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Advance Server notes

Advance Server 1.8.80

Older than patch 2.1.88

Source page on the wiki

Changes under test

Everything listed here is being tested on the Advance Server: these changes may still evolve, or never reach the Official Server.

At a glance

Kagura & Alucard Buffs, Roger, X.Borg and Nana Nerfs, Reworked Queen's Wings

From the designers

In this patch, we will continue to optimize the Equipment.

Meanwhile, we will also be adjusting those heroes whose strength has been greatly increased or reduced due to Equipment adjustments.

These hero adjustments will be made in batches and will continue over several Advanced Server updates.

We will compensate heroes who have become too weak due to Equipment adjustments.

We will also be nerfing heroes that are currently strong or balanced, but have received a significant power boost due to Equipment adjustments.

As for the heroes who are currently weak, we will not adjust them until we evaluate how much the Equipment adjustments have strengthened them. We hope that the equipment adjustments can give them more opportunities to shine.

In addition, we reduced some Jungle Tanks' Jungling Speed, because they can easily clear their own Jungle and invade the enemy's Jungle. However, the Jungling Speed of some Assassin Junglers will be increased to some extent. We will continue to monitor the effects of this modification.

Hero changes

10 heroes changed in Advance Server version 1.8.80.

  • 5Buffs
  • 5Nerfs
  • 0Adjustments

Details by hero

Kagura

Buff

As a representative of high-level Mages, Kagura's high Mana Cost and poor lane-clearing ability have made her uncompetitive in tournaments. In this regard, we have optimized Kagura's casting and lane-clearing experience.

Seimei Umbrella OpenSkill 1Buff
  • Mana Cost:before:60-110after:50-80
  • New Effect: Increased Max damage to the non-hero unit to 130%
Open the Kagura page

Nana

Nerf

Nana can deal extremely high damage with a single skill in the late game, which often results in squishy heroes getting one shot by Nana before they can react. We have reduced Nana's single-target burst damage while increasing her AOE damage to balance it out.

Magic BoomerangSkill 1Nerf
  • Base Damage:before:320-440after:300-400
  • Magic Bonus:before:+100 MPafter:90% of +90 MP
  • Damage to enemy hit reduced by:before:20%after:10%
  • Max Reduction:before:60%after:40%
Open the Nana page

Alucard

Buff

Slightly improved his power in the early and mid game.

PursuitPassiveAdjustment
  • Physical Damage:before:140% of Total Physical Attackafter:80 +125% of Total Physical Attack
Fission WaveUltimateBuff
  • Hybrid Lifesteal Gained:before:10%-30%after:15%-30%
Open the Alucard page

X.Borg

Nerf

As an excellent Fighter with both recovery and burst potential, X.Borg's current sustainability is a bit too strong. We hope to reduce the recovery that X.Borg gains from Spell Vamp to reduce his sustainability.

Fire MissilesSkill 1Nerf
  • Spell Vamp Ratio:before:100%after:50%
Last InsanityUltimateNerf
  • Spell Vamp Ratio:before:100%after:50%
Open the X.Borg page

Roger

Nerf

Roger dominated when laning against other Marksmen with his extremely high Lifesteal in the early game, while others were nerfed. We reduced his Lifesteal, but also ensured his survivability in Wolf form in the early game.

AttributesNerf
  • Base HP:before:2730after:2430
Wolf TransformationUltimateBuff
  • Increased Hybrid Defense (Wolf):before:25-70after:40-70
Open the Roger page

Diggie

Nerf

Diggie's Ultimate counters a lot of heroes who are good at control. We want to slightly nerf that.

Time JourneyUltimateNerf
  • Duration:before:3safter:2s
Open the Diggie page

Gusion

Buff

Increased his Jungling Speed.

Dagger SpecialistPassiveBuff
  • Damage:before:+target's 3 lost-hpafter:+target's 3 max-hp
Open the Gusion page

Aamon

Buff

Increased his Jungling Speed.

Invisible ArmorPassiveBuff
  • Duration:before:2.5safter:3s
Soul ShardsSkill 1
  • Cooldown:before:9-6.5safter:7s at all levels
Open the Aamon page

Bane

Buff

Increased his Jungling Speed and ability to fight Jungle Tanks.

