Ruby vs Terizla
Ruby against Terizla, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Ruby or Terizla?
At Legend, Terizla has the edge over Ruby: 2.6 pts of win rate in this matchup. Over 2 rank brackets measured, Ruby leads in 0 and Terizla in 2.
| Rank | Edge | Ruby vs Terizla | Terizla vs Ruby |
|---|---|---|---|
| Legend | Terizla +2.6 pts | -2.6 pts | +2.6 pts |
| Mythical Honor | Terizla +2.3 pts | -2.3 pts | +2.3 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Ruby, then by Terizla). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Terizla has the higher win rate at every game length.
| Phase | Ruby | Terizla |
|---|---|---|
| Early game (10–14 min) | 54.2% | 57.6% |
| Mid game (14–18 min) | 49.3% | 51.3% |
| Late game (18+ min) | 47.8% | 48.1% |
Each hero's own win rate by game length (Legend), over all its games, not only this matchup.
Profiles (Legend)
| Criterion | Ruby | Terizla |
|---|---|---|
| Win rate | 49.8% | 51.2% |
| Ban rate | 0.8% | 0.6% |
| Offense | 2 | 5 |
| Durability | 9 | 9 |
| Control effects | 9 | 7 |
| Difficulty | 4 | 3 |
Builds
Ruby
Most-played build · EXP Lane
Fighter · Flicker · 56.2% win rate
Items against Terizla · rule-based, not measured
Terizla
Most-played build · EXP Lane
Fighter · Flicker · 58.1% win rate
Items against Ruby · rule-based, not measured
Ruby and Terizla on the same team
- Across all ranks, Ruby with Terizla: -5.0 pts of win rate.
- At Epic, Ruby with Terizla: -6.5 pts of win rate.
- At Epic, Terizla with Ruby: -6.5 pts of win rate.
- At Legend, Ruby with Terizla: -7.9 pts of win rate.
- At Legend, Terizla with Ruby: -7.9 pts of win rate.
- At Mythic, Ruby with Terizla: -4.9 pts of win rate.
- At Mythical Honor, Ruby with Terizla: -5.3 pts of win rate.
- At Mythical Glory, Ruby with Terizla: -4.0 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.