Badang vs Sun
Badang against Sun, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more
· Patch 2.2.16
Who wins, Badang or Sun?
At Mythic, Badang has the edge over Sun: 1.7 pts of win rate in this matchup. Over 5 rank brackets measured, Badang leads in 5 and Sun in 0.
| Rank | Edge | Badang vs Sun | Sun vs Badang |
|---|---|---|---|
| All ranks | Badang +2.0 pts | +2.0 pts | — |
| Epic | Badang +2.0 pts | +2.0 pts | — |
| Legend | Badang +2.0 pts | +2.0 pts | — |
| Mythic | Badang +1.7 pts | +1.7 pts | — |
| Mythical Honor | Badang +1.6 pts | +1.6 pts | — |
| Mythical Glory | Badang +1.7 pts | +1.7 pts | — |
Gap: change in a hero's win rate when facing the other, in points (seen by Badang, then by Sun). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Badang does better in the early game, Sun in the late game.
| Phase | Badang | Sun |
|---|---|---|
| Early game (10–14 min) | 53.3% | 47.4% |
| Mid game (14–18 min) | 51.0% | 52.2% |
| Late game (18+ min) | 50.6% | 55.9% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Badang | Sun |
|---|---|---|
| Win rate | — | — |
| Ban rate | — | — |
| Offense | 7 | 5 |
| Durability | 4 | 5 |
| Control effects | 5 | 1 |
| Difficulty | 3 | 5 |
Builds
Badang
Most-played build · Roam
Support · Flicker · 57.6% win rate
Items against Sun · rule-based, not measured
Sun
Most-played build · EXP Lane
Assassin · Petrify · 56.7% win rate
Items against Badang · rule-based, not measured
Badang and Sun on the same team
- Across all ranks, Badang with Sun: +1.3 pts of win rate.
- At Legend, Badang with Sun: +1.2 pts of win rate.
- At Mythic, Badang with Sun: +1.9 pts of win rate.
- At Mythic, Sun with Badang: +1.9 pts of win rate.
- At Mythical Honor, Badang with Sun: +1.8 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.