Shark BitePassiveBuff
  • Damage:before:3.5 of target's max-hpafter:4 of target's max-hp
Open the Bane page

Barats

Nerf

Reduced his Jungling Speed

So-Called TeamworkSkill 1Nerf
  • Firecracker only deals 50% damage to Creeps.
Open the Barats page

Items

Appearance Order of Purchasable Equipment

  • Experimental Adjustment: Previously, without "Pre-Order", the cheapest Equipment would always appear in the top right corner of the game, but in most cases, it is more cost-effective to build high-level Equipment than to buy a lot of cheaper individual parts, so we have adjusted the order in which the purchasable Equipment appears.
  • For example, if a player purchases Corrosion Scythe, the optimal choice would be to purchase Swift Crossbow, which will now appear in the "'left to right" order of the Equipment Build Path, and no other low-level purchasable Equipment will appear until the Swift Crossbow is obtained.
  • At the same time, we've changed the order of some Equipment build paths to ensure that in most cases the optimal order of build pieces is "left to right".

Equipment Adjustments

Sky Piercer

Nerf
Unique Passive - LethalityNerf
  • Max Stacks:before:70after:50
  • Fixed an issue where excess damage was counted in statistics.
Open the Sky Piercer page

Glowing Wand & Necklace of Durance

Merge

Glowing Wand now includes the healing reduction effect from Necklace of Durance and returns with a brand new icon!

Unique Passive - LifebaneNew
  • Dealing damage to a target will reduce the Shield and HP Regen effects on them by 50% for 3s.
PriceNerf
  • before:1950after:2150

Twilight Armor

Rework

Improved the versatility of Twilight Armor against burst damage.

Unique Passive - TwilightRework
  • Upon taking more than 800 damage in a single instance, the excess damage beyond that amount is reduced by +0.4% max-hp without cooldown (applies to enemy damage only).
Open the Twilight Armor page

Queen's Wings

Rework

Based on the feedback and suggestions we received, we have optimized this equipment with new effects that are more suited to Fighters and give them stronger counterattack capabilities.

Unique Passive - DemonizeRework
  • When HP drops below 40%, gains 40% of Damage Reduction for 3s and reduces the skill cooldown by 2s. Cooldown: 60s.
Unique Passive - DefianceNew
  • For every 1% HP lost, damage is increased by 0.25%, up to 15%.
Open the Queen's Wings page

Thunder Belt

Nerf

Some ranged heroes can get much better survivability from this Equipment compared to other squishy heroes, while still dealing high damage. We have reduced this for balance.

Unique Passive - ThunderboltNerf
  • This effect is reduced to 50% for Marksmen and Mages.
Open the Thunder Belt page

Emblems and talents

Emblem Adjustments

  • Adjusted the unlock level of the two new Talents. Original Battle Spells that include the new Talents may have their Talents changed, please adjust them manually.
  • Emblem Level to unlock Talent - War Cry:before:50after:45
  • Emblem Level to unlock Talent - Temporal Reign:before:45after:50

Battlefield and system

Minion Adjustments

  • We've noticed that Mages are now having difficulty on clearing lanes in the late game (especially when facing Super Minions after Base Turrets have been destroyed). To change this, we've reduced the Magic Defense of some Minions while increasing the defense of the allied Lord in the late game to balance out the overall duration of the match.
  • Reduced the base Magic Defense of Siege Minions and Special Siege Minions by 20, and their Magic Defense growth per minute by 1.
  • Reduced the base Magic Defense of Advanced Melee Minions and Advanced Ranged Minions by 30.
  • Increased the Physical and Magic Defense growth per minute of allied Lord by 1.5.

Battlefield Adjustments

  • Fixed an issue where Zhask's summons would occasionally lose their Spawn Effect.
  • Fixed an issue in Training Camp where the infinite skill option would not carry over when switching heroes.
  • Optimized the character movement logic in battles and fixed an issue where characters could twitch or lag when moving.
  • Optimized the default Battle Setup for some heroes.
  • Adjusted the lane assignment icon of some heroes to match their main roles.
  • Painted Skins can now use Skin-exclusive Custom Actions in battles.
  • Optimized the visual effect of each interface within the battle, with a clearer visual order and a more consistent icon design element and art style.
All Advance Server versions

Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.