Akai vs Cyclops
Akai against Cyclops, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more
· Patch 2.2.16
Who wins, Akai or Cyclops?
Across all ranks, Cyclops has the edge over Akai: 2.5 pts of win rate in this matchup. Over 3 rank brackets measured, Akai leads in 0 and Cyclops in 3.
| Rank | Edge | Akai vs Cyclops | Cyclops vs Akai |
|---|---|---|---|
| All ranks | Cyclops +2.5 pts | — | +2.5 pts |
| Epic | Cyclops +2.7 pts | -2.7 pts | +2.7 pts |
| Legend | Cyclops +2.7 pts | -2.7 pts | — |
| Mythical Honor | Cyclops +3.0 pts | -3.0 pts | +3.0 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Akai, then by Cyclops). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Akai does better in the early game, Cyclops in the late game.
| Phase | Akai | Cyclops |
|---|---|---|
| Early game (10–14 min) | 50.1% | 48.2% |
| Mid game (14–18 min) | 50.3% | 53.1% |
| Late game (18+ min) | 50.8% | 54.2% |
Each hero's own win rate by game length (All ranks), over all its games, not only this matchup.
Profiles (All ranks)
| Criterion | Akai | Cyclops |
|---|---|---|
| Win rate | 50.9% | 51.6% |
| Ban rate | 1.3% | 0.3% |
| Offense | 3 | 10 |
| Durability | 9 | 3 |
| Control effects | 9 | 7 |
| Difficulty | 3 | 4 |
Builds
Akai
Most-played build · Roam
Tank · Flicker · 57.2% win rate
Items against Cyclops · rule-based, not measured
Cyclops
Most-played build · Mid Lane
Mage · Flicker · 61.4% win rate
Items against Akai · rule-based, not measured
Akai and Cyclops on the same team
- Across all ranks, Cyclops with Akai: +1.6 pts of win rate.
- At Epic, Cyclops with Akai: +1.3 pts of win rate.
- At Legend, Cyclops with Akai: +1.5 pts of win rate.
- At Mythical Honor, Akai with Cyclops: +2.0 pts of win rate.
- At Mythical Honor, Cyclops with Akai: +2.0 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.