Skip to content
MLBBDex

Hayabusa vs Saber

Hayabusa against Saber, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more

· Patch 2.2.16

Who wins, Hayabusa or Saber?

At Mythic, Saber has the edge over Hayabusa: 2.0 pts of win rate in this matchup. Over 4 rank brackets measured, Hayabusa leads in 0 and Saber in 4.

RankEdgeHayabusa vs SaberSaber vs Hayabusa
All ranksSaber +2.7 pts-2.7 pts—
EpicSaber +3.4 pts-3.4 pts+3.4 pts
LegendSaber +3.0 pts-3.0 pts+3.0 pts
MythicSaber +2.0 pts-2.0 pts—
Mythical HonorSaber +1.9 pts-1.9 pts—

Gap: change in a hero's win rate when facing the other, in points (seen by Hayabusa, then by Saber). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.

Early or late game?

Saber has the higher win rate at every game length.

PhaseHayabusaSaber
Early game (10–14 min)48.9%56.4%
Mid game (14–18 min)47.9%51.9%
Late game (18+ min)48.8%50.8%

Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.

Profiles (Mythic)

CriterionHayabusaSaber
Win rate——
Ban rate——
Offense56
Durability42
Control effects16
Difficulty63

Builds

Hayabusa

Most-played build · Jungle

Assassin · Retribution · 55.1% win rate

Items against Saber · rule-based, not measured

Saber

Most-played build · Jungle

Assassin · Retribution · 59.3% win rate

Items against Hayabusa · rule-based, not measured

Hayabusa and Saber on the same team

  • Across all ranks, Saber with Hayabusa: -6.7 pts of win rate.
  • At Legend, Saber with Hayabusa: -6.6 pts of win rate.
  • At Mythic, Saber with Hayabusa: -8.0 pts of win rate.
  • At Mythical Honor, Hayabusa with Saber: -9.6 pts of win rate.
  • At Mythical Honor, Saber with Hayabusa: -9.6 pts of win rate.
  • At Mythical Glory, Hayabusa with Saber: -13.1 pts of win rate.
  • At Mythical Glory, Saber with Hayabusa: -13.1 pts of win rate.

Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.