Zhuxin
Reduced Zhuxin's mobility and control abilities.
AttributesNerf
- Movement Speed:before:255after:245
Fluttering GraceSkill 1Nerf
- Soul Snare Stack Applied:before:3after:1
Lantern FlareSkill 2Nerf
- Base Damage:before:70-145after:50-150
Advance Server notes
Changes under test
Everything listed here is being tested on the Advance Server: these changes may still evolve, or never reach the Official Server.
Masha and Lolita Adjustments, Minotaur and Harith Nerfs, Chip and Edith Buffs, Queen's Wings and War Axe Adjustments
In this patch, we adjusted some default lanes for heroes to match actual lane selection in Ranked matches on the Official Server, but we also noticed some specific lane selections made by top-level players. We'll keep an eye on the data and consider making more adjustments in the future.
11 heroes changed in Advance Server version 1.8.76.
Reduced Zhuxin's mobility and control abilities.
We're happy to see Masha getting more usage after the previous adjustments. Now that players are getting more comfortable with her, we've found that she's too weak in the early and mid game. Masha is forced to play defensively against most other heroes on the EXP lane until level 4, and then relies on hero kills to grow enough to take down the enemy's squishy heroes in the late game. To remedy this, we want to try to increase their laning potential for a more streamlined early and mid game, while slightly nerfing their late-game burst potential.
Our previous changes to Minotaur's Enrage regen made him too powerful against heroes that rely on multi-hit basic attacks. In addition, his HP is a bit overtuned since he's a CC tank. So we're making new changes to his Enrage regen and reducing the healing of his Motivation Roar skill.
We want to make Lolita's Noumenon Energy Core shield and her Guardian's Reflection skill more effective. Lolita will now gain more Shield from skill casts and benefit more from CD Reduction.
Why walk? Chip asks more and more.
Reducing foreswing on Synchro Fission is too much of a boost for Harith, and we're going to balance that out with a small reduction in his damage.
The defensive equipment nerf slightly affects Edith's Ultimate damage, so the percentage of Hybrid Defense converted to Magic Power has been increased.
Experience Optimization: Both Ling and Lancelot can use Retribution during their Ultimates (Invincibility) to get income from neutral creeps or to deal damage. And Hayabusa needs to be able to do that as well.
Adjusted the sizes of Carmilla's Crimson Flower skill and her Crimson Flower so that Crimson Flower will always hit when basic attacks can.
Open the Carmilla pageAfter we merged Bloodlust Axe and Queen's Wings, Queen's Wings is actually more useful than before. However, the high price of Queen's Wings has led to a lack of equipment with Spell Vamp in the early game, which has affected the overall experience and power of some heroes. In this patch, we've decided to merge some of the Bloodlust Axe's attributes into the War Axe. This will make the War Axe a more viable first choice in terms of sustainability for skill-based heroes. We hope that this will better suit players' equipment selection.
With the changes to the War Axe, the Queen's Wings no longer need to be fully merged with the Bloodlust Axe's attributes. As a result, we've lowered its base Spell Vamp and price.
Increased the Malefic Gun's overall strength. Hopefully, it will feel like more of a competitive choice when compared with Wind of Nature.
Greatly increased damage this equipment deals to high HP heroes.
Reduced its Cooldown.
Increased the speed boost it grants.
Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.