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Joy vs Melissa

Joy against Melissa, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more

· Patch 2.2.16

Who wins, Joy or Melissa?

At Mythic, Melissa has the edge over Joy: 2.7 pts of win rate in this matchup. Over 4 rank brackets measured, Joy leads in 0 and Melissa in 4.

RankEdgeJoy vs MelissaMelissa vs Joy
All ranksMelissa +3.1 pts-3.1 pts—
EpicMelissa +3.1 pts-3.1 pts+3.1 pts
LegendMelissa +2.3 pts—+2.3 pts
MythicMelissa +2.7 pts-2.7 pts+2.7 pts
Mythical GloryMelissa +3.2 pts-3.2 pts+3.2 pts

Gap: change in a hero's win rate when facing the other, in points (seen by Joy, then by Melissa). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.

Early or late game?

Joy does better in the early game, Melissa in the mid game.

PhaseJoyMelissa
Early game (10–14 min)46.9%45.6%
Mid game (14–18 min)49.0%50.6%
Late game (18+ min)50.3%51.4%

Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.

Profiles (Mythic)

CriterionJoyMelissa
Win rate——
Ban rate——
Offense79
Durability32
Control effects14
Difficulty95

Builds

Joy

Most-played build · Jungle

Mage · Retribution · 55.4% win rate

Items against Melissa · rule-based, not measured

Melissa

Most-played build · Gold Lane

Marksman · Inspire · 52.3% win rate

Items against Joy · rule-based, not measured

Joy and Melissa on the same team

  • Across all ranks, Joy with Melissa: +1.1 pts of win rate.
  • Across all ranks, Melissa with Joy: +1.1 pts of win rate.
  • At Epic, Melissa with Joy: +1.2 pts of win rate.
  • At Legend, Joy with Melissa: +1.3 pts of win rate.
  • At Legend, Melissa with Joy: +1.3 pts of win rate.
  • At Mythic, Joy with Melissa: +1.4 pts of win rate.
  • At Mythic, Melissa with Joy: +1.4 pts of win rate.
  • At Mythical Honor, Melissa with Joy: +1.1 pts of win rate.

Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.