Edith vs Lolita
Edith against Lolita, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Edith or Lolita?
At Mythic, Lolita has the edge over Edith: 3.6 pts of win rate in this matchup. Over 4 rank brackets measured, Edith leads in 0 and Lolita in 4.
| Rank | Edge | Edith vs Lolita | Lolita vs Edith |
|---|---|---|---|
| All ranks | Lolita +4.4 pts | -4.4 pts | +4.4 pts |
| Legend | Lolita +2.9 pts | -2.9 pts | — |
| Mythic | Lolita +3.6 pts | -3.6 pts | — |
| Mythical Honor | Lolita +5.0 pts | -5.0 pts | +5.0 pts |
| Mythical Glory | Lolita +4.5 pts | -4.5 pts | +4.5 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Edith, then by Lolita). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Lolita has the higher win rate at every game length.
| Phase | Edith | Lolita |
|---|---|---|
| Early game (10–14 min) | 57.5% | 58.4% |
| Mid game (14–18 min) | 54.3% | 56.0% |
| Late game (18+ min) | 51.9% | 52.3% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Edith | Lolita |
|---|---|---|
| Win rate | 51.1% | 55.5% |
| Ban rate | 0.2% | 0.3% |
| Offense | 3 | 1 |
| Durability | 7 | 10 |
| Control effects | 10 | 9 |
| Difficulty | 4 | 5 |
Builds
Edith
Most-played build · EXP Lane
Fighter · Inspire · 61.5% win rate
Items against Lolita · rule-based, not measured
Lolita
Most-played build · Roam
Tank · Revitalize · 60.8% win rate
Items against Edith · rule-based, not measured
Edith and Lolita on the same team
- Across all ranks, Edith with Lolita: +1.6 pts of win rate.
- At Legend, Lolita with Edith: +3.4 pts of win rate.
- At Mythical Honor, Edith with Lolita: +3.3 pts of win rate.
- At Mythical Honor, Lolita with Edith: +3.3 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.