Cyclops vs Minotaur
Cyclops against Minotaur, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Cyclops or Minotaur?
At Mythic, Minotaur has the edge over Cyclops: 2.1 pts of win rate in this matchup. Over 4 rank brackets measured, Cyclops leads in 0 and Minotaur in 4.
| Rank | Edge | Cyclops vs Minotaur | Minotaur vs Cyclops |
|---|---|---|---|
| All ranks | Minotaur +2.4 pts | -2.4 pts | +2.4 pts |
| Legend | Minotaur +1.9 pts | -1.9 pts | +1.9 pts |
| Mythic | Minotaur +2.1 pts | -2.1 pts | +2.1 pts |
| Mythical Honor | Minotaur +2.1 pts | -2.1 pts | +2.1 pts |
| Mythical Glory | Minotaur +2.4 pts | — | +2.4 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Cyclops, then by Minotaur). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Cyclops does better in the late game, Minotaur in the early game.
| Phase | Cyclops | Minotaur |
|---|---|---|
| Early game (10–14 min) | 48.4% | 57.8% |
| Mid game (14–18 min) | 53.2% | 55.7% |
| Late game (18+ min) | 53.5% | 52.8% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Cyclops | Minotaur |
|---|---|---|
| Win rate | 51.6% | 55.9% |
| Ban rate | 0.5% | 5.0% |
| Offense | 10 | 1 |
| Durability | 3 | 10 |
| Control effects | 7 | 8 |
| Difficulty | 4 | 4 |
Builds
Cyclops
Most-played build · Mid Lane
Mage · Flicker · 61.5% win rate
Items against Minotaur · rule-based, not measured
Minotaur
Most-played build · Roam
Support · Revitalize · 62.4% win rate
Items against Cyclops · rule-based, not measured