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Advance Server notes

Advance Server 1.8.70

Older than patch 2.1.88

Source page on the wiki

Changes under test

Everything listed here is being tested on the Advance Server: these changes may still evolve, or never reach the Official Server.

At a glance

Purple Buffs Adjustment, New Hero Zhuxin - Beacon of Spirits, Ling Buff, Tigreal and Ruby Nerfs

From the designers

Some heroes rely too much on Purple Buffs, so we reduced the Buff rewards for using Mana or Energy, as well as the Mana or Energy Cost for some heroes.

Meanwhile, we adjusted some heroes who were too popular in high-rank or top-level matches and buffed some underrated heroes.

We've been gathering feedback on the changes we've made to the NEXT equipment and will continue to make adjustments in future updates.

New and revamped heroes

Hero changes

22 heroes changed in Advance Server version 1.8.70.

  • 17Buffs
  • 3Nerfs
  • 2Adjustments

Details by hero

Ling

Buff

Ling is weak in the early and mid game and can't get instant kills in the late game, so we adjusted the damage ratio of his skills and his Basic Attack, which hopefully will help him deal more damage in the early game but reduce his sustained damage in the late game. Also reduced the Energy Cost of some skills to match the purple Buff adjustment.

AttributesBuff
  • Attack Speed:before:80%after:40%
Cloud WalkerPassiveBuff
  • Crit Chance Gained:before:1.5 Timesafter:1.6 Times
Finch PoiseSkill 1Buff
  • Crit Chance Provided:before:2.5%-10%after:2.5%-12.5%
Defiant SwordSkill 2Buff
  • Physical Bonus:before:+33 ADafter:+60 AD
  • Energy Cost:before:40after:35
  • Using this skill on the wall doesn't cost Energy.
  • Removed Effect: Recovers HP upon hitting enemies.
  • Removed Effect: Crit Damage slows enemies more when he casts the skill on the wall.
Open the Ling page

Ruby

Nerf

Ruby can easily get Spell Vamp from Talents and Equipment in the early game, so we removed her Base Spell Vamp. Since the short cooldown of her Skill 1 can keep her enemies slowed throughout the fight, we also adjusted the slow duration.

Let's Dance!PassiveNerf
  • Removed the 10% Spell Vamp.
Be Good!Skill 1Nerf
  • Slow Duration:before:2safter:1s
Open the Ruby page

Yve

Buff

We want to speed up Yve's lane clearing in the early and mid game and make Void Blast easier to use to give her an edge in the current patch.

Void BlastSkill 1Buff
  • Removed the extra effects for heroes hit in the central area.
  • Damage:before:200-400 +80 MPafter:350-600 +140 MP
  • Cooldown:before:6s-2.5safter:5s-2.5s
Open the Yve page

Jawhead

Adjustment

Jawhead is currently active in Exp Lane, Jungle, and Roaming, and his passive only benefits himself. Considering that Jawhead's Basic Attack is a large part of his overall damage, we want to improve Jawhead's ability to help the team without affecting his overall damage.

Mecha SuppressionPassiveAdjustment
  • Effect of Each Stack of Mecha Suppression:before:Increases the amount of Basic Attack damage Jawhead deals to the target by 8%after:Increases the amount of all damage dealt to the target by 1% (applies to allies)
Open the Jawhead page

Tigreal

Nerf

We're glad to see Tigreal back on the battlefield. Now that he can stun enemies with the first half of his Implosion, it's much easier to use the skill. We want to keep that, but shorten the overall control effect.

ImplosionUltimateNerf
  • Total Stun Duration of the Two Stages:before:2.5safter:1.8s
Open the Tigreal page

Mathilda

Nerf

We want to keep Mathilda's core gameplay, but make her less difficult to play in high-rank and top-level matches.

Guiding WindSkill 2Nerf
  • Base Shield:before:500-1000after:350-800
Circling EagleUltimateNerf
  • Cooldown:before:40safter:65s
  • New Effect: Hitting an enemy hero during her Ultimate's 2nd-stage sprint reduces the skill's cooldown by 40%.
Open the Mathilda page

Miya

Buff

Increased her Skill 2's arrow damage, but the total damage remains the same.

Arrow of EclipseSkill 2Buff
  • Arrow Damage:before:30-80 +15 ADafter:40-105 +20 AD
Open the Miya page

Joy

Adjustment

Experimental Changes: Joy's gameplay is too easy to play in high-rank and top-level matches, so we removed her Control Immunity but greatly increased her damage.

Ha, Electrifying Beats!UltimateAdjustment
  • before:Gains Control Immunityafter:Slow Immunity
  • New Effect: The damage doesn't decrease now.
Open the Joy page

Lolita

Buff

Lolita's passive shield took too long to stack and was not very useful in fast-paced battles. We improved the passive effects to match her other skills and reduced the cooldown on her Skill 1 to give her more flexibility in the mid and late game.

Noumenon Energy CorePassiveBuff
  • New Effect: Now Lolita grants herself and nearby allies 1 extra stack of shield after casting skills.
Power ChargeSkill 1Buff
  • Cooldown:before:10s at all levelsafter:10-7.5s
Open the Lolita page

Masha

Buff

The removal of Control Immunity makes it easy to kite Masha in some situations, so we increased her Basic Attack Range and reduced the cooldown on her ranged damage to give her more room to manoeuvre.

