Chang'e vs Popol and Kupa
Chang'e against Popol and Kupa, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Chang'e or Popol and Kupa?
At Mythic, Popol and Kupa has the edge over Chang'e: 1.8 pts of win rate in this matchup. Over 4 rank brackets measured, Chang'e leads in 0 and Popol and Kupa in 4.
| Rank | Edge | Chang'e vs Popol and Kupa | Popol and Kupa vs Chang'e |
|---|---|---|---|
| All ranks | Popol and Kupa +1.9 pts | -1.9 pts | — |
| Legend | Popol and Kupa +2.0 pts | -2.0 pts | — |
| Mythic | Popol and Kupa +1.8 pts | -1.8 pts | — |
| Mythical Honor | Popol and Kupa +1.7 pts | -1.7 pts | — |
| Mythical Glory | Popol and Kupa +1.9 pts | -1.9 pts | — |
Gap: change in a hero's win rate when facing the other, in points (seen by Chang'e, then by Popol and Kupa). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Popol and Kupa has the higher win rate at every game length.
| Phase | Chang'e | Popol and Kupa |
|---|---|---|
| Early game (10–14 min) | 47.8% | 60.7% |
| Mid game (14–18 min) | 49.5% | 54.9% |
| Late game (18+ min) | 51.7% | 54.2% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Chang'e | Popol and Kupa |
|---|---|---|
| Win rate | 49.6% | 54.4% |
| Ban rate | 1.0% | 0.4% |
| Offense | 8 | 7 |
| Durability | 4 | 3 |
| Control effects | 2 | 7 |
| Difficulty | 4 | 6 |
Builds
Chang'e
Most-played build · Mid Lane
Mage · Flicker · 56.3% win rate
Items against Popol and Kupa · rule-based, not measured
Popol and Kupa
Most-played build · Jungle
Assassin · Retribution · 61.0% win rate
Items against Chang'e · rule-based, not measured