Jawhead vs Lolita
Jawhead against Lolita, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Jawhead or Lolita?
At Mythic, Lolita has the edge over Jawhead: 1.9 pts of win rate in this matchup. Over 4 rank brackets measured, Jawhead leads in 0 and Lolita in 4.
| Rank | Edge | Jawhead vs Lolita | Lolita vs Jawhead |
|---|---|---|---|
| All ranks | Lolita +2.6 pts | -2.6 pts | — |
| Epic | Lolita +3.0 pts | -3.0 pts | — |
| Mythic | Lolita +1.9 pts | -1.9 pts | — |
| Mythical Honor | Lolita +2.7 pts | -2.7 pts | — |
| Mythical Glory | Lolita +2.4 pts | -2.4 pts | — |
Gap: change in a hero's win rate when facing the other, in points (seen by Jawhead, then by Lolita). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Lolita has the higher win rate at every game length.
| Phase | Jawhead | Lolita |
|---|---|---|
| Early game (10–14 min) | 44.7% | 58.4% |
| Mid game (14–18 min) | 47.0% | 56.0% |
| Late game (18+ min) | 48.3% | 52.3% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Jawhead | Lolita |
|---|---|---|
| Win rate | 48.5% | 55.5% |
| Ban rate | 0.9% | 0.3% |
| Offense | 3 | 1 |
| Durability | 6 | 10 |
| Control effects | 6 | 9 |
| Difficulty | 6 | 5 |
Builds
Jawhead
Most-played build · Roam
Tank · Flicker · 52.6% win rate
Items against Lolita · rule-based, not measured
Lolita
Most-played build · Roam
Tank · Revitalize · 60.8% win rate
Items against Jawhead · rule-based, not measured
Jawhead and Lolita on the same team
- Across all ranks, Jawhead with Lolita: +1.8 pts of win rate.
- Across all ranks, Lolita with Jawhead: +1.7 pts of win rate.
- At Legend, Jawhead with Lolita: +1.5 pts of win rate.
- At Mythical Glory, Jawhead with Lolita: +2.2 pts of win rate.
- At Mythical Glory, Lolita with Jawhead: +2.2 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.