Faramis vs Gloo
Faramis against Gloo, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more
· Patch 2.2.16
Who wins, Faramis or Gloo?
At Mythic, Faramis has the edge over Gloo: 6.8 pts of win rate in this matchup. Over 5 rank brackets measured, Faramis leads in 5 and Gloo in 0.
| Rank | Edge | Faramis vs Gloo | Gloo vs Faramis |
|---|---|---|---|
| All ranks | Faramis +6.9 pts | +6.9 pts | -6.9 pts |
| Epic | Faramis +7.7 pts | +7.7 pts | -7.7 pts |
| Legend | Faramis +7.8 pts | +7.8 pts | -7.8 pts |
| Mythic | Faramis +6.8 pts | +6.8 pts | -6.8 pts |
| Mythical Honor | Faramis +5.4 pts | +5.4 pts | -5.4 pts |
| Mythical Glory | Faramis +4.3 pts | +4.3 pts | -4.3 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Faramis, then by Gloo). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Gloo has the higher win rate at every game length.
| Phase | Faramis | Gloo |
|---|---|---|
| Early game (10–14 min) | 52.5% | 57.6% |
| Mid game (14–18 min) | 52.9% | 54.6% |
| Late game (18+ min) | 53.0% | 53.6% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Faramis | Gloo |
|---|---|---|
| Win rate | — | — |
| Ban rate | — | — |
| Offense | 6 | 3 |
| Durability | 4 | 10 |
| Control effects | 1 | 10 |
| Difficulty | 4 | 7 |
Builds
Faramis
Most-played build · Mid Lane
Assassin · Flicker · 59.6% win rate
Items against Gloo · rule-based, not measured
Gloo
Most-played build · Roam
All · Flameshot · 61.9% win rate
Items against Faramis · rule-based, not measured
Faramis and Gloo on the same team
- Across all ranks, Gloo with Faramis: -2.7 pts of win rate.
- At Mythic, Gloo with Faramis: -3.1 pts of win rate.
- At Mythical Glory, Gloo with Faramis: -3.7 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.