Hanabi vs Moskov
Hanabi against Moskov, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Hanabi or Moskov?
Across all ranks, Hanabi has the edge over Moskov: 1.6 pts of win rate in this matchup.
| Rank | Edge | Hanabi vs Moskov | Moskov vs Hanabi |
|---|---|---|---|
| All ranks | Hanabi +1.6 pts | +1.6 pts | — |
| Mythical Glory | Hanabi +2.3 pts | +2.3 pts | -2.3 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Hanabi, then by Moskov). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Hanabi does better in the early game, Moskov in the late game.
| Phase | Hanabi | Moskov |
|---|---|---|
| Early game (10–14 min) | 56.9% | 46.5% |
| Mid game (14–18 min) | 52.4% | 50.7% |
| Late game (18+ min) | 48.6% | 51.3% |
Each hero's own win rate by game length (All ranks), over all its games, not only this matchup.
Profiles (All ranks)
| Criterion | Hanabi | Moskov |
|---|---|---|
| Win rate | 52.5% | 48.5% |
| Ban rate | 11.4% | 0.4% |
| Offense | 7 | 6 |
| Durability | 2 | 2 |
| Control effects | 8 | 6 |
| Difficulty | 1 | 4 |
Builds
Hanabi
Most-played build · Gold Lane
Fighter · Aegis · 59.2% win rate
Items against Moskov · rule-based, not measured
Moskov
Most-played build · Gold Lane
Marksman · Flicker · 53.6% win rate
Items against Hanabi · rule-based, not measured
Hanabi and Moskov on the same team
- Across all ranks, Hanabi with Moskov: -5.5 pts of win rate.
- At Legend, Moskov with Hanabi: -4.4 pts of win rate.
- At Mythic, Hanabi with Moskov: -7.7 pts of win rate.
- At Mythic, Moskov with Hanabi: -7.7 pts of win rate.
- At Mythical Honor, Hanabi with Moskov: -9.8 pts of win rate.
- At Mythical Honor, Moskov with Hanabi: -9.8 pts of win rate.
- At Mythical Glory, Hanabi with Moskov: -8.6 pts of win rate.
- At Mythical Glory, Moskov with Hanabi: -8.6 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.