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Ixia vs Popol and Kupa

Ixia against Popol and Kupa, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more

· Patch 2.2.16

Who wins, Ixia or Popol and Kupa?

At Mythic, Ixia has the edge over Popol and Kupa: 3.1 pts of win rate in this matchup. Over 3 rank brackets measured, Ixia leads in 3 and Popol and Kupa in 0.

RankEdgeIxia vs Popol and KupaPopol and Kupa vs Ixia
All ranksIxia +2.5 pts+2.5 pts—
LegendIxia +2.6 pts+2.6 pts-2.6 pts
MythicIxia +3.1 pts+3.1 pts-3.1 pts
Mythical HonorIxia +3.0 pts+3.0 pts-3.0 pts

Gap: change in a hero's win rate when facing the other, in points (seen by Ixia, then by Popol and Kupa). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.

Early or late game?

Popol and Kupa has the higher win rate at every game length.

PhaseIxiaPopol and Kupa
Early game (10–14 min)53.9%60.9%
Mid game (14–18 min)48.1%53.6%
Late game (18+ min)46.8%53.9%

Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.

Profiles (Mythic)

CriterionIxiaPopol and Kupa
Win rate——
Ban rate——
Offense77
Durability33
Control effects57
Difficulty46

Builds

Ixia

Most-played build · Gold Lane

Marksman · Flicker · 54.6% win rate

Items against Popol and Kupa · rule-based, not measured

Popol and Kupa

Most-played build · Jungle

Assassin · Retribution · 63.9% win rate

Items against Ixia · rule-based, not measured

Ixia and Popol and Kupa on the same team

  • Across all ranks, Ixia with Popol and Kupa: +2.4 pts of win rate.
  • At Epic, Ixia with Popol and Kupa: +2.3 pts of win rate.
  • At Epic, Popol and Kupa with Ixia: +2.3 pts of win rate.
  • At Legend, Ixia with Popol and Kupa: +2.5 pts of win rate.
  • At Mythic, Ixia with Popol and Kupa: +2.4 pts of win rate.
  • At Mythical Honor, Ixia with Popol and Kupa: +2.6 pts of win rate.
  • At Mythical Honor, Popol and Kupa with Ixia: +2.6 pts of win rate.

Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.