Cyclops vs Obsidia
Cyclops against Obsidia, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Cyclops or Obsidia?
At Mythic, Cyclops has the edge over Obsidia: 2.2 pts of win rate in this matchup. Over 5 rank brackets measured, Cyclops leads in 5 and Obsidia in 0.
| Rank | Edge | Cyclops vs Obsidia | Obsidia vs Cyclops |
|---|---|---|---|
| Epic | Cyclops +2.1 pts | — | -2.1 pts |
| Legend | Cyclops +1.6 pts | — | -1.6 pts |
| Mythic | Cyclops +2.2 pts | — | -2.2 pts |
| Mythical Honor | Cyclops +2.1 pts | — | -2.1 pts |
| Mythical Glory | Cyclops +1.9 pts | — | -1.9 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Cyclops, then by Obsidia). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Cyclops does better in the late game, Obsidia in the early game.
| Phase | Cyclops | Obsidia |
|---|---|---|
| Early game (10–14 min) | 48.4% | 50.0% |
| Mid game (14–18 min) | 53.2% | 51.9% |
| Late game (18+ min) | 53.5% | 52.1% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Cyclops | Obsidia |
|---|---|---|
| Win rate | 51.6% | 51.0% |
| Ban rate | 0.5% | 2.8% |
| Offense | 10 | 7 |
| Durability | 3 | 2 |
| Control effects | 7 | 1 |
| Difficulty | 4 | 4 |
Builds
Cyclops
Most-played build · Mid Lane
Mage · Flicker · 61.5% win rate
Items against Obsidia · rule-based, not measured
Obsidia
Most-played build · Gold Lane
Fighter · Flicker · 52.6% win rate
Items against Cyclops · rule-based, not measured