Chip vs Ruby
Chip against Ruby, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Chip or Ruby?
At Epic, Ruby has the edge over Chip: 3.6 pts of win rate in this matchup. Over 2 rank brackets measured, Chip leads in 0 and Ruby in 2.
| Rank | Edge | Chip vs Ruby | Ruby vs Chip |
|---|---|---|---|
| Epic | Ruby +3.6 pts | — | +3.6 pts |
| Legend | Ruby +3.0 pts | — | +3.0 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Chip, then by Ruby). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Chip does better in the late game, Ruby in the early game.
| Phase | Chip | Ruby |
|---|---|---|
| Early game (10–14 min) | 42.7% | 55.0% |
| Mid game (14–18 min) | 46.8% | 48.9% |
| Late game (18+ min) | 48.1% | 47.9% |
Each hero's own win rate by game length (Epic), over all its games, not only this matchup.
Profiles (Epic)
| Criterion | Chip | Ruby |
|---|---|---|
| Win rate | 47.0% | 49.2% |
| Ban rate | 0.8% | 0.7% |
| Offense | 2 | 2 |
| Durability | 8 | 9 |
| Control effects | 6 | 9 |
| Difficulty | 5 | 4 |
Builds
Chip
Most-played build · Roam
Support · Flicker · 50.5% win rate
Items against Ruby · rule-based, not measured
Ruby
Most-played build · EXP Lane
Fighter · Flicker · 57.8% win rate
Items against Chip · rule-based, not measured
Chip and Ruby on the same team
- At Epic, Ruby with Chip: +3.3 pts of win rate.
- At Legend, Ruby with Chip: +1.6 pts of win rate.
- At Mythic, Ruby with Chip: +1.7 pts of win rate.
- At Mythical Honor, Ruby with Chip: +1.2 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.