Julian vs Tigreal
Julian against Tigreal, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more
· Patch 2.2.16
Who wins, Julian or Tigreal?
At Mythic, Tigreal has the edge over Julian: 1.8 pts of win rate in this matchup. Over 4 rank brackets measured, Julian leads in 0 and Tigreal in 4.
| Rank | Edge | Julian vs Tigreal | Tigreal vs Julian |
|---|---|---|---|
| All ranks | Tigreal +1.7 pts | -1.7 pts | — |
| Legend | Tigreal +1.7 pts | -1.7 pts | — |
| Mythic | Tigreal +1.8 pts | -1.8 pts | — |
| Mythical Honor | Tigreal +1.9 pts | -1.9 pts | — |
| Mythical Glory | Tigreal +1.7 pts | -1.7 pts | — |
Gap: change in a hero's win rate when facing the other, in points (seen by Julian, then by Tigreal). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Julian has the higher win rate at every game length.
| Phase | Julian | Tigreal |
|---|---|---|
| Early game (10–14 min) | 55.0% | 40.4% |
| Mid game (14–18 min) | 49.7% | 43.9% |
| Late game (18+ min) | 49.3% | 46.3% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Julian | Tigreal |
|---|---|---|
| Win rate | — | — |
| Ban rate | — | — |
| Offense | 6 | 1 |
| Durability | 6 | 8 |
| Control effects | 7 | 10 |
| Difficulty | 5 | 1 |
Builds
Julian
Most-played build · Jungle
Mage · Retribution · 56.2% win rate
Items against Tigreal · rule-based, not measured
Tigreal
Most-played build · Roam
Tank · Flicker · 48.3% win rate
Items against Julian · rule-based, not measured
Julian and Tigreal on the same team
- Across all ranks, Julian with Tigreal: +1.9 pts of win rate.
- At Epic, Julian with Tigreal: +1.4 pts of win rate.
- At Legend, Julian with Tigreal: +1.7 pts of win rate.
- At Mythic, Julian with Tigreal: +2.0 pts of win rate.
- At Mythical Honor, Julian with Tigreal: +2.1 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.