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Miya vs Obsidia

Miya against Obsidia, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more

· Patch 2.2.16

Who wins, Miya or Obsidia?

At Mythic, Miya has the edge over Obsidia: 2.7 pts of win rate in this matchup. Over 5 rank brackets measured, Miya leads in 5 and Obsidia in 0.

RankEdgeMiya vs ObsidiaObsidia vs Miya
EpicMiya +1.4 pts+1.4 pts—
LegendMiya +2.3 pts+2.3 pts-2.3 pts
MythicMiya +2.7 pts+2.7 pts-2.7 pts
Mythical HonorMiya +2.8 pts+2.8 pts-2.8 pts
Mythical GloryMiya +2.5 pts+2.5 pts-2.5 pts

Gap: change in a hero's win rate when facing the other, in points (seen by Miya, then by Obsidia). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.

Early or late game?

Miya does better in the late game, Obsidia in the early game.

PhaseMiyaObsidia
Early game (10–14 min)48.1%54.8%
Mid game (14–18 min)51.8%54.2%
Late game (18+ min)53.2%52.3%

Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.

Profiles (Mythic)

CriterionMiyaObsidia
Win rate——
Ban rate——
Offense77
Durability12
Control effects41
Difficulty14

Builds

Miya

Most-played build · Gold Lane

Marksman · Inspire · 55.4% win rate

Items against Obsidia · rule-based, not measured

Obsidia

Most-played build · Gold Lane

Fighter · Flicker · 58.4% win rate

Items against Miya · rule-based, not measured

Miya and Obsidia on the same team

  • Across all ranks, Miya with Obsidia: -8.0 pts of win rate.
  • Across all ranks, Obsidia with Miya: -8.0 pts of win rate.
  • At Epic, Miya with Obsidia: -6.9 pts of win rate.
  • At Legend, Miya with Obsidia: -8.1 pts of win rate.
  • At Legend, Obsidia with Miya: -8.1 pts of win rate.
  • At Mythic, Obsidia with Miya: -9.3 pts of win rate.
  • At Mythical Honor, Obsidia with Miya: -8.9 pts of win rate.
  • At Mythical Glory, Obsidia with Miya: -7.4 pts of win rate.

Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.