Skip to content
MLBBDex

Advance Server notes

Advance Server 1.8.36

Older than patch 2.1.88

Source page on the wiki

Changes under test

Everything listed here is being tested on the Advance Server: these changes may still evolve, or never reach the Official Server.

At a glance

Vexana and Cici Buffs, War Axe and Brute Force Breastplate's Passives Revamped, Roaming Boots Adjusted

Hero changes

9 heroes changed in Advance Server version 1.8.36.

  • 4Buffs
  • 4Nerfs
  • 1Adjustments

Details by hero

Aurora

Adjustment

We adjusted her skill cooldown and Cold Destruction's second stage damage.

Cold DestructionSkill 1Adjustment
  • Cooldown:before:6safter:6-4s
  • Second Stage Damage:before:70-110 +20 MPafter:40-80 +15 MP
Frost ShockSkill 2Buff
  • Visuals and effects have been reworked, and Aurora can now freeze an entire range of enemies.
  • Cooldown:before:15.2-12safter:13s
Open the Aurora page

Vexana

Buff

To make Vexana more balanced, we have reverted some of the skill changes made in the previous adjustments.

Deathly GraspSkill 1Adjustment
  • Widened the range of the skill.
  • Increased the skill's flying speed.
  • Effect Adjustment: Enemies hit will be slightly knocked back; greatly increased the activation speed of the second blast.
  • Cooldown:before:11-8.5safter:14-11s
Cursed BlastSkill 2Buff
  • Cast Delay:before:1.3safter:0.8s
  • Removed Effect: Slow enemies within the target area by 30%.
  • Mana Cost:before:80-180after:80-120
  • Cooldown:before:9-7safter:7-5.5s
Open the Vexana page

Cici

Buff

We want to improve Cici's skill control experience and also slow down her jungling speed.

Performer's DelightPassiveBuff
  • Effect Change: Each stack of Delight provides 1% Movement Speed and 1.5% Spell Vamp, which doubles when Delight is full.
Yo-Yo BlitzSkill 1Adjustment
  • Slightly balanced the previous adjustment of this skill.
  • Cooldown:before:7safter:6.5s
  • New Effect: Control effects now pause Cici's attacks, but do not interrupt the skill.
  • Max Damage to Creeps:before:150-400after:100-350
Buoyant BounceSkill 2Buff
Curtain CallUltimateBuff
  • Cooldown:before:45-35safter:36-28s
  • Slow Effect:before:20%after:30%
Open the Cici page

Kimmy

Nerf

Previous adjustments gave Kimmy too much damage boost in the mid and late game.

Energy TransformationSkill 1Buff
  • Energy Cost:before:5-3after:4 at all levels
  • Crit Chance:before:5%-20%after:2.5%-15%
Open the Kimmy page

Alice

Nerf

Previous adjustments to Alice made her damage a bit too high, with considerable survivability. This time, we focus on reducing her damage and slightly increasing her Mana cost. The build recommendations have also been optimized.

Blood AweSkill 2Nerf
  • Max HP Bonus:before:5%-15%after:3.5%-6%
Blood OdeUltimateNerf
  • Mana Cost:before:40-120after:60-160
Open the Alice page

Barats

Buff

Slightly adjusted Barats' Defense buff and optimized the effect of his 'Missile Expert'.

Big GuyPassiveBuff
  • Defense Buff Per Stack:before:3-6after:2-8
Missile 'Expert'Skill 2Nerf
  • The stun duration will now end when the push ends.
Open the Barats page

Masha

Buff

Masha's gameplay has changed significantly since the recent changes, and we felt it was necessary to enhance her early game laning abilities for more intense fighting. Tip: Masha now needs equipment that provides Attack Speed and Attack Effect bonuses instead of defensive bonuses.

Wild PowerSkill 1Buff
  • % Damage Bonus on Target's Max HP:before:1.5%-4%after:2.5%-4%
  • Cooldown:before:10safter:9s
Open the Masha page

Khaleed

Nerf

Khaleed shines with more flexibility, so we decided to focus on reducing his mid game damage to partially nerf his potential to achieve the snowball effect.

Desert TornadoSkill 1
  • Base Damage:before:200-525after:200-400
  • Slightly reduced Khaleed's Energy Regen per jump.
Open the Khaleed page

Nolan

Nerf

Increasing Nolan's Fracture CD has suppressed him from achieving the snowball effect, but his farm speed and high mobility are still quite strong in the early and mid game. We hope to change this with a small nerf. Expansion & Gauge

  • Cooldown:before:1.5-1safter:2-1s
Open the Nolan page

Items

Equipment

War Axe

Buff

We want Fighters with good sustainability to get more buffs! At the same time, we have optimized the Build Path for War Axe so that Fighters will receive boosts while building the War Axe. "Fighters need their own set, too!"

AttributesNerf
  • Physical Attack:before:40after:25
  • Build Path Change:before:Daggerafter:Ogre Tomahawk, same cost.
Unique Passive - Fighting SpiritRework
  • Dealing damage to heroes grants 16 extra Physical Attack per second for 4s, up to 6 stacks. Gain 15% extra damage and Spell Vamp at full stacks. (This effect is reduced to 50% extra Physical Attack for Marksmen/Mages/Supports.)
Open the War Axe page

Brute Force Breastplate

Buff
Unique Passive - Brute ForceRework
  • Taking damage from heroes grants 5 extra Hybrid Defense per second for 4s, up to 6 stacks. Gain 15% extra Movement Speed and Control Duration Reduction at full stacks.
  • before:Gain an extra 25% EXP and Gold from assists. Effective for the entire match.after:Gain an extra 45% EXP and Gold from assists. Effective for the first 8 minutes of the match only.
Open the Brute Force Breastplate page
  • We have redesigned the Classic Equipment - War Axe and Brute Force Breastplate! We hope that these two pieces of Equipment will better serve the Fighter in sustained combat.

Battlefield and system

Other

  • We've adjusted the target selection logic for Summoned Units: Summons that inherit the hero's HP are now considered heroes for targeting purposes, and can't be selected by skills that can't target heroes, such as Retribution. The affected Summoned Units are the following: Sun's Doppelganger, Hanzo's body under his Ultimate, Atlas himself upon using Skill 2, and Guinevere's Shadow.
  • Adjusted the triggering rules for Jungling skill to avoid experience issues in certain edge cases: If a hero dies while Jungling, the continued damage caused by the [Hunter] skill of the Jungling Boots will be removed from the Creep they hit.
  • Optimized displacement compensation distance for all active displacement skills. Whether it's a directional or locational displacement skill, as long as the indicator tip or the center of the circle is over or near the edge of an obstacle, the hero will be able to pass through the obstacle.
  • Optimized the displacement compensation rule for locational displacement. With the new rule, as long as your hero's maximum displacement distance can reach the far edge of the obstacle, and you choose to move to the location near the far edge, your hero will be able to pass through the obstacle.
  • Adjusted the length of some heroes' displacement skill indicators to match their displacement distance: Lolita, Sun, Yi Sun-shin, Roger, Irithel, Argus, Martis, and Dyrroth.
  • Simplified Guinevere's skill descriptions.

Other

  • Removed the "How to Improve" feature from the match settlement page.
  • Updated the information of certain heroes on the Land of Dawn World Map.
  • Improved the quality of Rank Icon and Loading Border, please feel free to give us your feedback.
All Advance Server versions

Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.