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Advance Server notes

Advance Server 1.8.32

Older than patch 2.1.88

Source page on the wiki

Changes under test

Everything listed here is being tested on the Advance Server: these changes may still evolve, or never reach the Official Server.

At a glance

Revamped Aurora Buff, Alice and Barats' Experimental Changes, Kimmy Buff, Cici Nerf

From the designers

We'll keep improving the battlefield experience in the current and next patch by giving every player a choice whether to fight for the Turtle (even if it didn't spawn on their side) and making the competition on Gold and Exp Lanes more intense in early to mid game.

Hero changes

9 heroes changed in Advance Server version 1.8.32.

  • 8Buffs
  • 1Nerfs
  • 0Adjustments

Details by hero

Aurora

Buff

Aurora's damage pacing is somewhat slow, so we're aiming to quicken her burst potential.

Pride of IcePassiveBuff
  • Cooldown:before:180safter:150s
Cold DestructionSkill 1Adjustment
  • Skill Revamp: Aurora fires an icy meteorite at the target location, dealing Magic Damage and reducing targets' Movement Speed. The meteorite then explodes 5 times, dealing Magic Damage each time.
Open the Aurora page

Alice

Buff

Experimental Changes: The blood orb mechanic is fun, but it forces the Alice player to play multiple lanes to maximize their gains. We're trying to change the Passive mechanic and adjusting the pacing of her active skills. Her Skill 2 can now be used more frequently, while her Ultimate grants more survivability and enhances the burst of her Skill 2, enabling Alice to farm faster.

AttributesBuff
  • Max Mana Growth per Level:before:0after:100
Blood AncestryPassiveAdjustment
  • Revamped Effect: Restore 1.5% Max Mana every second (doubled while fighting enemy heroes). Gain 3 Movement Speed and 1% Healing Received per level.
Flowing BloodSkill 1Nerf
  • Cooldown:before:5safter:8s
Blood AweSkill 2Buff
  • Cooldown:before:7safter:6s
  • Immobilizing Time:before:1.2safter:0.5s
  • Mana Cost:before:50-75after:100
  • Damage:before:270-395 + 90% Magic Powerafter:(200-400) + 75% Magic Power + ((5-15%) + 0.3% Max Mana)% Enemy's Max HP
Blood OdeUltimateBuff
  • New Effect: Reduce the cooldown of Skills 1 & 2 by 0.2s and 0.5s respectively upon hitting 1 enemy hero
  • Base Damage:before:90after:60-100 (no longer scales with Mana growth)
  • Mana Cost:before:50-160after:40-120
  • HP Regen Bonus from Magic Power:before:10%after:30%
Open the Alice page

Barats

Buff

Experimental Changes: Most Barats players struggle to maintain his Passive, slow skills, and enemies can easily break out of his Ultimate. We want to address these issues by increasing the utility of his Ultimate, making him a great initiator in teamfights.

Big GuyPassiveBuff
  • Stacks:before:Each enemy hitafter:Each time a skill hits a target (hitting multiple targets still only grant 1 stack).
  • Max Stacks:before:25after:10
  • Number of Stacks Required for Enhanced Basic Attack:before:15after:10
  • New Effect: Enhanced Basic Attack also helps maintain the Passive effect.
So-Called TeamworkSkill 1Adjustment
  • No longer slows enemies hit.
  • Second Stage Damage Interval:before:1safter:0.5s
Missile ExpertSkill 2Buff
  • New Effect: The first missile launched also deals damage and slows enemies by 40% for 1s.
  • Revamped Effect: The missile is now guaranteed to pull enemies toward Barats.
  • Stun Duration:before:0.5safter:0.8s
Detona's WelcomeUltimateBuff
  • Revamped Effect: Pressing the Ultimate button charges up the skill, during which Barats is immune to CC. When released, Barats sprints in the target direction, devouring the first enemy hit. (The distance of the sprint increases with the charge time; cancelling the cast refunds 60% cooldown time.)
Open the Barats page

Kimmy

Buff

We don't want Kimmy to focus too much on energy management, so we've extended her damage window in the mid and late game. We're also slightly lowering her damage scaling. Meanwhile, we want to boost her Crit Chance to reduce the extent at which Radiant Armor counters her.

Chemist's InstinctPassiveBuff
  • Basic Attack Damage:before:22% Total Physical Attack + 24% Total Magic Power, 1% per levelafter:20% Total Physical Attack + 15% Total Magic Power at all levels
  • Attack Effect:before:22%after:20%
Energy TransformationSkill 1Buff
  • Damage:before:20 + 22%-27% Total Physical Attack + 24%-29% Total Magic Powerafter:30 + 20% Total Physical Attack at all levels + 20% Total Magic Power
  • Energy Cost:before:5 at all levelsafter:5-3
  • New Effect: Leveling up the skill grants Kimmy 5%-20% extra Crit Chance.
Maximum ChargeUltimateNerf
  • Removed Effect: Energy Regen.
  • Slightly reduced backswing time.
Open the Kimmy page

Cici

Nerf

Slightly reduced her attack range to make it shorter than that of Marksman heroes.

