Chip vs Grock
Chip against Grock, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Chip or Grock?
At Legend, Grock has the edge over Chip: 1.4 pts of win rate in this matchup. Over 2 rank brackets measured, Chip leads in 1 and Grock in 1.
| Rank | Edge | Chip vs Grock | Grock vs Chip |
|---|---|---|---|
| Legend | Grock +1.4 pts | — | +1.4 pts |
| Mythical Honor | Chip +2.0 pts | — | -2.0 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Chip, then by Grock). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Grock has the higher win rate at every game length.
| Phase | Chip | Grock |
|---|---|---|
| Early game (10–14 min) | 44.2% | 46.2% |
| Mid game (14–18 min) | 47.0% | 49.3% |
| Late game (18+ min) | 48.8% | 49.9% |
Each hero's own win rate by game length (Legend), over all its games, not only this matchup.
Profiles (Legend)
| Criterion | Chip | Grock |
|---|---|---|
| Win rate | 46.6% | 48.4% |
| Ban rate | 0.6% | 1.0% |
| Offense | 2 | 4 |
| Durability | 8 | 9 |
| Control effects | 6 | 8 |
| Difficulty | 5 | 6 |
Builds
Chip
Most-played build · Roam
Support · Flicker · 49.8% win rate
Items against Grock · rule-based, not measured
Grock
Most-played build · Roam
Tank · Flicker · 56.1% win rate
Items against Chip · rule-based, not measured
Chip and Grock on the same team
- Across all ranks, Chip with Grock: -6.7 pts of win rate.
- Across all ranks, Grock with Chip: -6.7 pts of win rate.
- At Epic, Chip with Grock: +18.8 pts of win rate.
- At Epic, Grock with Chip: +18.8 pts of win rate.
- At Legend, Grock with Chip: +5.3 pts of win rate.
- At Mythic, Grock with Chip: +1.9 pts of win rate.
- At Mythical Honor, Grock with Chip: -7.1 pts of win rate.
- At Mythical Glory, Chip with Grock: -7.7 pts of win rate.
- At Mythical Glory, Grock with Chip: -7.7 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.