Harley vs Valir
Harley against Valir, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Harley or Valir?
At Mythic, Harley has the edge over Valir: 1.9 pts of win rate in this matchup. Over 4 rank brackets measured, Harley leads in 4 and Valir in 0.
| Rank | Edge | Harley vs Valir | Valir vs Harley |
|---|---|---|---|
| All ranks | Harley +1.9 pts | +1.9 pts | — |
| Legend | Harley +2.1 pts | +2.1 pts | — |
| Mythic | Harley +1.9 pts | +1.9 pts | — |
| Mythical Honor | Harley +2.2 pts | +2.2 pts | — |
| Mythical Glory | Harley +1.9 pts | +1.9 pts | — |
Gap: change in a hero's win rate when facing the other, in points (seen by Harley, then by Valir). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Valir has the higher win rate at every game length.
| Phase | Harley | Valir |
|---|---|---|
| Early game (10–14 min) | 50.0% | 55.5% |
| Mid game (14–18 min) | 49.0% | 53.2% |
| Late game (18+ min) | 48.9% | 52.2% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Harley | Valir |
|---|---|---|
| Win rate | 47.4% | 53.4% |
| Ban rate | 17.5% | 3.7% |
| Offense | 9 | 7 |
| Durability | 3 | 2 |
| Control effects | 1 | 7 |
| Difficulty | 4 | 2 |
Builds
Harley
Most-played build · Jungle
Assassin · Retribution · 50.2% win rate
Items against Valir · rule-based, not measured
Valir
Most-played build · Mid Lane
Mage · Flicker · 58.5% win rate
Items against Harley · rule-based, not measured
Harley and Valir on the same team
- Across all ranks, Valir with Harley: +1.0 pts of win rate.
- At Epic, Valir with Harley: +1.2 pts of win rate.
- At Legend, Valir with Harley: +1.1 pts of win rate.
- At Mythic, Valir with Harley: +1.2 pts of win rate.
- At Mythical Honor, Valir with Harley: +1.1 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.