Irithel vs Ixia
Irithel against Ixia, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more
· Patch 2.2.16
Who wins, Irithel or Ixia?
Across all ranks, Irithel has the edge over Ixia: 1.8 pts of win rate in this matchup. Over 2 rank brackets measured, Irithel leads in 2 and Ixia in 0.
| Rank | Edge | Irithel vs Ixia | Ixia vs Irithel |
|---|---|---|---|
| All ranks | Irithel +1.8 pts | +1.8 pts | — |
| Legend | Irithel +2.2 pts | +2.2 pts | — |
| Mythical Honor | Irithel +2.0 pts | +2.0 pts | — |
Gap: change in a hero's win rate when facing the other, in points (seen by Irithel, then by Ixia). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Irithel does better in the mid game, Ixia in the early game.
| Phase | Irithel | Ixia |
|---|---|---|
| Early game (10–14 min) | 53.6% | 54.3% |
| Mid game (14–18 min) | 53.2% | 48.5% |
| Late game (18+ min) | 51.5% | 47.0% |
Each hero's own win rate by game length (All ranks), over all its games, not only this matchup.
Profiles (All ranks)
| Criterion | Irithel | Ixia |
|---|---|---|
| Win rate | 52.5% | 50.0% |
| Ban rate | 0.3% | 0.8% |
| Offense | 8 | 7 |
| Durability | 1 | 3 |
| Control effects | 1 | 5 |
| Difficulty | 3 | 4 |
Builds
Irithel
Most-played build · Gold Lane
Assassin · Sprint · 57.9% win rate
Items against Ixia · rule-based, not measured
Ixia
Most-played build · Gold Lane
Marksman · Flicker · 56.6% win rate
Items against Irithel · rule-based, not measured
Irithel and Ixia on the same team
- Across all ranks, Ixia with Irithel: -7.7 pts of win rate.
- At Epic, Ixia with Irithel: -7.3 pts of win rate.
- At Legend, Ixia with Irithel: -7.9 pts of win rate.
- At Mythic, Ixia with Irithel: -9.1 pts of win rate.
- At Mythical Glory, Irithel with Ixia: +13.4 pts of win rate.
- At Mythical Glory, Ixia with Irithel: +13.4 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.