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Advance Server notes

Advance Server 1.8.62

Older than patch 2.1.88

Source page on the wiki

Changes under test

Everything listed here is being tested on the Advance Server: these changes may still evolve, or never reach the Official Server.

At a glance

New control settings, Nana's Nerf, Aurora's Nerf, Fredrinn's Buff, Marksmen's Adjustments, Physical Equipment's Nerf

From the designers

In this patch, we continue to optimize several heroes that have been adjusted significantly, as well as the new hero on the Advanced Server. At the same time, we have made some additional adjustments to some of the Marksmen heroes that were adjusted in the previous patch.

At the same time, we have removed the 10% base Attack Speed reduction for all heroes that was used in conjunction with the control optimization in the previous patch. Instead, we're balancing the adjustments with equipment.

Hero changes

15 heroes changed in Advance Server version 1.8.62.

  • 5Buffs
  • 9Nerfs
  • 1Adjustments

Details by hero

Chip

Adjustment

The mini-map will now show the Main Portal's location. After teleporting to the Main Portal, the mini-map will show the corresponding Connecting Portal's location.

ShortcutUltimateAdjustment
  • New Effect: Casting skills or launching Basic Attacks while standing on the Main Portal, will reset the wait time for teleportation.
Open the Chip page

Helcurt

Nerf

Slightly reduced the extra Movement Speed from his Passive.

Race AdvantagePassiveNerf
  • Movement Speed Boost in Stealth:before:20%after:15%
  • Movement Speed (decreasing over time) and Attack Speed Boost upon Being Spotted:before:60%after:50%
Open the Helcurt page

Edith

Nerf

Reverted some of the previous adjustments.

OverloadPassiveNerf
  • Damage on Minions:before:200%after:150% (a buff during laning)
Open the Edith page

Masha

Nerf

With so many new mechanics, Masha's Resilience and Control Immunity seemed overwhelmingly powerful, and her Mana-free skills cast on her last HP with Control Immunity all the time made it impossible for Masha's opponents to fight her. We decided to remove this passive.

Ancient StrengthPassiveNerf
  • Removed Effect: Masha no longer gains extra Resilience and Control Immunity by lowering HP.
Open the Masha page

Nana

Nerf

Nana's passive currently has a nearly 100% escape rate when activated, making it impossible for many Assassins and Fighters to catch up to her. We've decided to reduce Nana's Movement Speed bonus when her Passive is active, allowing her to be caught by Assassins and Fighters in some situations.

Molina's GiftPassiveNerf
  • Movement Speed Boost:before:70%after:30%
Open the Nana page

Hayabusa

Buff

Further enhance Hayabusa's game performance without Ultimate.

Phantom ShurikenSkill 1Buff
  • Base Damage:before:180-250after:190-260
Open the Hayabusa page

Fredrinn

Buff

We want Fredrinn to clear lanes a little faster in the early game.

Piercing StrikeSkill 1Buff
  • Cooldown:before:8.5-7.5safter:7.5-6.5s
Brave AssaultSkill 2Buff
  • Cooldown:before:8.5-7.5safter:7.5-6.5s
Open the Fredrinn page

Miya

Nerf
AttributesNerf
  • Base Physical Attack:before:120after:115
  • Physical Attack Growth:before:12after:10
Arrow of EclipseSkill 2Buff
  • Base Damage:before:180-330after:270-420 (Applied in the last Patch)
Open the Miya page

Irithel

Nerf
AttributesNerf
  • Base Physical Attack:before:130after:125
  • Physical Attack Growth:before:10after:8.5
Open the Irithel page

Clint

Nerf
AttributesNerf
  • Base Physical Attack:before:127after:120
  • Physical Attack Growth:before:13.5after:14
Open the Clint page

Argus

Buff
AttributesBuff
  • Physical Attack Growth:before:3.5after:6

Items

Equipment Adjustments

Golden Staff

Nerf

[Unique Passive - Endless Strike]

  • Increase Attack Speed of Basic Attack:before:100%after:80%
Open the Golden Staff page

Twilight Armor

Buff

We want to improve the versatility of Twilight Armor against burst damage.

  • [Unique Passive - Twilight] (Reworked)
Open the Twilight Armor page
  • Since "Move and Attack' is more beneficial at high Attack Speed, we have removed the base Attack Speed reduction adjustment for all heroes from the previous patch, but have nerfed some Attack Speed equipment.

Battle spells

Spells

Inspire

Nerf
  • Attack Speed Boost:before:1.55 timesafter:1.5 times

Battlefield and system

Attack Speed

  • In this patch, we have optimized the growth of Attack Speed by removing the Attack Speed Threshold limitation, and now every 1% of Attack Speed will result in an actual Attack Speed gain. With this optimization, the growth of Attack Speed will be smoother instead of abruptly changing after reaching a certain Attack Speed. This also solves the problem of some heroes actually gaining 5.0 Attack Speed at 4.0 Attack Speed in the panel.

Battlefield Adjustments

  • [Controls]
  • Added the following Control settings:
  • Close Pursue: When enabled, the pursuit distance is the shortest distance outside the attack range.
  • Pause Movement at Joystick Center: When enabled, the hero stops moving when the Joystick stays in the center.
  • Filter Active Creeps: When enabled, active Creeps are attacked before inactive Creeps.
  • Attack Activation Distance: Provides options such as Distant, Close, and Fixed Position Based on Range.
  • Changed Attack Assist to Move and Pursue.
  • Changed Skill Smart Targeting to Accurate Indicator.
  • [Other]
  • Removed the display of the skill icons being disabled when under control for 66ms or less, allowing for more timely skill release when control is stopped.
  • Improved the detection of Creeps as inactive.
All Advance Server versions

Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.