Joy
Experimental adjustments: We wanted to make it easier for Joy's opponents to deal with her, while at the same time making her less difficult to play. Joy's enemy can now interrupt her Skill 2 with CCs. Joy should now look for the right time to enter the fight. But she still has options if her Skill 2 is interrupted.
Meow, Rhythm of Joy!Skill 2Nerf
- Removed Effect: Immune to control effects during Beat Time!.
- Cooldown:before:12-9safter:6-4s
Ha, Electrifying Beats!UltimateBuff
- Her Ultimate now unlocks after she casts her Skill 2 on beat once, but her Ultimate damage still scales with the number of Skill 2 casts on beat.
- Her Ultimate with 4 Skill 2 casts on beat makes her immune to control effects during the Ultimate.
- Cooldown:before:40-24safter:24-20s
- Damage:before:150-270 +55% Total Magic Powerafter:135-245 +50% Total Magic Power
- before:Multiple skill hits on the same target will deal 20% less damage each time, down to 20%after:15% less damage each time, down to 55%.