AttributesBuff
  • Attack Range:before:1.6after:1.8
  • Base Attack:before:90after:111
Howl ShockSkill 2Buff
  • Cooldown:before:15-10safter:8-6s
Open the Masha page

Pharsa

Buff

Pharsa does not perform well in high-rank and top-level matches, so we decided to improve her lane clearing abilities to give her an advantage in the Mid Lane.

Energy ImpactSkill 2Buff
  • Base Damage:before:425-650after:525-700
Open the Pharsa page

Alice

Buff

Increased the Mana Regen to match the purple Buff adjustment.

Blood AncestryPassiveBuff
  • Mana Regen Per Second:before:1.5%after:3%
  • Removed Effect: Doubles Mana Regen in battles against heroes.
Open the Alice page

Akai

Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

HeadbuttSkill 1Buff
  • Mana Cost:before:70-120after:50-100
Body SlamSkill 2Buff
  • Mana Cost:before:70-95after:50-75
Open the Akai page

Karina

Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

Dance of BladesSkill 1Buff
  • Mana Cost:before:70-120after:50-75
Dance of DeathSkill 2Buff
  • Mana Cost:before:60-100after:60-85
Open the Karina page

Lunox

Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

Starlight PulseSkill 1 - Power of OrderBuff
  • Mana Cost:before:60-85after:30-55
Chaos AssaultSkill 1 - Power of ChaosBuff
  • Mana Cost:before:50-90after:30-55
Open the Lunox page

Lesley

Buff

Reduced the Energy Cost of some skills to match the purple Buff adjustment.

Master of CamouflageSkill 1Buff
  • Energy Cost:before:30 at all levelsafter:30-25
Tactical GrenadeSkill 2Buff
  • Energy Cost:before:40 at all levelsafter:40-35
Open the Lesley page

Lancelot

Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

PunctureSkill 1Nerf
  • Mana Cost:before:50-40after:40-60
Thorned RoseSkill 2Buff
  • Mana Cost:before:120-80after:60-85
Open the Lancelot page

Roger

Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

Open FireSkill 1 - Human FormBuff
  • Mana Cost:before:70-120after:50-100
Lycan PounceSkill 1 - Wolf FormBuff
  • Mana Cost:before:110-160after:50-100
Open the Roger page

Fanny

Buff

Reduced the Energy Cost of some skills to match the purple Buff adjustment.

Steel CableSkill 2Buff
  • Energy Cost:before:17-12after:16-11
Cut ThroatUltimateBuff
  • Energy Cost:before:20after:15
Open the Fanny page

Bane

Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

Crab Claw CannonSkill 1Buff
  • Mana Cost:before:40after:30
AleSkill 2Buff
  • Mana Cost:before:60-110after:50-75
Open the Bane page

Aamon

Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

Soul ShardsSkill 1Buff
  • Mana Cost:before:60-90after:40-60
Slayer ShardsSkill 2Buff
  • Mana Cost:before:110-80after:50-80
Open the Aamon page

Esmeralda

Buff

Reduced the Mana Cost of some skills to match the purple Buff adjustment.

Frostmoon ShieldSkill 1Buff
  • Mana Cost:before:60-110after:40-80
Stardust DanceSkill 2Buff
  • Mana Cost:before:75-100after:35-70
Open the Esmeralda page

Items

Equipment Adjustments

Sky Piercer

Nerf

Increased the punishment for the carrier's late game deaths.

Unique Passive - LethalityNerf
  • before:Loses 8after:30% current stack(s) of Lethality for each death.
Open the Sky Piercer page

Creeps

Thunder Fenrir

Nerf

Some heroes need to rely less on purple Buffs, so we reduced the Buff effects and the Mana or Energy Cost for some heroes.

Creep Reward
  • Mana Cost:before:60%after:40%
  • Energy Cost:before:25%after:20%

Emblems and talents

Emblem Adjustments

Temporal Reign

New

The next Ultimate cast reduces other active skills' remaining cooldowns by 50%, Unlocks at Basic Common Emblem Lv.45.

War Cry

New

After every 3 consecutive Basic Attack hits on enemy heroes, all damage dealt increases by 8% for 6s. Unlocks at Basic Common Emblem Lv.50.

Brave Smite

Nerf
  • Now takes effect when the hero deals skill damage to the enemy hero.
  • before:Dealing skill damage recovers 4%after:5% of Max HP.

Killing Spree

Adjustment
  • before:Now killing an enemy hero will instantly recover +10 max-hpafter:+15 lost-hp.

Weakness Finder

Nerf
  • Basic Attacks slow enemies' Movement Speed by 90% → 50% and Attack Speed by 50% → 30% for 0.5s → 1s.

Battlefield and system

Other

  • Optimized the performance when heroes use invincibility skills.
  • Added exclusive equipment Resonating Heart for Carmilla, which cancels Broken Heart's ban on Moonlit Waltz once purchased.
  • Adjusted the categorization of special equipment for throw interactions (Allow Throw, Throw Forbidden, Broken Heart, and Resonating Heart). Now you can find them in Equipment - Movement.
  • Optimized the blocking mechanism. It's now much less likely to get stuck.
All Advance Server versions

Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.