Hanabi vs Obsidia
Hanabi against Obsidia, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more
· Patch 2.2.16
Who wins, Hanabi or Obsidia?
At Mythical Honor, Hanabi has the edge over Obsidia: 2.1 pts of win rate in this matchup. Over 2 rank brackets measured, Hanabi leads in 2 and Obsidia in 0.
| Rank | Edge | Hanabi vs Obsidia | Obsidia vs Hanabi |
|---|---|---|---|
| Mythical Honor | Hanabi +2.1 pts | — | -2.1 pts |
| Mythical Glory | Hanabi +2.2 pts | — | -2.2 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Hanabi, then by Obsidia). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Obsidia has the higher win rate at every game length.
| Phase | Hanabi | Obsidia |
|---|---|---|
| Early game (10–14 min) | 51.4% | 54.6% |
| Mid game (14–18 min) | 50.1% | 54.1% |
| Late game (18+ min) | 48.0% | 52.2% |
Each hero's own win rate by game length (Mythical Honor), over all its games, not only this matchup.
Profiles (Mythical Honor)
| Criterion | Hanabi | Obsidia |
|---|---|---|
| Win rate | — | — |
| Ban rate | — | — |
| Offense | 7 | 7 |
| Durability | 2 | 2 |
| Control effects | 8 | 1 |
| Difficulty | 1 | 4 |
Builds
Hanabi
Most-played build · Gold Lane
Fighter · Aegis · 56.6% win rate
Items against Obsidia · rule-based, not measured
Obsidia
Most-played build · Gold Lane
Fighter · Flicker · 58.0% win rate
Items against Hanabi · rule-based, not measured
Hanabi and Obsidia on the same team
- Across all ranks, Hanabi with Obsidia: -7.9 pts of win rate.
- At Epic, Hanabi with Obsidia: -7.7 pts of win rate.
- At Epic, Obsidia with Hanabi: -7.7 pts of win rate.
- At Legend, Obsidia with Hanabi: -8.5 pts of win rate.
- At Mythic, Obsidia with Hanabi: -10.3 pts of win rate.
- At Mythical Honor, Obsidia with Hanabi: -10.0 pts of win rate.
- At Mythical Glory, Obsidia with Hanabi: -6.6 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.