Granger vs Hanabi
Granger against Hanabi, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more
· Patch 2.2.16
Who wins, Granger or Hanabi?
At Mythic, Granger has the edge over Hanabi: 2.5 pts of win rate in this matchup. Over 4 rank brackets measured, Granger leads in 4 and Hanabi in 0.
| Rank | Edge | Granger vs Hanabi | Hanabi vs Granger |
|---|---|---|---|
| All ranks | Granger +1.9 pts | +1.9 pts | — |
| Epic | Granger +2.3 pts | +2.3 pts | -2.3 pts |
| Legend | Granger +2.4 pts | +2.4 pts | -2.4 pts |
| Mythic | Granger +2.5 pts | +2.5 pts | -2.5 pts |
| Mythical Honor | Granger +2.1 pts | +2.1 pts | — |
Gap: change in a hero's win rate when facing the other, in points (seen by Granger, then by Hanabi). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Hanabi has the higher win rate at every game length.
| Phase | Granger | Hanabi |
|---|---|---|
| Early game (10–14 min) | 43.5% | 53.8% |
| Mid game (14–18 min) | 40.9% | 51.3% |
| Late game (18+ min) | 42.8% | 48.5% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Granger | Hanabi |
|---|---|---|
| Win rate | — | — |
| Ban rate | — | — |
| Offense | 7 | 7 |
| Durability | 3 | 2 |
| Control effects | 1 | 8 |
| Difficulty | 4 | 1 |
Builds
Granger
Most-played build · Gold Lane
Assassin · Flicker · 46.5% win rate
Items against Hanabi · rule-based, not measured
Hanabi
Most-played build · Gold Lane
Fighter · Aegis · 58.0% win rate
Items against Granger · rule-based, not measured
Granger and Hanabi on the same team
- At Mythic, Granger with Hanabi: -8.2 pts of win rate.
- At Mythical Honor, Granger with Hanabi: -11.4 pts of win rate.
- At Mythical Honor, Hanabi with Granger: -11.4 pts of win rate.
- At Mythical Glory, Granger with Hanabi: -11.4 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.