Grock vs Lolita
Grock against Lolita, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more
· Patch 2.2.16
Who wins, Grock or Lolita?
At Mythic, Grock has the edge over Lolita: 1.9 pts of win rate in this matchup. Over 3 rank brackets measured, Grock leads in 3 and Lolita in 0.
| Rank | Edge | Grock vs Lolita | Lolita vs Grock |
|---|---|---|---|
| All ranks | Grock +1.8 pts | +1.8 pts | — |
| Legend | Grock +2.1 pts | +2.1 pts | — |
| Mythic | Grock +1.9 pts | +1.9 pts | — |
| Mythical Honor | Grock +3.6 pts | +3.6 pts | — |
Gap: change in a hero's win rate when facing the other, in points (seen by Grock, then by Lolita). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Lolita has the higher win rate at every game length.
| Phase | Grock | Lolita |
|---|---|---|
| Early game (10–14 min) | 44.6% | 55.0% |
| Mid game (14–18 min) | 47.3% | 54.4% |
| Late game (18+ min) | 49.0% | 53.2% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Grock | Lolita |
|---|---|---|
| Win rate | — | — |
| Ban rate | — | — |
| Offense | 4 | 1 |
| Durability | 9 | 10 |
| Control effects | 8 | 9 |
| Difficulty | 6 | 5 |
Builds
Grock
Most-played build · Roam
Tank · Flicker · 51.0% win rate
Items against Lolita · rule-based, not measured
Lolita
Most-played build · Roam
Support · Revitalize · 61.9% win rate
Items against Grock · rule-based, not measured
Grock and Lolita on the same team
- Across all ranks, Grock with Lolita: -8.2 pts of win rate.
- At Epic, Grock with Lolita: -13.1 pts of win rate.
- At Legend, Grock with Lolita: -7.9 pts of win rate.
- At Mythic, Grock with Lolita: -8.5 pts of win rate.
- At Mythic, Lolita with Grock: -8.5 pts of win rate.
- At Mythical Glory, Grock with Lolita: -7.3 pts of win rate.
- At Mythical Glory, Lolita with Grock: -7.3 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.