icons, they'll be grouped under a single icon showing the total count. Tap it to view all triggers from the match.
O. Protection Points and Star-raising Points
We've added exclusive Protection Point and Star-raising Point rewards for Supreme Medals. To balance this change, we've adjusted the Star-raising Points and Protection Points for other medals.
P. Season Achievements
We've added Season Achievement rewards. You can now equip them from the Honor Badge screen, or share your Season Achievement level in the lobby and other screens. Starting next season, you'll be able to carry over Season Achievement rewards from the previous season, including Style Plates, Namecards, and Honor Badges, until the end of the current season. We've added new Season Achievement tasks and adjusted the completion requirements for certain levels and tasks, making it easier to progress.
Q. Announcement System Adjustments
[Tab and Content Adjustments] The "Announcements" tab will be removed. Important announcements, including patch notes, monthly events, and balance adjustments, will now be moved to the "News" tab.
[Announcement Notification Update] Announcements will no longer use red dot badges, including those carried over to other menu icons. Announcements requiring special attention will instead be marked with a flame icon.
[Read Announcement Sorting Update] Once read, an announcement will automatically move to the bottom of the "News" tab, making unread announcements easier to find.
[Security Announcement Display Update] Security announcements and related content will be temporarily removed. We plan to make them available through other systems in a future patch.
V. Game Modes/Mode Adjustments
A. Brawl
Based on recent Brawl hero win and pick rates, we've made balance adjustments.
[Hero Balance Adjustments]
Dyrroth NERF ↓
- DMG +14% → +8%, DMG Taken -10% → -6%
Barats NERF ↓
- DMG Taken +2% → +10%
Sora NERF ↓
- DMG Taken +6% → +12%
Hanabi NERF ↓
- DMG Taken +18% → +20%
Martis NERF ↓
- (New) DMG Taken +6%
Guinevere NERF ↓
- DMG Taken -20% → -14%
Beatrix NERF ↓
- (New) DMG -6%
Aldous NERF ↓
- DMG Taken -16% → -12%
Minotaur NERF ↓
- DMG Taken +4% → +8%
Miya NERF ↓
- (New) DMG Taken +4%
Marcel NERF ↓
- (New) DMG Taken +4%
Edith NERF ↓
- DMG Taken +2% → +4%
Irithel NERF ↓
- (New) DMG Taken +4%
Esmeralda NERF ↓
- (New) DMG -4%
Grock NERF ↓
- DMG Taken -20% → -16%
Karrie NERF ↓
- (New) DMG -4%
Chip BUFF ↑
- DMG +4% → +6%
Granger BUFF ↑
- DMG -4% → -2%, DMG Taken -8% → -10%
X.Borg BUFF ↑
- (New) DMG Taken -4%
Pharsa BUFF ↑
- DMG -6% → -2%
Kaja BUFF ↑
- DMG +10% → +12%, DMG Taken -10% → -12%
Joy BUFF ↑
- DMG +8% >> +10%, DMG Taken -8% → -12%
Nolan BUFF ↑
- DMG Taken -16% → -20%
Harley BUFF ↑
- DMG Taken -6% → -14%
Uranus BUFF ↑
- DMG Taken +20% → +10%
Kalea BUFF ↑
- DMG +14% → +18%, DMG Taken -8% → -12%
Hirara BUFF ↑
- DMG Taken -6% → -14%
Valentina BUFF ↑
- (New) DMG Taken -10%
Zhuxin BUFF ↑
- DMG +10% → +16%, DMG Taken -12% → -16%
Franco BUFF ↑
- Greatly reduced skill cooldowns.
VI. Other
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VII. Bug Fixes
- Fixed an issue that caused abnormal camera behavior for enemies hit when Yin cast or recast his Ultimate.
Undocumented changes
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References
Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.