Cyclops vs Marcel
Cyclops against Marcel, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Cyclops or Marcel?
At Mythic, Cyclops has the edge over Marcel: 3.3 pts of win rate in this matchup. Over 3 rank brackets measured, Cyclops leads in 3 and Marcel in 0.
| Rank | Edge | Cyclops vs Marcel | Marcel vs Cyclops |
|---|---|---|---|
| All ranks | Cyclops +3.4 pts | +3.4 pts | -3.4 pts |
| Mythic | Cyclops +3.3 pts | +3.3 pts | -3.3 pts |
| Mythical Honor | Cyclops +3.4 pts | +3.4 pts | -3.4 pts |
| Mythical Glory | Cyclops +3.7 pts | +3.7 pts | -3.6 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Cyclops, then by Marcel). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Marcel has the higher win rate at every game length.
| Phase | Cyclops | Marcel |
|---|---|---|
| Early game (10–14 min) | 48.4% | 63.4% |
| Mid game (14–18 min) | 53.2% | 58.6% |
| Late game (18+ min) | 53.5% | 53.7% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Cyclops | Marcel |
|---|---|---|
| Win rate | 51.6% | 57.4% |
| Ban rate | 0.5% | 8.6% |
| Offense | 10 | 3 |
| Durability | 3 | 7 |
| Control effects | 7 | 10 |
| Difficulty | 4 | 3 |
Builds
Cyclops
Most-played build · Mid Lane
Mage · Flicker · 61.5% win rate
Items against Marcel · rule-based, not measured
Marcel
Most-played build · Roam
Support · Revitalize · 65.5% win rate
Items against Cyclops · rule-based, not measured
Cyclops and Marcel on the same team
- Across all ranks, Cyclops with Marcel: +1.3 pts of win rate.
- At Legend, Cyclops with Marcel: +1.7 pts of win rate.
- At Mythic, Cyclops with Marcel: +1.5 pts of win rate.
- At Mythical Honor, Cyclops with Marcel: +1.2 pts of win rate.
- At Mythical Glory, Cyclops with Marcel: +1.6 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.