Skip to content
MLBBDex

Advance Server notes

Advance Server 1.8.88

Older than patch 2.1.88

Source page on the wiki

Changes under test

Everything listed here is being tested on the Advance Server: these changes may still evolve, or never reach the Official Server.

At a glance

Zhask Experimental Adjustments, Phoveus & Chou Buffs, Natan Nerf

Hero changes

8 heroes changed in Advance Server version 1.8.88.

  • 3Buffs
  • 1Nerfs
  • 4Adjustments

Details by hero

Phoveus

Adjustment

We have enhanced Phoveus' combat capabilities in his first 3 levels and improved the hit rate of Astaros Eye.

Demonic ImpactSkill 1Buff
  • Cooldown:before:7-4.5safter:6-4s
  • CD Reduction on next cast Upon Hit:before:50%after:60%
Infernal PursuitUltimateNerf
  • Physical Damage based on Max HP:before:8-14%after:6-10%
Open the Phoveus page

Zhuxin

Adjustment

Weakened her control capabilities while improving the experience of clearing Minions with Lantern Flare or being controlled by enemies.

AttributesBuff
  • Max Mana:before:1200after:1500
Lantern FlareSkill 2Adjustment
  • New Effect: Deals 20% extra damage to Minions.
  • New Effect: Now, when the skill is interrupted by control effects, the skill indicator will stop at its original position. After the control ends, you no longer need to "drag" out the skill indicator again.
  • Knock Enemy Airborne up to:before:1.5safter:1s
Open the Zhuxin page

Zhask

Buff

Experimental Adjustments: We hope to increase the stability of Nightmaric Spawn (including damage and control) and unbind Zhask's connection to Inspire, allowing him to use other Battle Spells.

Nightmaric SpawnSkill 1Buff
  • Removed the first two Basic Attacks. Nightmaric Spawn will now continuously release Death Rays (considered as Basic Attacks, damage frequency no longer affected by Attack Speed).
  • Slow Effect by Death Rays:before:up to 60%after:up to 30%
  • Death Rays Damage:before:90 +15 MPafter:60 +20 MP
  • before:Mana Cost 100-160after:60-90
Mind EaterSkill 2Buff
  • Skill Revamp: After Zhask deals damage to enemies in the specified direction, the Nightmaric Spawn will sequentially attack and stun enemy heroes hit by him.
  • Reduced the foreswing time by 40%.
Dominator's DescentUltimateBuff
  • before:Enhance Nightmaric Spawn on the spotafter:Select an area to summon the enhanced Nightmaric Spawn
  • Mana Cost:before:200-400after:100-200
Open the Zhask page

Chou

Buff

Further enhance Chou's performance in the mid game.

Only FastPassiveBuff
  • Adjusted the Physical Defense Reduction effect to be applied before increasing Basic Attack Damage.
Jeet Kune DoSkill 1Buff
  • Increased the dash distance by 20%. Using any two casts of Skill 1 or Skill 2 will activate the enhanced Basic Attack by Passive (already effective in the previous patch).
  • Cooldown:before:11-9safter:9-7s
Open the Chou page

Moskov

Adjustment

After gathering feedback from various sources, we decided to reduce the cooldown of Moskov's Spear of Misery while maintaining his unique features.

Spear of QuiescencePassiveBuff
  • Restored the effect of Basic Attacks can reduce the cooldown of Spear of Misery.
Spear of MiserySkill 2Nerf
  • Cooldown:before:12-9.5safter:12s at all levels
  • Stun Duration:before:1.5safter:1.2s
Open the Moskov page

Aulus

Adjustment

Currently, the extra attack damage on Aulus' Basic Attacks from his Fighting Spirit can affect Turrets and Base, causing him to push way too fast. In this patch, we fixed this issue and optimized the experience when Aulus casts his Undying Fury.

Fighting SpiritPassiveNerf
  • The extra Physical Damage from Basic Attacks at max stacks of Fighting Spirit no longer works on Turrets and Base.
Undying FuryUltimateBuff
  • Cannot be interrupted when casting his Ultimate.
Open the Aulus page

Nana

Buff

Increased the benefit gained from hitting with her Molina Smooch.

Molina SmoochSkill 2Buff
  • Magic Defense Reduction of Transformed Enemies:before:25%-35%after:30%-40%
Open the Nana page

Natan

Nerf

Decreased Natan's mid-late game damage potential.

Theory of EverythingPassiveNerf
  • Magic Power Bonus:before:70%after:65%
  • Attack Effect Inherited:before:70%after:65%
SuperpositionSkill 1Nerf
  • Magic Power Bonus:before:140%after:130%
Interference!Skill 2Nerf
  • Knockback Damage Magic Power Bonus:before:70%after:65%
  • Extra Total Magic Power Bonus:before:14%after:13%
Open the Natan page

Items

Equipment Adjustments

Berserker's Fury

Buff

Make the total price of the ATK Crit set and the Attack Speed set equal.

PriceBuff
  • before:2500after:2390
Open the Berserker's Fury page

Minion and Creeps Adjustments

Lord (Neutral)

  • Exp Provided: -37.5%
  • Gold Provided: -26 to -36% (scales with match time.)

Lord (Summoned)

  • HP: +20%
  • Currently, the Lord serves the dual purpose of providing team economy and increasing push pressure. We want to increase the push pressure of the Lord while decreasing the team economy they provide to balance the advantage gained by the team that takes them.

Battlefield and system

Bounty System Optimization

  • The Bounty system for ending kill streaks and the Team Bounty system have long helped the disadvantaged team catch up to the advantaged team, providing more opportunities for a comeback. However, due to the lack of visuals, many players still do not understand these mechanisms, making it difficult to develop tactics targeting the enemy's high bounty targets.
  • In this patch, we have added a display of the current bounty amount for each hero on the scoreboard (only displayed if the bounty is not less than 120 Gold), indicating the extra Gold the killer can get for eliminating that hero. We hope this will help players make better use of this mechanism to plan their tactics and ensure victory.
  • Additional Notes: The Killing Spree Bounty increases with the number of consecutive kills the hero makes, but is only awarded to the player who ends the spree. The Team Bounty increases by the amount the hero is ahead of the opposing team's average economy. When a leading hero is killed, the Team Bounty is distributed to all players on the killer's team.

Battlefield Adjustments

  • Optimized the visuals of the War Cry and Temporal Reign talents in matches.
  • Optimized the default Battle Setup for some heroes.
  • Optimized the Mecha Suppression description of Jawhead to match the actual targets affected.
All Advance Server versions

Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.