Bruno vs Lolita
Bruno against Lolita, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Bruno or Lolita?
At Mythic, Lolita has the edge over Bruno: 3.6 pts of win rate in this matchup. Over 5 rank brackets measured, Bruno leads in 0 and Lolita in 5.
| Rank | Edge | Bruno vs Lolita | Lolita vs Bruno |
|---|---|---|---|
| All ranks | Lolita +3.8 pts | -3.8 pts | — |
| Epic | Lolita +9.1 pts | -9.1 pts | +9.1 pts |
| Legend | Lolita +3.4 pts | -3.4 pts | — |
| Mythic | Lolita +3.6 pts | -3.6 pts | — |
| Mythical Honor | Lolita +3.1 pts | -3.1 pts | — |
| Mythical Glory | Lolita +4.3 pts | -4.3 pts | +4.3 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Bruno, then by Lolita). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Lolita has the higher win rate at every game length.
| Phase | Bruno | Lolita |
|---|---|---|
| Early game (10–14 min) | 43.1% | 58.4% |
| Mid game (14–18 min) | 47.0% | 56.0% |
| Late game (18+ min) | 49.4% | 52.3% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Bruno | Lolita |
|---|---|---|
| Win rate | 45.9% | 55.5% |
| Ban rate | 0.1% | 0.3% |
| Offense | 6 | 1 |
| Durability | 2 | 10 |
| Control effects | 2 | 9 |
| Difficulty | 4 | 5 |
Builds
Bruno
Most-played build · Gold Lane
Marksman · Flicker · 51.6% win rate
Items against Lolita · rule-based, not measured
Lolita
Most-played build · Roam
Tank · Revitalize · 60.8% win rate
Items against Bruno · rule-based, not measured
Bruno and Lolita on the same team
- At Epic, Bruno with Lolita: +4.0 pts of win rate.
- At Epic, Lolita with Bruno: +4.3 pts of win rate.
- At Mythic, Bruno with Lolita: +2.1 pts of win rate.
- At Mythic, Lolita with Bruno: +2.1 pts of win rate.
- At Mythical Honor, Lolita with Bruno: +1.4 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.