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Advance Server notes

Advance Server 1.8.68

Older than patch 2.1.88

Source page on the wiki

Changes under test

Everything listed here is being tested on the Advance Server: these changes may still evolve, or never reach the Official Server.

At a glance

New Equipment, Removed Bloodlust Axe & Necklace of Durance, Equipment Adjustments

From the designers

After much discussion with you in Layla's Workshop, the first version of our equipment adjustments will be available on the Advanced Server with this update.

We have primarily optimized existing equipment and introduced several new pieces of equipment, including adaptive ones, to provide a more diverse set of choices for heroes of each class.

For a better experience with the new equipment, your previous equipment setups with optimized equipment will be reset to default. We have also changed most of the default setups to match the equipment adjustments.

Please feel free to send us feedback through Layla's Workshop and other channels. We will also continue to make adjustments to equipment effects, stats, icons, and in-game visual effects.

Hero changes

No hero changes in this version.

Items

Battlefield Adjustments

Sky Piercer

New

We want to give Assassins a riskier but more rewarding choice to make the early game fight more intense.

Equipment Attributes
  • +60 Adaptive Attack
  • +20 Movement Speed
Unique Passive - Lethality
  • After dealing damage to an enemy hero, executes the hero if their HP is lower than 5%.
  • Gains 10 stacks of Lethality for each kill and loses 8 stacks for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up 70 times.
Open the Sky Piercer page

Malefic Gun

New

We want to optimize Marksmen's Basic Attack experience and allow some to make use of their Attack Range and movement to dish out damage in teamfights safely.

Equipment Attributes
  • +30 Physical Attack
  • +20% Attack Speed
  • +15% Crit Chance
Unique Active - Malefic Energy
  • Increases Attack Range by 15% units for 2s. The duration resets each time a Basic Attack hits a hero. The effect has a 70 seconds cooldown.
Unique Passive - Zeal
  • Basic Attacks grant 10% Movement Speed for 1s.
Open the Malefic Gun page

Pandora's Box

New

Mages don't have equipment that deals impressive damage to high HP heroes, so we added this equipment that hopefully won't do too much damage to squishy heroes.

Equipment Attributes
  • +70 Magic Power
  • +10% Cooldown Reduction
Unique Passive - Seeker
  • For every 300 Magic Damage dealt to an enemy hero, a projectile is launched at the enemy hero, dealing True Damage equal to 1% of their Max HP.

Glowing Wand & Necklace of Durance

Merge

Glowing Wand's effects are too simple without the damage increase, while Necklace of Durance pales in comparison to the other two pieces of Regen Reduction equipment. Therefore, we removed Necklace of Durance and added its effects to Glowing Wand.

Unique Passive - LifebaneNew
  • Dealing damage to a target will reduce the Shield and HP Regen effects on them to 50% of normal for 3s.
PriceNerf
  • before:1950after:2150

Queen's Wings & Bloodlust Axe

Merge

We removed Bloodlust Axe and added its effects to Queen's Wings, which will hopefully fit more Fighters and help them perform low-HP outplays.

Equipment Attributes
  • +40 Adaptive Attack
  • +600 Max HP
  • +10% Cooldown Reduction
  • +15% Spell Vamp
Unique Passive - DemonizeRework
  • When HP drops below 40%, gains 600-2000 Shield (scales with level) and reduces the skill cooldown by 2s. The effect has a 60s cooldown.
PriceNerf
  • before:2250after:2550
Build PathAdjustment
  • before:Ares Belt + Hero's Ringafter:Expert Gloves + Vitality Crystal + Hero's Ring

Thunder Belt

Rework

We want the new Thunder Belt to match more Tank Fighters instead of other heroes and provide enough damage.

Equipment Attributes
  • +800 Max HP
  • +20 Physical Defense
  • +20 Magic Defense
  • +20 Movement Speed
Unique Passive - ThunderboltRework
  • Every 4 seconds, the next Basic Attack will deal an extra 50 + 100% Physical Defense + 100% Magic Defense true damage to the target and surrounding enemies, along with a brief but powerful slow by 99%.
  • Each hit on an enemy hero will permanently increase Hybrid Defense by 1.
Build PathAdjustment
  • before:Ares Belt + Leather Jerkin + Azure Bladeafter:Ares Belt + Leather Jerkin + Magic Resist Cloak
Open the Thunder Belt page

Twilight Armor

Rework

We want to improve the versatility of Twilight Armor against burst damage.

