Angela vs Aulus
Angela against Aulus, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Angela or Aulus?
At Mythic, Angela has the edge over Aulus: 2.6 pts of win rate in this matchup. Over 4 rank brackets measured, Angela leads in 4 and Aulus in 0.
| Rank | Edge | Angela vs Aulus | Aulus vs Angela |
|---|---|---|---|
| All ranks | Angela +2.3 pts | — | -2.3 pts |
| Legend | Angela +1.9 pts | — | -1.9 pts |
| Mythic | Angela +2.6 pts | — | -2.6 pts |
| Mythical Honor | Angela +2.2 pts | — | -2.2 pts |
| Mythical Glory | Angela +2.3 pts | — | -2.3 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Angela, then by Aulus). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Aulus has the higher win rate at every game length.
| Phase | Angela | Aulus |
|---|---|---|
| Early game (10–14 min) | 49.2% | 52.1% |
| Mid game (14–18 min) | 50.1% | 52.6% |
| Late game (18+ min) | 48.2% | 50.8% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Angela | Aulus |
|---|---|---|
| Win rate | 48.8% | 49.8% |
| Ban rate | 15.5% | 0.4% |
| Offense | 2 | 6 |
| Durability | 3 | 6 |
| Control effects | 5 | 1 |
| Difficulty | 6 | 2 |
Builds
Angela
Most-played build · Roam
Support · Flicker · 57.1% win rate
Items against Aulus · rule-based, not measured
Aulus
Most-played build · Jungle
Fighter · Retribution · 59.2% win rate
Items against Angela · rule-based, not measured
Angela and Aulus on the same team
- Across all ranks, Aulus with Angela: +1.6 pts of win rate.
- At Legend, Aulus with Angela: +1.4 pts of win rate.
- At Mythic, Aulus with Angela: +1.8 pts of win rate.
- At Mythical Honor, Aulus with Angela: +1.9 pts of win rate.
- At Mythical Glory, Aulus with Angela: +1.4 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.