Chip vs Marcel
Chip against Marcel, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Chip or Marcel?
Across all ranks, Marcel has the edge over Chip: 2.8 pts of win rate in this matchup. Over 3 rank brackets measured, Chip leads in 0 and Marcel in 3.
| Rank | Edge | Chip vs Marcel | Marcel vs Chip |
|---|---|---|---|
| All ranks | Marcel +2.8 pts | -2.8 pts | — |
| Epic | Marcel +13.0 pts | -13.0 pts | +13.0 pts |
| Mythical Honor | Marcel +3.2 pts | -3.2 pts | +3.2 pts |
| Mythical Glory | Marcel +3.1 pts | -3.1 pts | +3.1 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Chip, then by Marcel). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Marcel has the higher win rate at every game length.
| Phase | Chip | Marcel |
|---|---|---|
| Early game (10–14 min) | 47.2% | 63.4% |
| Mid game (14–18 min) | 48.5% | 57.7% |
| Late game (18+ min) | 49.1% | 53.8% |
Each hero's own win rate by game length (All ranks), over all its games, not only this matchup.
Profiles (All ranks)
| Criterion | Chip | Marcel |
|---|---|---|
| Win rate | 48.8% | 58.6% |
| Ban rate | 0.4% | 36.7% |
| Offense | 2 | 3 |
| Durability | 8 | 7 |
| Control effects | 6 | 10 |
| Difficulty | 5 | 3 |
Builds
Chip
Most-played build · Roam
Support · Flicker · 53.3% win rate
Items against Marcel · rule-based, not measured
Marcel
Most-played build · Roam
Support · Revitalize · 65.5% win rate
Items against Chip · rule-based, not measured
Chip and Marcel on the same team
- At Legend, Chip with Marcel: -18.3 pts of win rate.
- At Legend, Marcel with Chip: -18.3 pts of win rate.
- At Mythic, Chip with Marcel: -21.5 pts of win rate.
- At Mythic, Marcel with Chip: -21.5 pts of win rate.
- At Mythical Honor, Chip with Marcel: +13.1 pts of win rate.
- At Mythical Honor, Marcel with Chip: +1.6 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.