Unique Passive - TwilightRework
  • Upon taking more than 800 damage in a single instance, the excess damage beyond that amount is reduced by +0.4 max-hp without cooldown (applies to enemy damage only).
Open the Twilight Armor page

Clock of Destiny

Rework

Hopefully the new Clock of Destiny will help Magic heroes who need both damage and durability, and we also find equipment that grows slowly over time is not suitable for fast-paced gameplay.

Equipment Attributes
  • +45 Magic Power
  • +400 Max HP
  • +800 Max Mana
Unique Passive - DestinyRework
  • Gains 5-12 Hybrid Defense (scales with level) each time dealing Magic Damage, stacking up to 6 times for 3s (can gain 1 stack every 0.4s).
Unique Passive - GiftNew
  • Regens 20% HP and Mana within 2s of leveling up.
Open the Clock of Destiny page

Dominance Ice

Adjustment

We want it to have similar counter effects for Fighters and Marksmen that rely on Attack Speed.

Unique Passive - Arctic ColdAdjustment
  • Triggering Condition:before:Trigger against nearby enemy heroesafter:Trigger against attackers upon taking damage
  • Attack Speed Reduction:before:70%after:80%
Unique Passive - LifebaneAdjustment
  • Triggering Condition:before:Trigger against nearby enemy heroesafter:Trigger against attackers upon taking damage
Open the Dominance Ice page

Black Ice Shield

Adjustment
Unique Passive - Arctic ColdAdjustment
  • Triggering Condition:before:Trigger against nearby enemy heroesafter:Trigger against attackers upon taking damage
  • Attack Speed Reduction:before:85%after:90%
Open the Black Ice Shield page

Fleeting Time

Adjustment

We want it to be an option for Physical and even Tanks heroes, as it can also provide enough Cooldown Reduction for Tanks as well.

Equipment AttributesAdjustment
  • +30 Adaptive Attack
  • +600 Max HP
  • +15% Cooldown Reduction
Build PathAdjustment
  • before:Book of Sages + Magic Wand + Hero's Ringafter:Expert Gloves + Hero's Ring + Hero's Ring
Open the Fleeting Time page

Rename Winter Truncheon to Winter Crown

We want it to be an option for Physical heroes.

Equipment Attributes
  • +60 Adaptive Attack
  • +400 Max HP
  • +5% Cooldown Reduction
Build PathAdjustment
  • before:Magic Wand + Vitality Crystalafter:Expert Gloves + Hero's Ring + Vitality Crystal

Blood Wings

Rework

We want it to better improve Mages' durability at a lower price, making it available in early and mid game.

Equipment AttributesNerf
  • before:+175 Magic Powerafter:+90 Magic Power
  • Removed +500 Max HP
PriceBuff
  • Price:before:3000after:2100
Unique Passive - GuardRework
  • Gains a 800 +10 MP Shield that will regenerate 30s after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks.
Open the Blood Wings page

Holy Crystal

Buff

We need new Mage equipment to provide lots of Magic Power after lowering the price of Blood Wings.

Equipment AttributesBuff
  • Magic Power:before:100after:185
PriceNerf
  • before:2100after:3000
Build PathAdjustment
  • Magic Wand Needed:before:2after:3
Open the Holy Crystal page

Ogre Tomahawk

Adjustment

We removed the Passive and lowered the price to add it to more Build Paths.

Equipment AttributesNerf
  • Physical Attack:before:30after:25
PriceBuff
  • before:790after:650
Unique Passive - AngryRemoved
Open the Ogre Tomahawk page

Endless Battle

Adjustment

To match the adjustments made to Ogre Tomahawk, we want heroes that use this as core equipment to build faster.

Equipment AttributesNerf
  • Physical Attack:before:65after:60
PriceBuff
  • before:2470after:2330
Open the Endless Battle page

Battlefield and system

Bug Fixes

  • Removed the Basic Attack button's feature to switch targets by tapping in different directions.
  • Fixed an issue where the Closest Target in Controls wouldn't take effect on skills.
  • Fixed the incorrect skill filter ranges during smart casting:
  • a) Fixed an issue where some target-locking skills couldn't pursue enemies, e.g. Eudora's Thunder's Wrath.
  • b) Fixed an issue where some AOE skills couldn't correctly filter the furthest enemy, e.g. Pharsa's Feathered Air Strike.
  • c) Fixed an issue where some AOE skills' filter ranges were too long, e.g. Ixia's Dual Beam.
  • d) Fixed an issue where some target-locking skills' pursue ranges were too long, e.g. Lunox's Starlight Pulse.
All Advance Server versions

Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.