Yo-Yo BlitzSkill 1Nerf
  • Attack Range:before:4.2after:3.5
Buoyant BounceSkill 2Buff
  • Improved the control experience of Cici's jumps.
  • New Effect: Hitting an ally now allows her to jump twice as well.
  • Casting Range:before:4.2after:4
Curtain CallUltimateNerf
  • Casting Range:before:5after:4.5
  • Duration:before:3safter:4s
  • Slow Effect:before:40%after:20%
  • New Effect: The effect can now be removed by Purify.
Open the Cici page

Selena

Buff

We've decided to stop adjusting Selena's marks and only keep some of the simple gameplay optimizations for future testing. The following are the adjustments made based on the Official Server version.

Abyssal TrapElven Form - Skill 1Adjustment
  • New Effect: Marks can now be applied to Minions.
  • Damage adjustments to non-hero units are the same as to heroes.
  • Slightly increased the radius of Explosion.
  • Fixed an issue where the slow effect of the first stage doesn't match the skill description.
Soul EaterAbyssal Form - Skill 1Buff
  • New Effect: Hitting a marked enemy now refreshes the cooldown of her Garotte (Abyssal).
  • Removed the Mana cost.
GarotteAbyssal Form - Skill 2Buff
  • Removed the Mana cost.
Primal DarknessUltimateAdjustment
  • Cooldown:before:5.5-4s (unaffected by CD Reduction)after:4s (affected by CD Reduction)
Open the Selena page

Balmond

Buff

The following are the adjustments made based on the Official Server version.

Cyclone SweepSkill 2Buff
  • New Effect: Cyclone Sweep can no longer be interrupted by CC (Balmond can be knocked airborne during Cyclone Sweep before).
  • New Effect: Gains 15% Movement Speed Bonus during skill cast, which decays over time.
  • Base Damage:before:50-200 + 50% Total Physical Attackafter:25-100 + 25% Total Physical Attack, double the Attack Speed (Total Damage remains unchanged).
Lethal CounterUltimateBuff
  • Increased skill range and optimized visual effects.
  • New Effect: The skill cannot be interrupted by CC.
  • Cooldown:before:28-18safter:34-24s
Open the Balmond page

Vale

Buff

Vale's skill effects have been fully upgraded! The overall effects are more in line with the current gameplay.

WindblowSkill 2
  • Remaining whirlwind duration:before:2safter:1.6s (total damage remains unchanged)
WindstormUltimateBuff
  • New Effect: While the Windstorm lasts, it will continue to deal small amounts of damage to enemies in range.
  • Windstorm Duration:before:2safter:1.6s
Open the Vale page

Dyrroth

Buff

The following are the adjustments made based on the Official Server version.

Wrath of the AbyssPassiveBuff
  • Removed Effect: Dyrroth enhances his skills when his Rage reaches 50%.
  • New Effect: After every 2 Basic Attacks or skill casts, his next Basic Attack is guaranteed to be a Circle Strike.
Burst StrikeSkill 1Buff
  • Cooldown:before:5safter:8-6s
  • Slow Effect:before:25%after:50%
  • Duration:before:1.5safter:1s
Spectre StepSkill 2Adjustment
  • Target's Defense Reduction:before:50%after:30-80%
  • Slow Effect:before:90%after:50%
  • Slow Duration:before:0.5safter:2s
Abysm StrikeUltimateBuff
  • New Effect: The Ultimate cannot be interrupted.
  • Removed Effect: 55% Slow Effect for 0.5s
Open the Dyrroth page

Battlefield and system

Battlefield Optimizations

  • Turtle
  • Turtles will make a more shocking entrance and exit!
  • New Effect: 10s prior to/after the Turtles spawn or exit, the River generates a strong current flowing toward/away from them. Follow the flow to gain 30% extra Movement Speed.
  • Scavenger Crab
  • Easier to kill and more rewarding!
  • Crabs now have much lower HP, and Little Crabs no longer spawn in the first 2 minutes. (Scavenger Crabs continue to spawn instead)
  • Revamped Effect:before:Gain extra Gold from killsafter:Half Gold granted upon kills, the other drops to the ground and has to be picked up
  • Other
  • We optimized the experience when quickly tapping multiple hero skills at once.

System Adjustments

  • Due to this round of hero adjustments, we'll be temporarily taking down all the skins of Balmond and Vale.
All Advance Server versions

Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.