Cyclops vs Ixia
Cyclops against Ixia, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Cyclops or Ixia?
At Mythic, Ixia has the edge over Cyclops: 2.1 pts of win rate in this matchup. Over 4 rank brackets measured, Cyclops leads in 0 and Ixia in 4.
| Rank | Edge | Cyclops vs Ixia | Ixia vs Cyclops |
|---|---|---|---|
| All ranks | Ixia +2.5 pts | -2.5 pts | +2.5 pts |
| Legend | Ixia +2.0 pts | -2.0 pts | — |
| Mythic | Ixia +2.1 pts | -2.1 pts | — |
| Mythical Honor | Ixia +2.4 pts | -2.4 pts | +2.4 pts |
| Mythical Glory | Ixia +2.9 pts | -2.9 pts | +2.9 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Cyclops, then by Ixia). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Cyclops does better in the late game, Ixia in the early game.
| Phase | Cyclops | Ixia |
|---|---|---|
| Early game (10–14 min) | 48.4% | 52.5% |
| Mid game (14–18 min) | 53.2% | 47.9% |
| Late game (18+ min) | 53.5% | 46.7% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Cyclops | Ixia |
|---|---|---|
| Win rate | 51.6% | 48.3% |
| Ban rate | 0.5% | 2.5% |
| Offense | 10 | 7 |
| Durability | 3 | 3 |
| Control effects | 7 | 5 |
| Difficulty | 4 | 4 |
Builds
Cyclops
Most-played build · Mid Lane
Mage · Flicker · 61.5% win rate
Items against Ixia · rule-based, not measured
Ixia
Most-played build · Gold Lane
Marksman · Flicker · 54.0% win rate
Items against Cyclops · rule-based, not measured
Cyclops and Ixia on the same team
- Across all ranks, Cyclops with Ixia: +1.7 pts of win rate.
- At Mythic, Cyclops with Ixia: +1.6 pts of win rate.
- At Mythical Honor, Cyclops with Ixia: +1.5 pts of win rate.
- At Mythical Glory, Cyclops with Ixia: +2.0 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.